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GilesTrinity 1.6.3.2: some fixes/changes

I may try these changes out in the future Bombastic, I'm running Giles 1.6.3.4 atm running Bash/WW build and it seems to be working pretty damn good.
Only thing I'm worried about is that I'm extremely under geared and I'm not sure I'd be able to run your no bash build yet.
Guess I can always wait for a few gear upgrades and then check it out.

30k HP
8k Armor
44k Self Buffed DPS
1450 STR
36% Crit
1.85 APS
400 AR
1300 LOH
2.8% LS

I know, not the greatest. Most of my gear was pre-1.0.4 and I spent about 3-4 mil for some minor upgrades.
Tons of room for improvement.
Anyways just hit Paragon 18 and pulling on average 15 mil per hour, with 4-5 deaths.
 
where would I change the feature to hit items not in the way to build fury?
thanks!
 
barb ww'ing away whenever the monster on a staircase, can u fix this problem?

great job!
 
This happens in any giles version. No fix so far (it seems a db problem btw)
 
weird though because when I use 1.5.3.1 the stair glitch is much less obvious, possibly the ww'ing code?
 
WotB is immune to all crowd control effects, including nightmarish.

Too add it, change my code to this:

Code:
//WotB only used on Arcane, Frozen, Jailer and Molten elites
if (theseaffixes.HasFlag(MonsterAffixes.ArcaneEnchanted) || theseaffixes.HasFlag(MonsterAffixes.Frozen) ||
theseaffixes.HasFlag(MonsterAffixes.Jailer) || theseaffixes.HasFlag(MonsterAffixes.Molten) ||
[b][size=4]theseaffixes.HasFlag(MonsterAffixes.Nightmarish)[/size][/b] ||

(I find it pretty harmless btw :p)

What is the code for reflect damage? they buffed reflect damage now its kicking my ass >_>
 
i am using Threating shout instead of bash, and i have to say, uor change helped a lot the build, i salute you!
 
Hi, will you update the item point counter to match 1.0.5 stats??, yes i know i can mess bymyself but im to unsure and dont want to fuck it up totally so would be nice to get it updated by some pro
 
just a suggestion would be nice to ww more on globins =), i am losing one or another on mp 4 =(
 
WotB is immune to all crowd control effects, including nightmarish.

Too add it, change my code to this:

Code:
//WotB only used on Arcane, Frozen, Jailer and Molten elites
if (theseaffixes.HasFlag(MonsterAffixes.ArcaneEnchanted) || theseaffixes.HasFlag(MonsterAffixes.Frozen) ||
theseaffixes.HasFlag(MonsterAffixes.Jailer) || theseaffixes.HasFlag(MonsterAffixes.Molten) ||
[b][size=4]theseaffixes.HasFlag(MonsterAffixes.Nightmarish)[/size][/b] ||

(I find it pretty harmless btw :p)


Bomb, where is the code section in giles that I need to remove and place your code above into? I'm not able to find it :( Thanks
 
This code doesn't exist in stock giles. I've created it.

You will only find it in my custom wotb build (uploaded here in page 4)
 
Thanks for the response Bomb. I love the modification but I have noticed that when using it my game client crashes fairly frequently (usually somewhere between 1 and 8 hours). Any ideas why that may be the case? When I revert back to Giles most recent trinity version I don't have this issue at all and the bot will run for a day+ with no problems. Any help you can provide is greatly appreciated.
 
I was wondering if there was a way to implement the ww code from trin 1.5.3.1 and move that into 1.6.4. I've noticed a lot of people complaining about the shorter ww not creating as much fury. I've watched both a lot and I use 1.5.3.1 when doing manual stuff with combat replacer profile. The wider ww creates a lot more fury and kills a lot more surrounding enemies. It's also much more effective against ubers. The next thing is the 1.5.3.1 ww doesn't seem to be bothered as much by stairwells which cause alot of deaths with 1.6.4. I still use your edited 1.6.4 for my automated runs so I can pickup infernal keys and the updated avoidance.
 
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Anyone fund a fix for the stairs problem of the ww barb? I'm sorry if there is a fix posted but i didn't manage to find it.
thx.
 
Really nice changes m8.Works great..I have tested and ksmaze but i think there is somthing wrong...did few runs with ksmaze and got some strange stucks that i didnt have before...But i liked somthing in ksmaze that i think is not integrated here...I'm tallking about fight at stairs...Its really annoyng when he start to run back and forward non stop with 1 single cast on WW and not hitting mobbs or elite at stairs good..its bugging intil mobbs move or he move etc...After i start this bombastic version i notice this problem again..and wanted to ask if is possible to be fixed..will be great m8.Ahh and that stupid stuck at walls when elites are at other side...i though this was fixed with last Db update..but in keeps3 today i saw it again..He is hugging the wall and tryng to hit the elites on other side.Is there somthing that i can do for it?Thanks for great work..keep going m8..GL
 
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having problems with goblins.

