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Wizard stats for Botting A3?!

Chief

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Joined
Jul 18, 2012
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Hey guys, I currently have my SC/Cm Wiz running act 3 and she seems to be doing well.

I have removed all parts of the act 3 profile after Rakki's -- at least until the plugin is fixed.

Stats (Unbuffed)


APS:
2.05
DPS: 21k
CC: 32.5%
CD: 50% ( wow, didnt realize till just now how low that is)
All Res: 900
Def: 5k
Block Chance: 19%
Life: 31k
Life Per Kill: 213
Life on Hit: 406
Health Globe Bonus: 2185
APoC: 15


Using a fairly standard SC/CM Build
Prismatic Armor
Storm chaser
Diamond Skin
Chain Reaction
Slow time - Stretch time
Deep Freeze

Passives:

Blur
Critical Mass
Cold Blooded


Im actually quite happy with this build! Doesn't do much in the way of DMG but now I can level my wiz in act 3 with usually only 2-3 DPH.

Again to reiterate, REMOVED ALL parts of the A3 profile after Rakki's due to plugin issues where the profiles will not switch properly.

Let me know what yall think, and if there are other wizards out there experimenting with taking A3 on I would love to know what your stats are.

Oh! Also worth mentioning, I'm using a shield + Wizard spike.
 
Swap Blur for Evocation

FYI, your plugin/profile issues are your own, I have zero problems using all current profiles and plugins that are commonly accepted as working.

Giles Trinty
Unstuckme
ACT1, ACT2, ACT3 Profiles
 
Swap Blur for Evocation

FYI, your plugin/profile issues are your own, I have zero problems using all current profiles and plugins that are commonly accepted as working.

Giles Trinty
Unstuckme
ACT1, ACT2, ACT3 Profiles

I beg to differ.
This thread says otherwise
http://www.thebuddyforum.com/demonbuddy-forum/plugins/65600-ciggarc-plugins-11.html

Also, thanks for the input on Blur -> Evoc. I have found, however that my attack speed + crit chance, is sufficient for almost instant cool down alleviation.
Also worth mentioning, I've changed some stuff around and now have 51% Crit chance.
 
Use profileswitcher

and a little math from reddit
Here's why evocation is superior to blur:

Blur is 20% damage reduction. Let's put that in the universal metric: what it does to your EHP. 1/.8 = 1.25. So blur is a 25% increase to EHP.

Evocation provides:

A 15% cooldown reduction is a 1/.85 = 1.18 increase in casting frequency. That means 18% more EHP because you cast diamond skin faster.

It also means enemies spend more time frozen in frost nova. How much more time depends on how close to permafreeze you are. Let me demonstrate by example: let's say you can cast frost nova often enough to keep inferno elites frozen for half the time (that's 1.05 * 2 = 2.1 seconds between frost novas). So that's a 50% damage reduction. Adding evocation means you are now at 58.8% damage reduction (50*1.18). 50% damage reduction is equivalent to 200% EHP ( 1/(1-.5) = 2). 58.8% DR is equivalent to 243% EHP ( 1/(1-.588) = 2.43). So adding evocation has increased our EHP from 200% to 243%, which is an increase of 21.5%.

Also, blur provides no help against ranged damage, while diamond skin does help, and frost nova can help, if you are freezing those ranged enemies.

Multiply the two bonuses together 1.18*1.215 = 1.43. So adding evocation has, in this example, provided a 43% EHP increase! That's significantly better then blur. If your casting rate of frost nova is better than what I had in my example, then your benefit will be even bigger (and of course, the opposite holds true as well).
 
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I beg to differ.
This thread says otherwise
http://www.thebuddyforum.com/demonbuddy-forum/plugins/65600-ciggarc-plugins-11.html

Also, thanks for the input on Blur -> Evoc. I have found, however that my attack speed + crit chance, is sufficient for almost instant cool down alleviation.
Also worth mentioning, I've changed some stuff around and now have 51% Crit chance.

I was wondering if you could help me out with something since you seem to know what you're talking about? :) How do you get the act 3 champion farming bot to actually use your cooldowns (frost nova, etc.) as soon as they are available again? My cooldowns pop almost instantly like yours but the bot will wait ~5 or so seconds before using each one. I appreciate any help, and thanks in advance.

I will be in a battle with elites and have full arcane power with frost nova ready to use and it will not use it for around 10 or so seconds, if it were to use it immediately I would be able to do this act, but for now I must settle for act 2 :( The same goes for diamond skin.
 
