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[A3 - Inferno] Champion-Hunting

Have been running it for about 5h (little less) on my 51 barb. And now she is Lvl55. Running in Nightmare atm. Going for hell tonight !
Worked Flawless so far ! Taking my hat off for the team. Awesome profile <3
 
lol wow i actually just adjusted my build right before i asked you and ur using the exact same one lol.

yeah i took off my justice lantern and my hoc now at 34% block (down from 52), but doing much more damage, and testing to see how efficient it is

but im using sidearm on frenzy instead, i need the loh, plus it helps with those fallen fa**ots


58k dps with battle rage
10k armor
32k life
930-1050 res
1088 loh
34% block
47.5 cc
198 cd

sidearm is better, good man.
 
It should be blacklisting the shrine if your bot can't access it for about ~30 seconds (if you're using Trinity).
Is that not whats happening?

yeah, blacklisting this shrine would help of course, but i don't have a clue how :o
 
Gets stuck almost every time in tower of the damned lvl2.

Gonna send you the coordinates next time i see it happen, apart from that, perfect profile !
 
The issue im having sometimes is after it finishes the Core of areat it TPs to town exit game then starts at the core again instead of starting the first profile. Ive used your guys act 1 profile for long time so im sure i have every set up. fresh install fresh plugins only using hte 2 in the OP.
 
Here's the log of what it keeps doing at fields of slaughter... I just got some of the log if you need more info just let me know.

(...)
[12:05:48.705 D] Generating path to UNKNOWN - <2812.105, 429.4962, 0.07882276>
[12:05:48.909 D] Waiting for path request to finish...
[12:05:49.106 D] [Stuck Handler] We're stuck at <3062.954, 709.6036, 0.1>
[12:05:49.191 D] Navigator.Clear


I have a same problem at fields of slaughter . Clean install + profile manager + trinity.

Same path to UNKNOWN but different Stuck handler:
(...)
[time D] Generating path to UNKNOWN - <2812.105, 429.4962, 0.07882276>
[time D] Waiting for path request to finish...
[time D] [Stuck Handler] We're stuck at <3040.27, 709.6889, 0.1>

Hope it will help solving the issue.
 
YAY! it work devious thanks man just ran it once and it finsihed I will run it again to double check :). Donation is coming your way
 
YAY! it work devious thanks man just ran it once and it finsihed I will run it again to double check :). Donation is coming your way

Glad to hear it's working :)
I'll update the main post once my barb finishes another run with it (He's done about 15 so far without getting stuck, so it's looking good!)
 
Glad to hear it's working :)
I'll update the main post once my barb finishes another run with it (He's done about 15 so far without getting stuck, so it's looking good!)
Awesome, I was having the same problem. Great work, devious
 
Github updated!
The fixed version of Fields of Slaughter is now available by clicking the Github link on the original post, downloading the whole ZIP from the original post, or downloading the .xml from my dropbox here https://www.dropbox.com/s/hc57dl2o510zj8t/Silhouettes_FieldsofSlaughter.xml

Code:
[B][COLOR="#FF0000"]Changelog September 14th, 2012:[/COLOR][/B]
Bots will no longer get stuck trying to interact with the Soulstone after Azmodan is killed

[B][COLOR="#FF0000"]Changelog September 15th, 2012:[/COLOR][/B]
Fixed a stuck point in Fields of Slaughter
 
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I can confirm that everything runs smooth as hell !! No more stucks. Tested for 3,5h without problem now.

!!!! Great job !!!! Thank You very much !!!! after gold selling :) i`ll donate for sure
 
yep same for me no stucks thanks for good work
 
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Did anyone else just disable the Arcane avoidance? It seems to run around retardedly and still runs into the arcane anyway.
 
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