7:07:16.452 N] [GilesTrinity] Goblin #2015 in sight. Distance=30.54757
[07:07:46.562 N] [GilesTrinity] Goblin #2016 in sight. Distance=30.45321
[07:08:16.661 N] [GilesTrinity] Goblin #2017 in sight. Distance=30.55958
[07:08:46.775 N] [GilesTrinity] Goblin #2018 in sight. Distance=30.35129
[07:09:16.898 N] [GilesTrinity] Goblin #2019 in sight. Distance=30.61331
[07:09:46.940 N] [GilesTrinity] Goblin #2020 in sight. Distance=30.63672
[07:10:17.028 N] [GilesTrinity] Goblin #2021 in sight. Distance=30.49007
[07:10:47.129 N] [GilesTrinity] Goblin #2022 in sight. Distance=30.51457
[07:11:17.232 N] [GilesTrinity] Goblin #2023 in sight. Distance=30.59451
[07:11:47.335 N] [GilesTrinity] Goblin #2024 in sight. Distance=30.59022
[07:12:17.402 N] [GilesTrinity] Goblin #2025 in sight. Distance=30.61196
[07:12:47.495 N] [GilesTrinity] Goblin #2026 in sight. Distance=30.5793
[07:13:17.542 N] [GilesTrinity] Goblin #2027 in sight. Distance=30.45763
[07:13:47.630 N] [GilesTrinity] Goblin #2028 in sight. Distance=30.59801
[07:14:17.682 N] [GilesTrinity] Goblin #2029 in sight. Distance=30.59197
[07:14:47.747 N] [GilesTrinity] Goblin #2030 in sight. Distance=30.43905
[07:15:17.839 N] [GilesTrinity] Goblin #2031 in sight. Distance=30.46228
[07:15:47.930 N] [GilesTrinity] Goblin #2032 in sight. Distance=30.54757
[07:16:18.011 N] [GilesTrinity] Goblin #2033 in sight. Distance=30.57224
[07:16:48.081 N] [GilesTrinity] Goblin #2034 in sight. Distance=30.55958
[07:17:18.105 N] [GilesTrinity] Goblin #2035 in sight. Distance=30.6461
[07:17:48.210 N] [GilesTrinity] Goblin #2036 in sight. Distance=30.61217
[07:18:18.270 N] [GilesTrinity] Goblin #2037 in sight. Distance=30.63532
[07:18:48.378 N] [GilesTrinity] Goblin #2038 in sight. Distance=30.51492
[07:19:18.465 N] [GilesTrinity] Goblin #2039 in sight. Distance=30.47942
[07:19:48.577 N] [GilesTrinity] Goblin #2040 in sight. Distance=30.47259
[07:20:18.622 N] [GilesTrinity] Goblin #2041 in sight. Distance=30.61009
[07:20:48.719 N] [GilesTrinity] Goblin #2042 in sight. Distance=30.5774
[07:21:18.875 N] [GilesTrinity] Goblin #2043 in sight. Distance=30.45546
[07:21:48.922 N] [GilesTrinity] Goblin #2044 in sight. Distance=30.59466
[07:22:18.977 N] [GilesTrinity] Goblin #2045 in sight. Distance=30.44206
[07:22:49.064 N] [GilesTrinity] Goblin #2046 in sight. Distance=30.43536
[07:23:19.123 N] [GilesTrinity] Goblin #2047 in sight. Distance=30.43003
[07:23:49.193 N] [GilesTrinity] Goblin #2048 in sight. Distance=30.54304
[07:24:19.300 N] [GilesTrinity] Goblin #2049 in sight. Distance=30.3783
[07:24:49.386 N] [GilesTrinity] Goblin #2050 in sight. Distance=30.61684
[07:25:19.454 N] [GilesTrinity] Goblin #2051 in sight. Distance=30.63988
[07:25:49.575 N] [GilesTrinity] Goblin #2052 in sight. Distance=30.63398
[07:26:19.646 N] [GilesTrinity] Goblin #2053 in sight. Distance=30.62906
[07:26:49.754 N] [GilesTrinity] Goblin #2054 in sight. Distance=30.59695
[07:27:19.840 N] [GilesTrinity] Goblin #2055 in sight. Distance=30.58929
[07:27:49.920 N] [GilesTrinity] Goblin #2056 in sight. Distance=30.61267
[07:28:20.004 N] [GilesTrinity] Goblin #2057 in sight. Distance=30.46212
[07:28:50.023 N] [GilesTrinity] Goblin #2058 in sight. Distance=30.60327
[07:29:20.103 N] [GilesTrinity] Goblin #2059 in sight. Distance=30.59712
[07:29:50.204 N] [GilesTrinity] Goblin #2060 in sight. Distance=30.44501
[07:30:20.251 N] [GilesTrinity] Goblin #2061 in sight. Distance=30.43821
[07:30:50.346 N] [GilesTrinity] Goblin #2062 in sight. Distance=30.46154
[07:31:20.412 N] [GilesTrinity] Goblin #2063 in sight. Distance=30.45627
[07:31:50.506 N] [GilesTrinity] Goblin #2064 in sight. Distance=30.54215
[07:32:20.584 N] [GilesTrinity] Goblin #2065 in sight. Distance=30.47146
[07:32:50.675 N] [GilesTrinity] Goblin #2066 in sight. Distance=30.4943
[07:33:20.768 N] [GilesTrinity] Goblin #2067 in sight. Distance=30.61805
[07:33:50.794 N] [GilesTrinity] Goblin #2068 in sight. Distance=30.60132

Bot just gets stuck targetting the gob . Have to configure the bot to ignore goblins for now.
 
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