I just tried it, it left and created a new game fine.
Yes if you change all Continue tags to LoadProfile
[03:26:14.213 D] Client path generated.
[03:26:14.213 D] Generated path to <1159.117, 1078.982, 0.1000016> (Cydaea-01) with 3 hops.
[03:26:15.603 D] Navigator.Clear
[03:26:15.667 D] Replaced hook [ProfileOrderBehavior_Hook] a1555bef-ec36-4f61-a8cc-66d3be42934c
[03:26:32.168 D] [GilesTrinity] Barricade: Name=a3dun_crater_st_Demon_BloodContainer_A-14875. SNO=155255, Range=8,959237. Needed range=10. Radius=3,751714. Type=Barricade. Using power=Wizard_ShockPulse
[03:26:33.418 D] Replaced hook [ProfileOrderBehavior_Hook] 8b1915df-cf4f-4b01-833b-bd4a2fc4b43a
[03:26:33.426 N] Closing questreward dialog
[03:26:33.455 D] Generating path to Cydaea-02 - <1159.117, 1078.982, 0.1000016>
[03:26:33.457 D] Successfully generated path from {X=152,Y=180} to {X=144,Y=176} in 00:00:00.0001114 with 9(4) hops
[03:26:33.457 D] Client path generated.
[03:26:33.457 D] Generated path to <1159.117, 1078.982, 0.1000016> (Cydaea-02) with 4 hops.
[03:28:40.511 N] Inactivity timer tripped! Leaving game
[03:28:40.511 N] Leaving game
[03:28:40.518 D] Navigator.Clear
[03:28:40.520 N] Last run acquired 214537 gold.
[05:02:59.788 D] Start/Stop Button Clicked!
[05:02:59.789 N] Stopping the bot.
I just tried it, it left and created a new game fine.
Yes if you change all Continue tags to LoadProfile
@Nesox
Error Clicker still not working right. I got DC again tonight and when I woke up the dialog windows was there awaiting a click :/
Using last Beta #47
New build up #52
Changelog
- CommonBehaviors.MoveAndStop now uses 2d distance instead of 3d.
- "ignoreReset" can now be used on any profile tag to make it ignore resetting it on death if this not is wanted, this is also possible on if tags, if set on if tags all their children will be ignored.
- Changed how the bot prevents the player from going afk, this should hopefully fix the issue for those of you who still are experiencing problems with it.
- MoveTo tag now has a "straightLinePathing" attribute. Settings this to true will make the bot attempt to move to that point without any pathfinding simply clicking it.
new beta is stable after 5h of testing.. as for the new stuff haven't checked ignoreReset yet but the rest works. Also the game not restarting might be related to Trinity option "Allow Game restarting for long stucks" I'm testing now with the option disabled to confirm.. but it might be from there that DB can't handle it when trinity kills the game..
I higly doubt that, since I don't use that option in trinity and I still had the "idle after inactivity leave" issue.
Still getting bot stopped after inactivity timer tripped.
Tested with DB inactivity set to 1 and RadsAtom disabled. DBs inactivity set to 0 and RadsAtom set to 1. Giles "Allow restarting" set to 1 or 0.
All of above were unsuccessful.
there is nothing in the log, the bot hit inactivity timer, leaves game, reload profile starter, and
[03:50:24.743 N] Stopping the bot.
[03:50:24.759 N] Bot Thread Ended. Was this requested?
but the Stop button still remain on, and if clicked, you get Stopping the bot again.
Using the last beta #52