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[Plugin] Giles Trinity

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Gile,

Would it be difficult to implement an automatic timer log off in your plugins? It would be very cool if you could set a time in the bot and once you hit that time limit it will log you off and exit the game. I posted this in general forum as well, but since the bot should really be called TrinityBot or Gilebot, I figured what the hell, I might as well ask you. I think it would be a very cool feature.
 
Love the growl implementation. You should implement it for all items stashed :)
 
everybody stfu and be happy with what you have

Ps this bot with giles help plays better than 99% of you out there, this im sure of.
 
everybody stfu and be happy with what you have

Ps this bot with giles help plays better than 99% of you out there, this im sure of.

I've donated several times to giles, and i've said thank you and asked others to donate even more frequently so I think I have some warrant to simply agree with a posted issue I have not seen brought up yet. There are several reposts on this forum and yes that needs to stop, however the individual who posted this particular issue originally has brought up a valid point and users discussing it in this forum post is in no way insulting the G man. No one has hassled Giles saying "OMG fix this!" in regards to this particular issue, it is being discussed so that perhaps someone OTHER than Giles may find a fix.

I totally agree that people who bitch at Giles to fix their problems like he owes them one are asinine,but thats simply not the case with these last few posts. So please, make your point if it needs to be made but there is no need to be snide.
 
Gile,

Would it be difficult to implement an automatic timer log off in your plugins? It would be very cool if you could set a time in the bot and once you hit that time limit it will log you off and exit the game. I posted this in general forum as well, but since the bot should really be called TrinityBot or Gilebot, I figured what the hell, I might as well ask you. I think it would be a very cool feature.

This already exists in the form of reloggers. Check the plugins forum (should be on the first page). There are several however I like DBRun. It's a .BAT based file that logs you in, stays on for random times, makes games at random times and checks to make sure DB and D3 haven't crashed. It does take a bit of setting up but it has worked with every version and every pluggin combo i tried. If you need help settin up PM me.
 
everybody stfu and be happy with what you have

Ps this bot with giles help plays better than 99% of you out there, this im sure of.

Rofl, what a communist comment... 'don't talk if you have problems cos it won't get better, so live with it'.
What a twat...
 
[17:47:33.511 D] Generated path to <1024.176, 1262.642, -59.90001> () with 1 hops.
[17:47:34.775 D] Attacking barricade. Name=a3dun_crater_st_Demon_BloodContainer_A-71247. SNO=155255, Range=7.109645. Needed range=15. Radius=13.75171. Type=Barricade. Using power=Monk_FistsofThunder

After this is shattered he hits until timeout. Not sure if this is Trinity related or not.
 
Rend use for barbs

hey Geils, Awsome stuff man,

I have been using you combat rutine and i also did upgrade to the latest version of c, i feel like the bot uses rend way to litle any toughts on this?
 
[17:47:33.511 D] Generated path to <1024.176, 1262.642, -59.90001> () with 1 hops.
[17:47:34.775 D] Attacking barricade. Name=a3dun_crater_st_Demon_BloodContainer_A-71247. SNO=155255, Range=7.109645. Needed range=15. Radius=13.75171. Type=Barricade. Using power=Monk_FistsofThunder

After this is shattered he hits until timeout. Not sure if this is Trinity related or not.

mine having problems breaking barricades as well. not sure what the problem is
 
So for some targets such as Cydaea or anything that doesnt run up to me to attack. My wizard would just stand on 1 spot and spam energy twister and expolsive blast but the radius of the expolosive blast is 12 yard and it is standing about 14 yard away from them so im doing almost no damage. Is there anyway to change the minimial range?
 
mine having problems breaking barricades as well. not sure what the problem is

I took the advice of someone else in the forums here and set the destructible range to 0... now I just bash them immediately, for whatever reason.
 
In an effort to visualise the multiple sprint issue I'm having, I've made a little video.
Pay attention to my rage bar as soon as my sprint buff is about to finish.
Or... If you've got a good eye, look at the sprint itself, refreshing to max while it's already at max, multiple times.
Sprint Spam - YouTube


just after watching the movie realized the same is happening to me.

looks like he spams 3sprints when he refresh it, maybe one for refresh, other for elites, other..i dont know..
 
I'm not aware if this has been posted already but it seems that when using this profile it ignores the explosions that sometimes occur when an elite dies (I assume its the "Molten Core" in settings).

Anyway I'm sure for Barbs/Monks it doesn't matter too much, but for a wiz I get raped lol.

More than 75% of deaths are from this. Any way to fix it?
Thanks
 
I'm not aware if this has been posted already but it seems that when using this profile it ignores the explosions that sometimes occur when an elite dies (I assume its the "Molten Core" in settings).

Anyway I'm sure for Barbs/Monks it doesn't matter too much, but for a wiz I get raped lol.

More than 75% of deaths are from this. Any way to fix it?
Thanks
I noticed this as well, my barb is running directly towards the molten cores to get the loot even though i set the bot to never come close to one.
This has been happening since 1.9 or so
 
I noticed this as well, my barb is running directly towards the molten cores to get the loot even though i set the bot to never come close to one.
This has been happening since 1.9 or so

=/ Seems it practically ignores arcane for me as well.
 
mine having problems breaking barricades as well. not sure what the problem is


My problem is not that it isn't breaking barricades, because it is. My problem is after that barricade is destroyed he locks to a position as if it isn't broken. I move him away and he runs right back to just stand there. It is only that very specific type as well.
 
My problem is not that it isn't breaking barricades, because it is. My problem is after that barricade is destroyed he locks to a position as if it isn't broken. I move him away and he runs right back to just stand there. It is only that very specific type as well.


This is happening to me as well ever since the new DB release.
I rolled back and it still did it, so I rolled back Trinity and it still did it.

I've done so many fresh installs and it's still doing it.
If anyone finds a resolve def post it here.
 
Molten trail explosion that comes after the mob is dead is not avoided anymore with the new version, it is not also existant on the parameters menu, it would be cool to add it again, thx
 
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