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Act 3 Barb Need Help bad.

Flaunted

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Sep 17, 2012
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Hey guys,
i have been botting for a little over 2 weeks now with my barb and i seem to be dying way too often, like 10+ times.
i need help on what to do with my barb gear wise and bot settings wise.

Thanks in advance

STATS:

20k DPS (unbuffed) (27k buffed)
41k HP
1k RES (bufffed)
9270 ARMOR
20% cc(unbuffed)(23% buffed)
125% crit dmg
28% block
1671 STRENGTH
1466 LOH
2.8% life steal
24% runspeed

SKILLZ

Warcry - impunity
Battle Rage - Marauders rage
Rend - bloodlust
Bezerker - insanity
Revenge - provocation
Frenzy - sidearm

PASSIVE
Nerve of Steel
Ruthless
Superstition

PS. I have also tried replacing SUPERSTITION with WEAPONS MASTER and it brings me up to 30k DPS buffed. also with the same results as im getting now
 
My weakest bot is:

31k DPS buffed
46k HP
1.1k RES (bufffed)
9600+ ARMOR
27.5% cc
275% crit dmg
26% block
1800+ STRENGTH
710 LOH
280 life regen
2.20% life steal
12% runspeed

SKILLZ

Warcry - impunity
Battle Rage - Marauders rage
WOTB - Insanity
Leap - Iron Impact
Cleave - Broad Sweep
Rend - Blood Lust


PASSIVE
Nerve of Steel
Ruthless
Superstition

Not much different from your stats but he only dies 1-2 / hour on act 3.

What is your avoidance setting? I have mine all set at default except for ice balls, I have it at 100% since I noticed my bot usually dies when it gets frozen and can't make use of LOH and rend blood lust or can't move out of arcane/desecrator.

Secondly I think you should try adding Leap there somewhere. I watch my bots a lot and I noticed leap has saved them a lot of times. (standing on desecrator/arcane while surrounded... leaps out from them. if you have no leap then you'll just be standing there.)

I'm not an expert at this, but hope this helps. Let me know how it worked out.

EDIT: I'm assuming you are using Giles Trinity right?
 
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Your stats are fine for entry A3 botting but you have no juming ability, leap+iron impact or furious charge+merc assault will probably save you a few deaths per hour by being able to reach health globes easier. You could try dropping movespeed for vitality and do you have any pickup radius? Personally I don't use any ms on my barbs because it's just too damn expensive. Why have 60 Vit/60 Str/50 AR/12% ms boots when 150 Vit/150 Str/65 AR/250 Armor boots cost the exact same amount? If you're dying 10 times an hour, movespeed is not your priority. Also 2h rend is all around stronger than SnB, here's a post I made about how to gear it if you want to try it out.

You can build a 2h rend barb which will only die a couple times an hour in A3 for under 20 mil if you know what you're doing, and it will clear faster than the same amount of gold invested into a 1h+shield build. The goal is to get a strong yellow weapon with:

1. 1200+ DPS - the most important stat for herpderp rend spam. A slower weapon is better, rend does % weapon damage as a dot so base weapon speed hurts Rend damage and the healing you get from it, which is insane.
2. 5.5 %Life Steal - better than Life on Hit because it works on Rend.
3. 1600 Life on Hit - cheap as shit nowadays and works well with frenzy for single targets (gold mobs).
So far you should be able to find this type of weapon for 500k-1 mil. Posted below are extra stats you should look for if you can afford them.
4. Optional: Socket, insert 100% Crit damage gem (which costs 12-14mil currently), the weapon will now cost about 1.5 mil-2.5 mil.
5. Optional: Crit Damage, REALLY HELPS. However, I don't think any items exist with life steal, loh, socket and crit damage, if they do, they're going to be really expensive. To get crit damage you would need to be willing to drop life on hit and pay at least 10 million gold, so I would suggest against this for entry A3 botting.
The socket and crit damage are optional because they are expensive as shit usually.