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Are you using giles trinity with CM wizard enabled?
 
mythe, thank you for the reply :D I am using giles trinity but I am using it as is. How do I go about enabling CM wizard if I may ask?

edit: figured it out by searching the forums, sorry for my noobness ;)
 
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new to a cm wizard, why storm chaser? you dont have any signature spells to cast to release the charges X.x
 
Here's why evocation is superior to blur:

Blur is 20% damage reduction. Let's put that in the universal metric: what it does to your EHP. 1/.8 = 1.25. So blur is a 25% increase to EHP.

Evocation provides:

A 15% cooldown reduction is a 1/.85 = 1.18 increase in casting frequency. That means 18% more EHP because you cast diamond skin faster.

It also means enemies spend more time frozen in frost nova. How much more time depends on how close to permafreeze you are. Let me demonstrate by example: let's say you can cast frost nova often enough to keep inferno elites frozen for half the time (that's 1.05 * 2 = 2.1 seconds between frost novas). So that's a 50% damage reduction. Adding evocation means you are now at 58.8% damage reduction (50*1.18). 50% damage reduction is equivalent to 200% EHP ( 1/(1-.5) = 2). 58.8% DR is equivalent to 243% EHP ( 1/(1-.588) = 2.43). So adding evocation has increased our EHP from 200% to 243%, which is an increase of 21.5%.

Also, blur provides no help against ranged damage, while diamond skin does help, and frost nova can help, if you are freezing those ranged enemies.

Multiply the two bonuses together 1.18*1.215 = 1.43. So adding evocation has, in this example, provided a 43% EHP increase! That's significantly better then blur. If your casting rate of frost nova is better than what I had in my example, then your benefit will be even bigger (and of course, the opposite holds true as well).

I see what you are saying, and while I am debating about as to what to switch blur to --seeing as to how most melee units end up permafrozen anyway-- evocation is NOT it. Why?

That math is irrelevant because it fails to take CM into account, which is ALSO contingent upon attack speed and critical hit chance. The way that user did his math is based on the assumption that one is ONLY able to cast frozen nova enough to keep monsters frozen 50% of the time --if that's the case for any SC/CM wizard out there, they need to either consider a different build or get better gear. Further, the need to recast Diamond skin would ALSO be dependent on the amount of damage one is taking which is ALSO dependent on Def and Resistance and, in some cases, block rate -- all of which do not seem to be accounted for in his evaluation; certainly a wizard with 600 all res and 4k defense would burn through their Diamond skin MUCH faster than a wizard with 5.5k defense and 1000 all res(which is what I have), wouldn't you say so?
As it stands with 51% Crit and 2.05 APS, with crowds of 4+ monsters, I seldom even see the cooldown timer on ANY of my skills.
I would try and crunch some numbers right now myself, but without knowing the proc rates for SC, that would be pointless.

I will try profileswitcher though.

I was wondering if you could help me out with something since you seem to know what you're talking about? :) How do you get the act 3 champion farming bot to actually use your cooldowns (frost nova, etc.) as soon as they are available again? My cooldowns pop almost instantly like yours but the bot will wait ~5 or so seconds before using each one. I appreciate any help, and thanks in advance.

I will be in a battle with elites and have full arcane power with frost nova ready to use and it will not use it for around 10 or so seconds, if it were to use it immediately I would be able to do this act, but for now I must settle for act 2 :( The same goes for diamond skin.
In the GilesTrinity plugin, have you gone to the 'Options' Tab and clicked the third one from the bottom for CM wizards? If not, that should fix it right up for you.

new to a cm wizard, why storm chaser? you dont have any signature spells to cast to release the charges X.x

Read the rest of my post and you should get a good general idea. In short, its because the Twisters get more critical hits and LoH than almost any other wizard spell. Use that with Critical mass, you can spam frost nova, diamond skin and explosive blast.
The reason people don't use signature spells with it is because that skill slot would be better used elsewhere.

Hope this helps.
 
oh im sorry, what i ment was the skill name is energy twister, and storm chaser is the rune that gives signature spell charges. So does storm chaser actually increase the proc rate coefficient? or would say wicked winds be better *which is what i use*
 
oh im sorry, what i ment was the skill name is energy twister, and storm chaser is the rune that gives signature spell charges. So does storm chaser actually increase the proc rate coefficient? or would say wicked winds be better *which is what i use*
Wicked wind used to be the shit, especially since its easy to aim, but they nerfed it with 1.04.

Try SC and you will notice a WORLD of difference.

Also, something I've tried ( when actually playing) is swapping out Explosive blast - Chain Reaction, for Forked Lighting w/ rune-that-gives-bolts-on-crit, that way you can hit stuff from far away, get those annoying little shits that always run around, and use the benefit that storm chaser does provide.

When botting though, I would stick with Explosive blast - Chain Reaction.
 
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