Zackmchack
New Member
- Joined
- Oct 1, 2012
- Messages
- 14
- Reaction score
- 1
Hey,
why did u delete the Validunit verification:
// if its a pet, lets ignore it please.
// if (p.IsPet || p.OwnedByRoot != null)
// return False;
Something wrong with p.OwnedByRoot ?
Funny story, i was leveling yesterday and met another bot with kickprofile. Same route and he also did not check pets.
It was in Wotlk with a quest where u get Moodle as a pet. Now we both look at each others pet and want to attack them.
With the monk u want to provoke first and he cant stop with it. He also follow the other pet. Its rly awkward.
Its stucks hard and u can only wait, that the other bot is away from your route.
So why not
// if its a pet, lets ignore it please.
// if (p.IsPet)
// return False;
In your main.cs
107. // Check if valid target
108. if( Me.GotTarget && Helpers.Unit.ValidUnit(Me.CurrentTarget))
So when we got a pet, then its false and we will not attack the pet/follow.
Mfg
Zacky
why did u delete the Validunit verification:
// if its a pet, lets ignore it please.
// if (p.IsPet || p.OwnedByRoot != null)
// return False;
Something wrong with p.OwnedByRoot ?
Funny story, i was leveling yesterday and met another bot with kickprofile. Same route and he also did not check pets.
It was in Wotlk with a quest where u get Moodle as a pet. Now we both look at each others pet and want to attack them.
With the monk u want to provoke first and he cant stop with it. He also follow the other pet. Its rly awkward.
Its stucks hard and u can only wait, that the other bot is away from your route.
So why not
// if its a pet, lets ignore it please.
// if (p.IsPet)
// return False;
In your main.cs
107. // Check if valid target
108. if( Me.GotTarget && Helpers.Unit.ValidUnit(Me.CurrentTarget))
So when we got a pet, then its false and we will not attack the pet/follow.
Mfg
Zacky

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