Gear:
1. All Resistance - top priority, get at least 60 on each item if possible. Aim for 900 AR after war cry with 1100 physical and 1000 fire.
2. Vitality - massive buffer for rend and health globes and you can use it with Toughness for extra armor if you want to be tankier. Not extremely useful past 50k HP.
3. Strength - most important stat for rend damage/healing and gives you armor.
4. Life % and Helm Socket - The helm socket is sometimes hard to find and you can end up paying a lot for one, so skip it if you absolutely need to, it's only equal to 2-4k HP generally, which is good but maybe not when considering the cost of the final amethyst gem. Life % in general is really nice up to 50k or so, but after that you can worry about other stats.
5. Armor/Physical Res/Fire Res - these stats all carry similar values. Assume 50% of your deaths are from physical damage and 30% from fire damage. In that case 60 fire resist on an item would be equivalent to 18 All resist. 60 Phys resist would be equivalent to 30 AR. You see how this works? It's minimizing deaths by quantifying Armor, physical resist and fire res in terms of AR. The formula for armor is very simple, Armor*1.45 (with Tough as Nails, *1.2 without)/15. In other words, if a piece of armor has +250 armor, that would be 250*.096667, or 24 AR. So I suggest you compare all combinations of these 3 stats to find the maximum tankiness item you can afford.
6. Crit Damage>Crit Chance>ASPD: Crit damage is awesome because the equilibrium crit damage to crit chance ratio is 1% crit chance:10% crit damage. However, Battle Rage gives you 3% crit, and ruthless gives you 5% crit chance and 50% crit damage. Without any crit chance or damage from gear, you would be at 13% crit chance and 100% crit damage. Also, WOTB gives 10% crit chance, which would put you at 23% crit chance. To reach equilibrium crit chance:damage without any of either gear, 30% crit damage would be more beneficial than 3% crit chance, however, if you are comparing 30% crit damage to 4% crit, the math becomes fuzzy and you should probably go for the crit chance since you're assuming the end goal is equilibrium crit chance:damage. For WOTB form, you would need 130% crit damage to hit 23% crit chance and crit damage without any other crit chance boosts. Basically, crit damage is generally better than crit chance. Aspd is good in small amounts however I usually find it to be far more expensive than simply stacking crit damage. Another note is that crit chance is a higher priority for WW barbs "Into the Fray" procs, making it generally a more expensive stat than crit damage. 2H rend has the benefit of not needing constant fury gen. Crit damage will usually add more damage at a cheaper cost regardless.

I recommend running Tough as Nails, Superstition and Toughness if you are concerned about survivability. However, I would try to drop Toughness for Ruthless ASAP, the bonus rend heals will usually compensate for the armor loss.

Entry A3 Tank(20k-40k DPS, 45k+ HP, 1k+ AR, 15% Crit Chance, 150% Crit Damage):
Toughness, Tough as Nails, Superstition

Intermediate A3 Tank(40k-80k DPS, 40-50k+ HP, 900+ AR, 25% Crit Chance, 250% Crit Damage):
Tough as Nails, Superstition, Ruthless

A3 Veteran (80k+ DPS, 35k +HP, 800+ AR, 45% Crit Chance, 400% Crit Damage)
Weapon Master, Ruthless, Superstition

For abilities:
1, Frenzy - Maniac, more dps=more rend heals and the low fury gen really doesn't hurt rend barbs.
2. Rend - Bloodlust, the damage increase rune is viable too if you feel godlike enough to pull it off.
3. Leap - Iron Impact, good for not dying, good for gathering health globes, good for mobility. Furious Charge - Merc Assault is better BUT it is currently bugged to get you stuck if you use it through fire chains. You will become immune to all damage and keep resetting to the same spot whenever you move. You won't be able to loot or use any spells. It sucks and causes my bot to log out and afk at Menus.
4. WOTB - Insanity. It's basically triple dps, cc immunity and free dodge every time you encounter an elite pack. Not much else is needed to be said.
5. Battle Rage - Marauders Rage. Free damage. Rend likes damage.
6. War Cry - Impunity
 
Hey thanks for the thorough replies!
i just switched out "revenge" for "leap" and im going to see how it goes.
also i have a decent skorn for a 2h build but i dont think i can make it work tbh lol
SKORN: 1274dps, 306 str, 250crit dmg with gem.
my belt is the only item with life steal and to get a skorn with life steal is waaay out of my budget >_<

both repped.

