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Release & Beta not collecting all nodes, reason?

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mfrosty

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Curious if this is going to be fixed or are we just going to have to deal with it.
 
Might wanna add a bit more info and maybe some logs
 
Curious if this is going to be fixed or are we just going to have to deal with it.
of course its going to be fixed, the problem is we've had a hard time narrowing it down, so if you would please post a full log as an attachment, and let us know what area, and what you've seen it skipping so we can try and narrow down the issue.
 
It was just a general question since I've seen a lot of posts on it skipping tons of nodes.

I'll post a log in a bit, just noticed it skips a lot of nodes while watching it.

P.s while this thread is open rather than create a new one, is it possible to config GB2 to not pick nodes when 3-4 mobs are in the area? Would save me a lot of deaths.
 
It was just a general question since I've seen a lot of posts on it skipping tons of nodes.

I'll post a log in a bit, just noticed it skips a lot of nodes while watching it.

P.s while this thread is open rather than create a new one, is it possible to config GB2 to not pick nodes when 3-4 mobs are in the area? Would save me a lot of deaths.

Add a blacklist to the node, unless they are pathing, you will always draw agro from those mobs and if they are pathing its pot luck.
 
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