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[Plugin] Giles Trinity

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looting is indeed a bit annoying from time to time.
It keeps running in front and then back.
Like 20-30 times and then it picks it up.

Might have to do with z coordinate as it was in a tower on stairs.
Will check further.
Maybe its because i changed to value 8 to 1 that it is now to fast to calculate (is that possible?)


If other persons have the same problem please let it know where.

locations : Towers on stairs
Skycrown on stairs
 
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looting is indeed a bit annoying from time to time.
It keeps running in front and then back.
Like 20-30 times and then it picks it up.

Might have to do with z coordinate as it was in a tower.
Will check further.


If other persons have the same problem please let it know where.
I suggested earlier in this thread about pickup closest items not in order dropped. would be a nice feature and would increase botting speeds
 
Hello, thank you for great plugin!
Small bug, dont know may be someone already reported it.
When barbarian have full inventory and trying use town portal he still cast Sprint and Warcry untill spent all Fury and warcry on cooldown, sometimes its takes 30+ sec.
 
I suggested earlier in this thread about pickup closest items not in order dropped. would be a nice feature and would increase botting speeds

It doesn't pick them up in the order dropped - though by chance it can grab them "while they drop" if the items drop one at a time into game memory of course! But it simply weights all items on their distance from your character at each target-check-pulse, with extra weight given for being yellow, more for legendary, and some reductions based on AOE's in the area or monsters in the path, and goes for the highest weighted target at any one point (whether that target be a lootable item, an object, a monster, or an avoidance-location).
 
It doesn't pick them up in the order dropped - though by chance it can grab them "while they drop" if the items drop one at a time into game memory of course! But it simply weights all items on their distance from your character at each target-check-pulse, with extra weight given for being yellow, more for legendary, and some reductions based on AOE's in the area or monsters in the path, and goes for the highest weighted target at any one point (whether that target be a lootable item, an object, a monster, or an avoidance-location).
Sorry I was talking more of Gold than items i see if in combat and its next to an item it will loot it. with gold it wont get closest but run then come back to original location. obviously to fix my loot range would sort this. was just an idea to save time :)
 
Good news - I've fixed arcane avoidance and (partially) tree poison avoidance ready for next release. I'm still working on other improvements throughout before next release, but just thought I'd mention this as arcanes particularly are one of the biggest killers and not avoiding them is a pain - so thought I'd put minds at ease so everybody knows there is a fix and it'll be out next release (which might be in the wee-early-hours of the morning - like in 12 hours - or might be a day later, depending how much other stuff I do or don't get done!).

Great news and good work finding the arcane sentry-problem! :-)
 
Giles, I running act 3 atm with 0 deaths hour... with small exception when he finds ice+arcane... dunno but he tends to run in to the arcane ball while looking for a safe place for the ice balls... and then gets iced upon the arcane ball = death... haven't paid much attention but it sounded to happen with other avoidance + ice balls too. He tends to ignore the avoidance to find a safe place for the ice... but most times its the other aoe place...

Is there any thing I can change on the avoidance for make it work better together? Atm its at default... dunno about putting ice balls off, would kill me too.
 
Considering the hydra problem - bot does not use hydra when he sees more than 2(3,4,5) etc enemies, he seems to use it on random occasions.
 
I just want to start by saying this is a fantastic plugin and thanks for all the work you do. While running a Rumford script I noticed I picked up an item that filled my inventory but I was still to close to the gate. The character tried to portal but was unable to due to proximity to town. Is there a way to fix that in the plugin or is that purely a profile issue?
 
[wizard skill bug report]

1. Force Armor sometimes fails to cast. It will not be cast until death, or new profile loaded.

2. The following combination of skills results in an infinite cast/cancel loop: Force Armor, Energy Twister, Diamond Skin, Force Weapon PLUS one of (Teleport, Frost nova, Explosive Blast). The infinite cast/cancel cast loop does not occur when the 4th skill is Familiar. I assume there are other skill combinations that result in this infinite loop, but I have not tested.

