xsol
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This is what is working best for me atm: Wizard - Game Guide - Diablo III
@Moley, will try that once db updates. What I did was add in a iElitesWithinRange[RANGE_7] >= 2
@pweipwei, try running archon in act 3, with twister and critical mass. you'd be surprised how long you stay in archon.
@Moley, will try that once db updates. What I did was add in a iElitesWithinRange[RANGE_7] >= 2
@pweipwei, try running archon in act 3, with twister and critical mass. you'd be surprised how long you stay in archon.
Hey guys.
Finally i can post on this forum.
E-mail confirmation spends 2 months to arrive.
Here we go...
Patch 1.0.5
Wizard Critical Mass didn’t die.
Pay attention to the build and you will be grateful.
Build: Wizard - Game Guide - Diablo III
You can Change Astral Presence to Evocation.
What this build does?
This build keep you regenerating your live with damage skills.
Its so powerful.
Magic Weapon with Blood Magic will help you a lot.
Why we don’t use frost nova?
Because you don’t need anymore. You will regenerate your life hitting.
What you need to do this build?
1- Storm Crown (MUST)
2- Weapon with Arcane Power on Crit and Life on hit – At least 600 LoH. (MUST)
3- Shield with: Int – CC (9) – All Resist (50). (MUST)
4- Boots with 12% Mov Speed. Int – Vit – All Res.
5- CC – 36% or more.
6- 40k Life at least.
7- 900 All Res Buffed.
8- Pants- Look for Blackthorne with Int.
9- 2 or 3 Zunimassa`s. I use chest, ring and Boots.
10- Ammy with CC – CD – Int – Vit or better.
11- IAS = 1.60 or more.
12- Have at least 1000 LoH or more.
13- Life Regen – 300 or more.
14- Critical Damage – 150-250%.
To build this, you don’t spend so much gold.
Follower
Use Enchantress with Armor spell.
Equip Enchantress with: The Grand Vizir
Neck and rings with Magic Find.
Tested with 4-10 Deths per Hour MP4.
If you like this build, Let me know!
If you have any change to increase the efficiency of this build, tell me.
Hope I Helped.
What is your avoiding method?
Potions: 35%
Globes: 80%
And others i use default.
This build is working extremely well for me. It goes with 1 death in 5-6 hours or 0.1 d/h
Edit: I am using linked 1-2-3 randomized profiles on mp 1/2 and with 24% speed it goes with 25-30M exp/h on mp1 and 18-25 on mp2
I prefer playing on mp1 because it's faster, more XP and it gives 550+ items per hour. On mp2 everything is dropping down.
If you like this build, you can change the weapon to something that doesn't give APoC, because on this build you need AP only for rebuffing.
There is no need to use CM. Forked lightning is enough to burn everything down.
With 2 x interrupts - Paralysis and Strong Arm bracer (chance to knockback) + Magic weapon (knockback again) it just stop them from attacking.
And edit Trinity to pop Archon only on elites or 8+ mobs in range. Arcane Strike is changed to 3f. When set to 3f it hits only in very close range (blinking mobs) and never chase them.
Let me know if you have any questions.
Moley , your weapon melee default attack fix is not working anymore after db version .45.
Do you have any idea what's causing this ? i started to love the melee spammer killer![]()
This build is working extremely well for me. It goes with 1 death in 5-6 hours or 0.1 d/h
Edit: I am using linked 1-2-3 randomized profiles on mp 1/2 and with 24% speed it goes with 25-30M exp/h on mp1 and 18-25 on mp2
I prefer playing on mp1 because it's faster, more XP and it gives 550+ items per hour. On mp2 everything is dropping down.
If you like this build, you can change the weapon to something that doesn't give APoC, because on this build you need AP only for rebuffing.
There is no need to use CM. Forked lightning is enough to burn everything down.
With 2 x interrupts - Paralysis and Strong Arm bracer (chance to knockback) + Magic weapon (knockback again) it just stop them from attacking.
And edit Trinity to pop Archon only on elites or 8+ mobs in range. Arcane Strike is changed to 3f. When set to 3f it hits only in very close range (blinking mobs) and never chase them.
Let me know if you have any questions.