Edit: also changed my trinity settings back to default + 100% on ice balls
Edit#2: will report back with findings :)
 
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2h rend barb won't be effective for botting without 5%+ ll on weap and 2+ on belt. No Loh because slow attack speed and aoe casts only get you one proc. You would have to change out a lot of gear.

Also your dps is very low for such high crit stats.

My buffed stats are as follows:
50% block
1150 all res
13k armor
2.04 aps (important for LoH build)
75k dps
2200 loh & 3% life steal
375% magic find
50k life
0 crit dmg and base crit chance
 
2h rend barb won't be effective for botting without 5%+ ll on weap and 2+ on belt. No Loh because slow attack speed and aoe casts only get you one proc. You would have to change out a lot of gear.

Also your dps is very low for such high crit stats.

My buffed stats are as follows:
50% block
1150 all res
13k armor
2.04 aps (important for LoH build)
75k dps
2200 loh & 3% life steal
375% magic find
50k life
0 crit dmg and base crit chance

Life steal on the weapon is necessary for 2h rend but personally I don't use life steal belts on my barbs, they tend to be way too expensive compared to other belts with way more Vitality, All Resist and Str.
 
interesting build Coupons, i was doing ok with 1k+ resist, 44+ block 29k dps - 0 - 4 deaths/hr

i tried this build just now, spent 5m on wep, headgear(to replace helm of command), ring (to replace lantern)
- skill change revenge to WOB, and ignore pain to leap
- got my dps up to 54k (unbuffed) more str, CC and CD
- minimum res down 858(cold) life down a bit

but its doing better on clearing mobs / elite faster and 2 deaths per hr so far - may just need to tweak a bit CC is 47 and i may change 1 ring to resist life instead
 
Dying while using a shield (pref Stormshield with alot of block chance) and a 1-h wep is fairly impossible.
At 36k dps buffed, around 900ish resi, 10k armorish, 6% life steal, 400 Loh and 42k hp,41% block chance,
17% dodge

Using the regular skills;

Overpower - Crushing advance
Revenge - Provocation
War cry - Impunity
Wotb - Insanity
Frenzy - Maniac
Rend - Blood lust

Passives;
Superstition
Tough as Nails
Bloodthirst

I rarely died once/hour, doesnt rly matter what nasty stuff i encounter.. Give it a shot!
 
2h rend barb won't be effective for botting without 5%+ ll on weap and 2+ on belt. No Loh because slow attack speed and aoe casts only get you one proc. You would have to change out a lot of gear.

Also your dps is very low for such high crit stats.

My buffed stats are as follows:
50% block
1150 all res
13k armor
2.04 aps (important for LoH build)
75k dps
2200 loh & 3% life steal
375% magic find
50k life
0 crit dmg and base crit chance

I guess with 135k damage (buffed) and 64k health you can afford to drop the LS
 
I guess with 135k damage (buffed) and 64k health you can afford to drop the LS

Actually, this isn't always the case. I had a barb with roughly the same stats, but lower health and more res. With high health, if you take 10k damage from mobs per second and regen 5k life per second, you will still die eventually, especially with any ranged/crowd control mob or crowd control/mortar etc. You HAVE to always be attacking, which just isn't possible. With reasonable res and armor, a 100k dps rend barb works wonders with life leech. Pre-1.05 (when monsters don't have ridiculous amounts of health MP10), anything above 100k dps is a waste. I may even rebuild a rend barb for 1.05, but I would make sure to hit at least 150k dps so I can dish out 45 mil damage to an elite pack over the period of wotb.
 
Hey guys, awesome input! i just finished running my bot and this is what came up XD ENJOY! hope this helps others.

