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[Beta] Demonbuddy daily beta builds

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well, if you starting to make DB handle profile switching, then it would be nice to have option - "load next profile when inactivity timer occurs".
 
I just tried it, it left and created a new game fine.



Yes if you change all Continue tags to LoadProfile

either way here's the logfile.. and the way I see it inactivity was triggered and when I woke up this morning what I saw was bot being idle in main menu.. so I stopped and restarted..
Code:
[03:26:14.213 D] Client path generated.
[03:26:14.213 D] Generated path to <1159.117, 1078.982, 0.1000016> (Cydaea-01) with 3 hops.
[03:26:15.603 D] Navigator.Clear
[03:26:15.667 D] Replaced hook [ProfileOrderBehavior_Hook] a1555bef-ec36-4f61-a8cc-66d3be42934c
[03:26:32.168 D] [GilesTrinity] Barricade: Name=a3dun_crater_st_Demon_BloodContainer_A-14875. SNO=155255, Range=8,959237. Needed range=10. Radius=3,751714. Type=Barricade. Using power=Wizard_ShockPulse
[03:26:33.418 D] Replaced hook [ProfileOrderBehavior_Hook] 8b1915df-cf4f-4b01-833b-bd4a2fc4b43a
[03:26:33.426 N] Closing questreward dialog
[03:26:33.455 D] Generating path to Cydaea-02 - <1159.117, 1078.982, 0.1000016>
[03:26:33.457 D] Successfully generated path from {X=152,Y=180} to {X=144,Y=176} in 00:00:00.0001114 with 9(4) hops
[03:26:33.457 D] Client path generated.
[03:26:33.457 D] Generated path to <1159.117, 1078.982, 0.1000016> (Cydaea-02) with 4 hops.
[03:28:40.511 N] Inactivity timer tripped! Leaving game
[03:28:40.511 N] Leaving game
[03:28:40.518 D] Navigator.Clear
[03:28:40.520 N] Last run acquired 214537 gold.
[05:02:59.788 D] Start/Stop Button Clicked!
[05:02:59.789 N] Stopping the bot.
 
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I just tried it, it left and created a new game fine.



Yes if you change all Continue tags to LoadProfile

I changed all the profiles to use your random LoadProfile tag instead of rads, but I ran into an issue, you don't have a reload current profile for death handling which the champion farming profiles need. Only options i see are logout and ignore. The champion farming profiles need to reload the current profile everytime it detects the toon died. Please add reloading current profile for death handling option. Then there will be no need for rads plugin.
 
@Nesox
Error Clicker still not working right. I got DC again tonight and when I woke up the dialog window was there awaiting a click :/
Using last Beta #47
 
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@Nesox
Error Clicker still not working right. I got DC again tonight and when I woke up the dialog windows was there awaiting a click :/
Using last Beta #47

got exactly the same problem.
 
gotteshand i got the same problem as you: bot is "paused" in the status bar down the window( not the button ) and last log lines are :

Inactivity timer tripped! Leaving game
Leaving game

I can clic on "pause" buttons but nothing changes, the button is just switched to "unpause bot". The obly thing i can do is stop/load/start.
 
Two things I have noticed is...

First, when the bots inactivity timer is tripped it will leave the game and not remake the next one.

Second, I have noticed the customize banner box open and the bot still running in the background?? This is new to me so i don't know if its a plugin or DB
 
I can confirm that on all my bots built in inactivity timer makes the bot idle in menu (also it's new to the last 2-3 verionds (non-beta), I've been using the DB inactivity all the time before that and it was working properly), now I have to utilize radatom's inactivity.
 
New build up #52
Changelog
  • CommonBehaviors.MoveAndStop now uses 2d distance instead of 3d.
  • "ignoreReset" can now be used on any profile tag to make it ignore resetting it on death if this not is wanted, this is also possible on if tags, if set on if tags all their children will be ignored.
  • Changed how the bot prevents the player from going afk, this should hopefully fix the issue for those of you who still are experiencing problems with it.
  • MoveTo tag now has a "straightLinePathing" attribute. Settings this to true will make the bot attempt to move to that point without any pathfinding simply clicking it.
 
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New build up #52
Changelog
  • CommonBehaviors.MoveAndStop now uses 2d distance instead of 3d.
  • "ignoreReset" can now be used on any profile tag to make it ignore resetting it on death if this not is wanted, this is also possible on if tags, if set on if tags all their children will be ignored.
  • Changed how the bot prevents the player from going afk, this should hopefully fix the issue for those of you who still are experiencing problems with it.
  • MoveTo tag now has a "straightLinePathing" attribute. Settings this to true will make the bot attempt to move to that point without any pathfinding simply clicking it.

new beta is stable after 5h of testing.. as for the new stuff haven't checked ignoreReset yet but the rest works. Also the game not restarting might be related to Trinity option "Allow Game restarting for long stucks" I'm testing now with the option disabled to confirm.. but it might be from there that DB can't handle it when trinity kills the game..
 
new beta is stable after 5h of testing.. as for the new stuff haven't checked ignoreReset yet but the rest works. Also the game not restarting might be related to Trinity option "Allow Game restarting for long stucks" I'm testing now with the option disabled to confirm.. but it might be from there that DB can't handle it when trinity kills the game..

I higly doubt that, since I don't use that option in trinity and I still had the "idle after inactivity leave" issue.
 
I higly doubt that, since I don't use that option in trinity and I still had the "idle after inactivity leave" issue.

Yeah its not Trinity tested it several times made a script that would get me stuck to trigger the inactivity timer with "Allow Game restarting for long stucks" disabled and still fucked up..
 
Still getting bot stopped after inactivity timer tripped.
Tested with DB inactivity set to 1 and RadsAtom disabled. DBs inactivity set to 0 and RadsAtom set to 1. Giles "Allow restarting" set to 1 or 0.
All of above were unsuccessful.

there is nothing in the log, the bot hit inactivity timer, leaves game, reload profile starter, and
[03:50:24.743 N] Stopping the bot.
[03:50:24.759 N] Bot Thread Ended. Was this requested?

but the Stop button still remain on, and if clicked, you get Stopping the bot again.

Using the last beta #52
 
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Nesox is it possible to add an option for the bot to cancel buffs? It will be very useful for wizards.
 
Sometimes the Bot simply stops after Grid Segmentation Resetting and stands around without doing anything, nothing special in log, very strange, happens once every ~12-18 hours.
 
Build 52 is working great sofar .....

Not one AFK msg so far on either of my bots

Thanks for all the effort Nesox
 
Still getting bot stopped after inactivity timer tripped.
Tested with DB inactivity set to 1 and RadsAtom disabled. DBs inactivity set to 0 and RadsAtom set to 1. Giles "Allow restarting" set to 1 or 0.
All of above were unsuccessful.

there is nothing in the log, the bot hit inactivity timer, leaves game, reload profile starter, and
[03:50:24.743 N] Stopping the bot.
[03:50:24.759 N] Bot Thread Ended. Was this requested?

but the Stop button still remain on, and if clicked, you get Stopping the bot again.

Using the last beta #52


I have this exact problem
 
#52 is the first afk'able version pos 1.0.5.

No random crashes, bot don't stop itself. First time botting for 6+ hours without a single intervention.

The only remain problem is the inactivity timer being incompatible with Rads, but this is a work for ciggarc team (or use my fixed version I posted in beta thread).

Good job so far.
 
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