This is quote from description. Any mistake here?// ItemQuality [TYPE]
// ItemType [QUALITY]
[14:42:24.536 N] [GilesTrinity] no interpreter action for Grim Menace
[14:42:24.558 N] [GilesTrinity] no interpreter action for Grisly Timber
[14:42:24.563 N] [GilesTrinity] no interpreter action for Smite Fang
[14:42:27.830 N] [GilesTrinity] no interpreter action for Grim Menace
Same problem! I thought it was because of russian client...What i'm i doing wrong? Its all one-handed weapons, used ReDev1L config and added some on my own.
What i'm i doing wrong? Its all one-handed weapons, used ReDev1L config and added some on my own.
I think it's because those items don't meet the requirements of your declared [KEEP] items and you also need to declare the [TRASH] items so you won't be getting "no interpreter action" messages. I think it would be alot easier if we could just declare [KEEP] items and any item that don't meet requirements will be auto trashed. Another thing is from what i see that if the item is not declared as [TRASH] and you get "no interpreter action" message it's getting scored by GilesTrinity and if it's got good score it's stashed even if it's crap =P
[1] == 1 # [1] == 1 # [TRASH]
[BASETYPE] == Weapon # [1] == 1 # [TRASH]
Do you have what you have added the Giles separate, I have a modified Giles that my monk actually works better, don't wanna loose that.
http://www.thebuddyforum.com/demonb...uild-act-3-champion-farming-6.html#post815600
G
yep ... ur right ... if u get no interpreter action ... it meens no rule was positiv so no KEEP and no TRRASH ... if this happens it will get scored ... automaticly by giles if its worth stashing ...
a good trick to trash anything that doens't meet ur ruleset .. is to write something like.... at the end of ur rule sets ... so anything will be trash ...Code:[1] == 1 # [1] == 1 # [TRASH]
or if u just want to trash all weapons that dont meet ur rulesets ... ?... gl ^^Code:[BASETYPE] == Weapon # [1] == 1 # [TRASH]
PS: tell me if its working ^^![]()
[1] == 1 # [1] == 1 # [TRASH]
my bot stops running when i put this into the plugins folder. does it not work with beta?
[14:26:17.315 N] Compiler Error: c:\Users\Matt\Downloads\DemonbuddyBETApickit\plugins\GilesTrinity\GilesTrinity.cs(27,20) : error CS0234: The type or namespace name 'Functions' does not exist in the namespace 'GilesTrinity' (are you missing an assembly reference?)
[14:26:17.315 N] Compiler Error: c:\Users\Matt\Downloads\DemonbuddyBETApickit\plugins\GilesTrinity\GilesTrinity.cs(993,24) : error CS0246: The type or namespace name 'Interpreter' could not be found (are you missing a using directive or an assembly reference?)
[14:26:18.245 N] Failed to load profile: Element Continue is not supported. Please check your XML and try again. (<Continue profile="BigRed_START_HERE.xml" exitgame="true" />) Line 118
i will try to list the code to change .... later