well i set path D:\Comms
PathCoordinates file here is empty
and file ..\CommsCentre\PathCoordinates is not empty
Yep, I now believe you 100%. It literally just happened to me. It's the PartyDude that is making the CommsCentre folder.
I found this out when everybody joined up, but the Party Creation failed to end. Looking at the PartyState file where is should have been updated C:\Temp\Comms\, it was still set to NotPresent for the Dude.
I then noticed there was also a C:\Temp\CommsCentre\ folder. On checking the PartyState in that folder it was set to Present for the Dude, which means the Dude was looking in the wrong place!
Looking in the CommsCentre folder, all the database files are present, this proves that it's the PartyLeaderPro that is creating the folder and files, as the PartyDudePro can only delete and create the PartyState and PartyMemberID files. In fact, it cannot create the folder, only the files.
So, the fault is in the PartyLeaderPro plugin.... it's creating that \CommsCentre folder then passing this information to the PartyDudepro....
No to figure out where it's doing that..... for the the fail happened at the very start on the very first run attempt, so.... OnGameChanged event perhaps...
Is there a way to set who to invite instead of just the first 4 on the list?
I'm afraid not, as yet. Not too sure as to how to do that. The Invite to Party buttons each have a fixed and unique HASH (mathematical value that represents the image), so, the first 4 friends in the list, going from the top down, have been accounted for in the Plugin code.
I don't think there is any way to uniquely identify the people in the list
I haven't written this off. It's something that can be improved upon.
Running with Leader and 1 Dude, seems to work okay except for the follower looting problems. starts to twitch and then decides to not loot and TP to the leaders location.
Hmm, odd... that's as if the isLooting check is not in place. Before the Dude moves the bot makes sure the bot is not currently looting. Does the Dude loot at all ?
been running with a moocher for exp *too lazy to lvl new chars* so im power boosting one, and i found a current issue with profiles that could be solved one of two ways, Issue - In act 3 when the leader uses a portal to go to a new location from town *skycrown/arreat gate* the follower cannot tp there and does not run to wp so gets permastuck until new game. Could be solved by sending useobject's or changing the profile to fit the plugin, either works
Edit: Forgot to say ++rep this is amazing
Edit#2 if follower dies your plugin overrides the death handling routines so it just idles at death screen
lol, yeah, I like run the party, with me in control of the leader. Good fun
Yep, I need to look into a solution for the Dude getting stuck in an are where it cannot get back to the banner to rejoin the party. I think that is first on the list once I finally have a bug free version released!
Ides at death screen: it should not do that, it's supposed to TP back to town and use the leader's banner..... hmm, maybe the HASH for the button it's supposed to click on in the death screen changes.... damn.... I'll have to force some deaths and see if that hash does change.
Seems like a awesome project

Will be awesome to see how it shapes up!
Thanks

lots to do..............................
Was gonna take a break from the computer today, but it looks like that will have to be put on hold!
Oh well, back to it..... now where the F is the PartyLeaderpro creating the CommsCentre folder??????!!!!!!!!! and passing the info to the Dude ????????!!!!!!!!
fun fun fun