bombastic
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- Joined
- Jun 18, 2012
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Thanks for the Modified file, can you explain what you changed ? keen to learnbut i can't seem to figure it out. something to do with molten core 2 being added ?
I've changed a LOT of things, not only ww and the missing molten core from avoidance. Some of these things:
-- Increased pestilence hands and goatmutante shaman elite priorities;
-- Included a flag to ranged units. If they are present, EVEN outside the range, the bot will not ignore them (actually on that flag: fallen shaman, goat shaman, pestilence, goat ranged, succubus);
-- Added some missing SNO that must be avoided;
-- Added two logging flags: one for when goblins are spoted, another for when legendary are droped or identified (they will be displayed on db main screen log);
-- Trinity will IGNORE your kill radius (usually defined on each profile), and will use the radius from trinity settings (combat / misc / trigger range);
-- If a unit is a ranged one (see above), a goblin, or an elite, it will double your current radius (if the result is less than 60 it will make equal 60);
-- Increased extra range for legendaries, from 15 to 60 feet;
-- If Berserk is activated it will ignore almost anything. It will only avoid molten core (on normal hp) and desecrator on very low hp;
-- Barricades are completely desactivated, you can increased your destructible ranged safely (until next version fix them);
-- Increased extra weight to health globes on large distances, from 20 to 60 feet;
-- Disabled all stuff regarding AOE and body-block preventing health globes from being pick up;
-- Removed wotb wait on Azmodan door and made wotb activated as soon as any boss fight starts;
-- Changed how body blocked is being triggered (I was dying when chasing shamans);
-- Revenge is casted even if the last cast spell was... Revenge (the code was preventing it from casting twice in a row);
-- Leap is not used on trash mobs, only in ranged (see above), elites, goblins, bosses, OR if below 75% hp in any situation;
-- Rewrite of overpower and whirlwind code (test and see if suits you. for me, finally act 3 is doable on a ww+sprint build);
-- Increased the score for items with all resist AND pickup radius.
(you can easly spot all my changes, they are marked as //intell on the code)
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