Total tracking time: 9h 2m 59s
Total deaths: 29 [3.2 per hour]

This was achieved FROM approx 10+dph by swapping out revenge for leap

now my goal is to slowly get him some more gear
you guys have been a big help, thanks so much!
ill try keep this thread updated with any other problems i might come across (maybe when i want 0-1 dph XD)
 
Actually, this isn't always the case. I had a barb with roughly the same stats, but lower health and more res. With high health, if you take 10k damage from mobs per second and regen 5k life per second, you will still die eventually, especially with any ranged/crowd control mob or crowd control/mortar etc. You HAVE to always be attacking, which just isn't possible. With reasonable res and armor, a 100k dps rend barb works wonders with life leech. Pre-1.05 (when monsters don't have ridiculous amounts of health MP10), anything above 100k dps is a waste. I may even rebuild a rend barb for 1.05, but I would make sure to hit at least 150k dps so I can dish out 45 mil damage to an elite pack over the period of wotb.

lol how can you have higher res when you have no clue of mine? and yeah it only works when u attack... same as LS - pretty sure i get more health from rend than a guy with 70kdps and 6% LS. besides dieing is inevitable, even with the latest giles i've seen my bot die not using revenge/other skills. 1-2 deaths a hour is more than fine with me, my runs are anywhere from 37-45mins... any faster and i feel like i would be throwing up red flags.
 
My current belt is:
110 str
65 vit
51 all res
2.8% life leach

do you think its worth getting something like:
167str
87vit
73 all resist
52 arcane resist
+245 armor

considering my dps buffed is 30k do you think these stats are worth getting to repace the life leach on current belt?
thanks.
 
You gain a lot of tankiness and a bit of dps by going to the second belt but it depends on how much 2.8% life steal is worth to you. If you are doing 30k dps with a 1.0 speed weapon, you will increase rend healing by 1176 hps per target by gaining 2.8% life steal and even more on frenzy autohits. I probably won't get lifesteal on my belt until I'm at 80k+ DPS so I'll be able to drop some AR, but for entry A3 botting, I would prioritize defensive stats like your second build does.
 
Thanks for the reply :)
Are u sure that getting rid of the 2.8%LS will equate to losing 1176hps per target? it seems a little high to me :S and not sure if its worth throwing it away for the tankier stat belt...
 
That's just an estimate, I don't know how the exact numbers play out, but you have to remember you have 9% from rend rune and 5%+ from your weapon, so you already have 14% on your main AOE and 5%+ on everything else. 3% would bump those up to 17% rend lifesteal and 8% everything else. Try both, see which one you like better. Also the second belt has 57 str which will partially compensate for missing lifesteal, as you will be doing more damage.
 
That's just an estimate, I don't know how the exact numbers play out, but you have to remember you have 9% from rend rune and 5%+ from your weapon, so you already have 14% on your main AOE and 5%+ on everything else. 3% would bump those up to 17% rend lifesteal and 8% everything else. Try both, see which one you like better. Also the second belt has 57 str which will partially compensate for missing lifesteal, as you will be doing more damage.

Dont forget about diminishing returns in inferno. You can max out on items at 8% but you only get 1/5th of that in inferno. So for alot of extra cash to keep the stats with the LS your looking at a 2-3% life steal gain. Unless your pushing 100kdps or running a 60k+ WW barb its not worth it.
 
Dont forget about diminishing returns in inferno. You can max out on items at 8% but you only get 1/5th of that in inferno. So for alot of extra cash to keep the stats with the LS your looking at a 2-3% life steal gain. Unless your pushing 100kdps or running a 60k+ WW barb its not worth it.
Life steal from ABILITIES difficulty-nerfed? - Forums - Diablo III

Was not aware of an 80% healing nerf. So yeah, 3% lifesteal on your belt at your dps is only worth about 200 rend health per second single target and up to 1k aoe.

So
2H + Life Steal or WW + Life Steal = Only for Rich?
Dual wield WW + LoH = For the Middle Income?
1H + LoH + Shield = For the Poor/Budget players?
 
Dying while using a shield (pref Stormshield with alot of block chance) and a 1-h wep is fairly impossible.
At 36k dps buffed, around 900ish resi, 10k armorish, 6% life steal, 400 Loh and 42k hp,41% block chance,
17% dodge

Using the regular skills;

Overpower - Crushing advance
Revenge - Provocation
War cry - Impunity
Wotb - Insanity
Frenzy - Maniac
Rend - Blood lust

Passives;
Superstition
Tough as Nails
Bloodthirst

I rarely died once/hour, doesnt rly matter what nasty stuff i encounter.. Give it a shot!

Lol i have almost similar stats like urs but its sht with board although sshield is good with its stats affix just not fast enough when u go vs range and the occasional whities circling u

I go for more high dmg looks like urs is more or less tank vampiric,
 
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