I think he's talking about plans, not items. I have yet to find one either, although it's not a big deal in my opinion since they're hardly worth anything compared to the item and gold pickups. I've found plenty of rare plans though.It came out literally 5minutes or so ago Agro. He has a version already in alpha for the current release but I don't know if hes going to be releasing it when he wakes up or if he will work on it a bit more. Just know this - the next update is actually going to be amazing.
@ Soju: no, I have found multiple today including a windforce just a couple minutes ago
I think he's talking about plans, not items. I have yet to find one either, although it's not a big deal in my opinion since they're hardly worth anything compared to the item and gold pickups. I've found plenty of rare plans though.
Are you guys with Spring spamming issues ALL playing with high latency?
Suggestions for archon/cm skill changes
I downloaded this. testing soon.
Okay, after some testing, i have found that there is a pretty major problem:: if Archon runs out, the bot fails to recast it for some time. Could be 5-10 or more seconds. Even though the skill is ready to be cast, the bot chooses to use ET instead.
I am GUESSING this has to do with the rate at which Giles checks the status of Archon. However, there are no lines in his code that set the refresh rate, unlike other skills like frost nova, EB, etc.
Anyone have a solution? I tried adding a line that should cause the plugin to check the Archon skill status, but it didnt work.
I just watched the bot sit there for 30 seconds with full AP and Archon fully recharged shoot twisters the whole time.
// Archon
if (!bBuffsOnly && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_Archon) &&
(iElitesWithinRange[RANGE_30] > 0 || iAnythingWithinRange[RANGE_25] >= 4 || playerStatus.dCurrentHealthPct <= 0.6 || (targetCurrent.bThisEliteRareUnique && targetCurrent.fRadiusDistance <= 30f)) &&
playerStatus.dCurrentEnergy >= 25 &&
(GilesUseTimer(SNOPower.Wizard_Archon, true) ||
(settings.bEnableCriticalMass && DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Wizard_Archon]).TotalMilliseconds >= 20000)) &&
PowerManager.CanCast(SNOPower.Wizard_Archon))
// Archon
if (!bBuffsOnly && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_Archon) &&
(iElitesWithinRange[RANGE_30] > 0 || iAnythingWithinRange[RANGE_25] >= 1 || playerStatus.dCurrentHealthPct <= 0.6 || (targetCurrent.bThisEliteRareUnique && targetCurrent.fRadiusDistance <= 30f)) &&
playerStatus.dCurrentEnergy >= 25 &&
(GilesUseTimer(SNOPower.Wizard_Archon, true) ||
(settings.bEnableCriticalMass && DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Wizard_Archon]).TotalMilliseconds >= 20000)) &&
PowerManager.CanCast(SNOPower.Wizard_Archon))
New DB build came slightly earlier than I'd anticipated!
Trinity v1.5 will be released tomorrow, with massive speed/cpu improvements, improved uses of many skills, better attack-speed, better stuck-handling, barricade handling, better body-block handling, better avoidance intelligence and handling, and many other things... INCLUDING DEMON HUNTER SUPPORT!
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