Sorry for the double post.
Try changing this
to thisCode:// Slow time, for if being followed if (bOOCBuff && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_SlowTime) && GilesUseTimer(SNOPower.Wizard_SlowTime, true) && PowerManager.CanCast(SNOPower.Wizard_SlowTime)) { return new GilesPower(SNOPower.Wizard_SlowTime, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY); }
and thisCode:// Slow time, for if being followed /*if (bOOCBuff && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_SlowTime) && GilesUseTimer(SNOPower.Wizard_SlowTime, true) && PowerManager.CanCast(SNOPower.Wizard_SlowTime)) { return new GilesPower(SNOPower.Wizard_SlowTime, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY); }*/
to thisCode:// Slow Time for in combat if (!bOOCBuff && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_SlowTime) && (iElitesWithinRange[RANGE_25] > 0 || iAnythingWithinRange[RANGE_25] > 1 || playerStatus.dCurrentHealthPct <= 0.7 || ((targetCurrent.bThisEliteRareUnique || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss) && targetCurrent.fRadiusDistance <= 35f)) && PowerManager.CanCast(SNOPower.Wizard_SlowTime)) { return new GilesPower(SNOPower.Wizard_SlowTime, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY); }
Code:// Slow Time for in combat if (!bOOCBuff && !playerStatus.bIsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_SlowTime) && (iElitesWithinRange[RANGE_25] > 0 || iAnythingWithinRange[RANGE_25] > 3 || ((targetCurrent.bThisEliteRareUnique || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss) && targetCurrent.fRadiusDistance <= 35f)) && PowerManager.CanCast(SNOPower.Wizard_SlowTime)) { return new GilesPower(SNOPower.Wizard_SlowTime, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY); }
edited it exactly as above , created a compile error , i will try the released build of DB & maybe 2 older version,s of Giles i stil have , and try these changes on those too
thx for your help tho!~, much appreciated ^^