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[A1 - A3 Inferno] Keywarden Hunt (Randomized)

My log was very long so I've cut out the part where the bot actually stops.

I have both had the last NV in festering woods or different places - the bot still stops.

These results are with your latest update.

Are you running the latest DB?

This is the error:
AttributeError: 'type' object has no attribute 'CurrentLevelAreaId'

That CurrentLevelAreaId is a tag that previously wasn't available to DB, only in BETA. It has since been released to the latest public DB.


If you're running the latest everything and reinstalled (it should work), you can remove this from the keywarden profiles (misery, oasis & stonefort):

Replace this:
Code:
<!-- Warp to Town but not from keywarden location --> 
<If condition="(not Me.IsInTown) and (not Zeta.ZetaDia.CurrentLevelAreaId==19952)">

With this:
Code:
<!-- Warp to Town but not from keywarden location --> 
<If condition="(not Me.IsInTown)">

It just means, if you reach NV5 inside the keywarden profile area, it will TP to town, and start from the beginning.
 
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Are you running the latest DB?

This is the error:
AttributeError: 'type' object has no attribute 'CurrentLevelAreaId'

That CurrentLevelAreaId is a tag that previously wasn't available to DB, only in BETA. It has since been released to the latest public DB.

Oh yeah, I was running 279 - my bad :P Thanks for the help.
 
Well that's great but I'm having huge problem that sometimes there are monsters around and when it finally gets to town it doesn't load Oasis for act 2 example, and just stands still, it seems like it loads the Oasis profile then monsters block him then when getting to town it already ran through the profile and ends

EDIT: here's what happens EVERYTIME


What happens?

Sounds like you may be using an older version of this profile. I just posted a new version 1.2.2....download that and give it a try. I *think* (hope) that fixes your issue.
 
Oh yeah, I was running 279 - my bad :P Thanks for the help.

No sweat...there are so many frequent updates it can be a pain to stay on top. I'm using every available option DB/Trinity/RadsAtom gives me which usually means, the latest and greatest!
 
Nop I'm using 1.2.2 and I updated twice, I'd like to debug for you can you tell me what to do, PM if needed

Cool, ok. Best thing to do is to send me your log (inside the Logs folder in your DB folder). Then I can browse and see what it's doing.

Perhaps empty call to RadsProfile is screwing stuff up (since it really shouldn't be used like that)

You can try removing this from the keywarden profiles (oasis, fields, stonefort):
Code:
<!-- Force keyrun error in case you reach NV5 here, we don't want to reset --> 
<Keyrun profile="" />

I just had Diablo crash on me so perhaps this just doesn't work as a reliable hack. Remove it and see if it fixes your issue. I'm going to do the same for some testing.
 
Ok this time it went to town after getting 5 stacks, paused the bot and never resumed it, is that a RadsAtom bug? seriously

lol....maybe I'll find a way to NOT use RadsAtom NV5 warp and do my own...it does have issues for sure.
 
In Act 3 it ports to Rakkis Crossing and then immediately teleports back and proceeds to Skycrown...?
 
Yup, it does this to grab Tyrael. Warps to Rakkis, then immediately back to town. I find Tyrael helps block monsters from getting to me since there are so many. Has reduced my death count by at least 1 death (and I only did die 3-4x at most).
 
O right forgot about that, I removed it since I don't have the quest so I removed that code from act3_Start.xml no problem - btw check page 11 I edited one of my post about the RadsAtom issue

Ah OK...stupid me assumed everyone already took down Diablo on their own lol.

Also, you don't need to add that keyrun load profile at all in Oasis. I added the hack because RadsAtom REMEMBERS the keyrun load from the previous profiles. If you remove that, at least it won't warp on you if you already have NV5 when you reach Misery/Oasis/Stonefort (M/O/S).

My hack was really only there in case you got to M/O/S with NV3-4 and then attained NV5. I'm poking through RadsAtom now to see if I can make any adjustments :P
 
Indeed...you may run into an issue with some of the death handling if you get NV5 inside Oasis (Act 1 always gets NV5 before hitting misery). I am modifying RadsAtom right now so I can manually enable/disable it...then I can put this particular issue to rest hopefully.
 
OK, I modified RadsAtom so I can manually disable the keyrun. You can now re-insert my tags Avoidlol if you wish (probably should as I know Oasis will get warp out and quit if you attain NV5 inside Oasis with my "hack tag" removed).

I've attached the file to the OP, and included here as well. Replace your RadsAtom pluggin with this.

You should no longer see that error loading profile when you reach Keywarden profiles, it should say "Keyrun disabled" and not attempt to TP, get perma-stuck or spontaneously combust (no guarantees implied here).
 

Attachments

Alright, I've been testing the newest update for two hours, everything went extremely flawless until just now.

It appears the new coding makes the profile loop FoM over and over when it doesn't detect the warden. I let the profile run through FoM three times before I stopped it to manually find warden.

I found him here, which is undetected by the profile:

warden-nodetect.webp
 
If you're only looking for maximum cash from drops, would farming the hellfire ring even be worth it over just running act 3 ?
 
Running Act 1 now and I'll make sure it runs through the course. I also noticed I overwrote my Leoric Fix (was working on 2 separate computers) so I broke it on 1.2.2.

I've put the fix back in and will update the OP. Let me look at the issues on previous page. It worked on Stonefort, and I used the same code, but I'll run through both map points in full and make sure it resets.
 
Ok going to test, I was running Act 2 and found that the bot once again just stopped Demonbuddy, I assume RadsAtom did that and never resumed, it was stuck in a zone not in town disconnected

Edit1: Ok I just spotted the bot killing a pack, the inventory was full and it wanted to pick items it also just got 5 stacks so it loaded Oasis, went to town (and I assume at this point the Oasis profile is in the While loop) does it's thing goes back into portal (here it goes out of the While loop of Oasis profile I think) picks up, RadsAtom stops Demonbuddy and it just stands there to die and never to restart

Edit2: Tested your edited RadsAtom and it works but if you die it will just stop the bot forever

If you died and your bot did nothing, means this is a death handling issue (no shit right?). Would need to know what profile you were on, and even better, a screen shot of the location so I can account for it. Likely missing a checkpoint (unless this happened inside leoric's manor in which case, the fix will return!
 
EDIT:

I believe this was an intermittent DB issue. I was having some issues a few minutes ago, but now it's working. Let me know if you are still seeing problems with it. I'm going to post an updated profile with the Leoric Fix back in, as well as some more map points I added to find the warden in misery.

I ran through both profiles, in full (after killing the warden) and it successfully TP's back to town.

It does seem to be taking a few extra moments periodically to either walk to the Town Warp, or exit the game and start another...sometimes 15-20 seconds. At this point, I'm attributing it to DB. I was having some intermittent connection issues, and slow periods even with restored/default version of RadsAtom.

Strange but I'll monitor it and let you know if I do find something wrong.
 
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leorik fix u mean the spawn inside leorik that dont go out if u die?
cause is the only problem i see in new profile till now .everything goes so uber m8 u make an exeptional job.kill warden tp base and start new game thats insane...
 
Yeah I had fixed it, then accidentally remove Leoric fix, so I put it back in :P

Bot has been running for a bit now on new version, no stucks or stops! Keep on a truckin'
 
no clue haha...whatever does the trick! I believe that one explores more so you are guaranteed NV5 before hitting the oasis...my guess is that is where the majority of the issues come from.

Not sure how he handles TP or death handling, I know we were fighting similar issues with RadsAtom. Let me know how it runs for you over time.
 
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