3. With both spectral blades and energy twister selected as primary/secondary skills, the bot remains always at a distance from mobs, and will not approach to use spectral blades. Only when mobs approach the bot does he use spectral blades. This causes problems when fighting any ranged mobs. This especially causes problems with the Frost Nova/Explosive blast build against ranged mobs, since Frost nova/EB will always be out of range of hitting the mob because the bot will not approach.

that is all for now
 
I guess. I've been playing a barb manually for quite a long time and never had it "not use an ability" unless I was stunned, mid-air from a knock-back, or just flat lagged out (in which you can't do anything, let alone Rend).

I was merely saying it's not wise to brush off huge problems like that because someone said it happens to them when they're playing manually.


I totally agree with you Symbiotic, we should not ignore this problem, and the like I said earlier, it will only not cast if you are stunned or knocked back, but currently, if the bot attempts to cast rend during one of these times, it will assume it was actually cast, and will reset all the timers so it will not even attempt to cast rend again for a while. That is why I suggested to Giles ways to detect whether rend was cast, so it won't reset the delays unless rend was successful. For now I can post my work-around, but this makes it cast rend a lot (probably too much if you don't use it as your primary dps).

Find
Code:
if (bReCheck && DateTime.Now.Subtract(dictAbilityLastUse[thispower]).TotalMilliseconds <= 500)
and change to
Code:
if (bReCheck && DateTime.Now.Subtract(dictAbilityLastUse[thispower]).TotalMilliseconds <= 250)

In the rend section find
Code:
// Rend spam
if (!bBuffsOnly && !bAvoidanceEmergency && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Rend) &&
change to
Code:
// Rend spam
if (!bBuffsOnly && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Rend) &&

Finally (and most importantly) in the rend section find
Code:
// Either off full 4 second or so cooldown...
GilesUseTimer(SNOPower.Barbarian_Rend) ||
and change to
Code:
// Either off full 4 second or so cooldown...
GilesUseTimer(SNOPower.Barbarian_Rend, true) ||
 
Giles, no rush on the release - I was just curious if you could fill us in on what exactly what causing the arcane avoidance issue? Thanks.
 
Hey Giles,

I was wondering if it's possible to add the number of champions / golden packs in the stats-report? I'm running act 3 but I think the first 2 parts of the profile are to time consuming for the number of champion packs in those area's. Seeing how many I encounter would help me determine what to skip.

I'm just tossing up the idea by the way, if it's anywhere near a lot of work, forget I ever mentioned it :)
 
Classic CM wizards, using the standard build + mirror image will see a MARKED (~25% reduction in avg act3 run and less deaths) improvement as will WDs who use Bears/Darts in the forth coming release.
Keep listing the bugs and or errors you get with different spells than the classic CM/SC wizard, I will look at them after the next release.
 
Ty! Works great. Currently farming act 2 like it was nothing. One question though, will this work with radsprofilemanager or is this one even nessesary?
 
hey giles, you know what would be freaking awesome for the avoidance?
I noticed i mostly dont die to like arcane or desecrator alone. What I die to is the combination of like ice balls + desecrator or ice balls + arcane.
So if the avoidance module could avoid these combinations no matter what, i think the deaths per hour can be reduced a lot!

Example:
Let's say there is an arcane torrent on the ground and i set 70% life avoidance on arcane torrent. Now the plugin scans an iceball beein laid down on the ground as well.
The 70% is now ignored and the bot will try to avoid the ice ball for sure, so he doesnt get caught frozen up and then whipped down by arcane torrents while frozen.
 
Clyde, include a <WriteReport /> tag in the end of your profile.


Thanks for the reply but Can you please be more specific on that please what profile wich file do i have to edit ? Sorry im a noob when it comes to all this
 
Ty! Works great. Currently farming act 2 like it was nothing. One question though, will this work with radsprofilemanager or is this one even nessesary?

Depending on what profile you are running.

If it's one with multiple profile.xml's made by the ciggarc team, yes, you need both giles and radsprofile manager.
 
Thanks for the reply but Can you please be more specific on that please what profile wich file do i have to edit ? Sorry im a noob when it comes to all this


Depends on your profile...

it should be the last line of whatever profile set your using. So if there is 7 profiles, and 7.xml is the last one, then add it there.
 
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