I have another question, is it possible to change the minimum/maximum range for my abilities. For example I want my Wizard to move up close to a target before using Tornado. My wiz stands too far away from azmodan my tornado (storm chaser) is completely missing him.
Thanks Narko, I set it to 100% but the bot still runs through it alot. I am running act 1 with max MF and not much resist so standing around in those AoE pools kills my toon pretty fast (i rely on my life on hit). Most of my deaths happen after combat is over, the toon just dances around in the aoe pools left by the plants from those trees.
I came back from a 4 hour break from the PC, to find out that both my characters was dying like crazy, they just stand there waiting to be destroyed, using only trinity 1.3.1, rads profile manager and act 3 champ hunt by ciggarc.
I'm using a clean extracted folder, because since the first time I put 1.3.1, both of them almost froze on the screen (shitty FPS) every time some mobs showed up, any ideas about what could be causing this, plus advice on what could I try to change? Everything was working smooth before 1.3.1, I will try the older version and see if it stops.
I would also like to note that I never had ANY problems before, will try to tweak here to see if I find the cause meanwhile.
Edit 1: Just to clarify, when I extracted the DB files to a new folder the freezing on screen stopped, but the issue with the new ''genius'' bot action started now, as I found out when I got back a few moments ago, and tested. I was using the Autoclick error message plugin, but now it seems to give and infinite error log message, so I deleted it.
I walked away from my comp with a fresh stack of valor and when I came back my barb was running in circles killing grunts with 4 prophets on the screen and about 5 minutes left on the same stack of valor. I am sure this has been posted before but everything works perfect until the prophets show up.
For some reason 1.3.1 is unbelievably laggy for me during combat - I have never had this issue with other Trinity versions, nor the seperate plugins. If I revert to 1.3.0, it works 100% fine... I have tried turning the CPU ticks down even, below 10, on the newest 1.3.1 but it still unbelievable lag every single time it enters combat to the point of being unusable, I am having to use 1.3.0 still as a result.
This is an i7 920 d0 at 4.2 running a single copy of the game/bot - normally I can have this and another game and an HD movie without any issues...
Giles is there anyway you can disable the wizard's move 'teleport' while doing town sell runs? When my character teleports it seems to sometimes miss the portal and then runs around the town. This happens around 50% of the time when I am using the teleport skill.
As a Barb with Wrath, he stops and waits for Wrath to be nearly off cooldown before Azmodan (which is fucking awesome btw), but he stops AFTER killing Azmodan as well.
How can we prevent this?
This is the current code:
// Finally, a special check for waiting for wrath of the berserker cooldown before engaging Azmodan
if (hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_WrathOfTheBerserker) && !GilesUseTimer(SNOPower.Barbarian_WrathOfTheBerserker) && ZetaDia.CurrentWorldId == 121214)
{
targetCurrent = new GilesObject(playerStatus.vCurrentPosition, GilesObjectType.Avoidance, 30000, 2f, "GilesWaitForWrath");
return true;
}
D3 = Crit game, basically barring gf/mf items, if you do not roll critical chance on an item slot which has the potential to roll one, your item is basically almost worthless. This means a much higher weightage needs to be given on crit chance on helms/glove/amulet/rings/bracers. Personally, I dump almost every single item of those slots without crit chance to the vendor.
Also, you might want to consider filtering crafting plans, to only keep 6 props/legendaries as the rest are basically worthless as well.
Trifeca (attack speed/crit/critdamage) items need high point weightage
Life % on belts/shoulders/helms/amulets/rings need higher scoring imo