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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 3)

This CC is intended to be community driven. That means; you are more than welcome to suggest rotations, specs, etc, and all suggestions will be considered.


Yes a suggestion i know it already does this very well minus the shadow word death.

When dealing with mobs that die very quickly
Mind Spike Cast 3-4 times.
Mind Blast Use on every cooldown.
Shadow Word: Death Target is below 25% Health

u do not need to teach me about this CC, i asked u a simple question, cause what u posted don't stated anything about what u wanna say with that.
So there are more two possibilities ... u reported an issue but forget to tell what's exactly the issue, or the second one ... u did a suggestion but forget to tell us that u would suggest to use a rotation like that, and a third possibility which comes to my mind, u tried to explain someone how the spriest should/could/would work

there's a template how to report bugs/suggestions and so on, so my question was definitly not without a reason, it was for understanding what your post should result, on a day where i tried to help people with their issues with singular.
 
Is there a way to just pull with a druid's faerie fire? I've disabled the charge on both cat/bear forms and the bot just sits there without pulling. Profile I am using requires movement to be OFF. Tried looking at the code to change it myself, but that would just end up being bad.

Thanks!

All you would have to do is add Cast("Faerie Fire (Bear Form)") for bears, Cast("Faerie Fire (Cat Form)") for cats, afaik!
 
Looking for any help with this problem. Only when i use singular CC i get big time FPS drops like 100 to 10. Its causing big lag spikes at really bad times. A few times it has even booted me from the game. I'm having no problems with any other CC's. I have lowered all my grapichs to as low as they will go and still no luck. The only reason its a problem is I'm a fury warrior and there are no other CC's to use. This is making it almost unusable. Anyone have any cluse to why this is going on please let me know ill try almost anything.
Thanks GraveWalker
 
Running two characters in Dungeonbuddy and Singular reports this:
"[Singular] ERROR: Could not add combat log event filter! - Performance may be horrible, and things may not work properly!"

The Discipline priest works just fine (wondering about why it never uses Penance though? Cheaper, better...), but the Shadow priest doesn't do anything but following and some weird jerks.

Log: View attachment 28-08-2012_12_56 3976 Log.txt

Found this:

[Singular] Singular currently does not support Combat for this class/spec combination, in this context! [None, Lowbie, Normal]

What do I do?

I tried respeccing.
 
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Running two characters in Dungeonbuddy and Singular reports this:
"[Singular] ERROR: Could not add combat log event filter! - Performance may be horrible, and things may not work properly!"

The Discipline priest works just fine (wondering about why it never uses Penance though? Cheaper, better...), but the Shadow priest doesn't do anything but following and some weird jerks.

Log: View attachment 52587

Found this:

[Singular] Singular currently does not support Combat for this class/spec combination, in this context! [None, Lowbie, Normal]

What do I do?

I tried respeccing.

Hi,

for the first issue: pls disable all wow addons, restart HB and try again
for the second issue: couldn't find it in the log, pls attach a log with this issue, most of the time restarting HB does fix it
 
Hi,

for the first issue: pls disable all wow addons, restart HB and try again
for the second issue: couldn't find it in the log, pls attach a log with this issue, most of the time restarting HB does fix it
Couldn't find a log with it either, I just saw it appearing as a message in the HB client.
I'm going to try with a CC now, as restarting etc didn't work.
Otherwise I'll have to do a clean install.
 
When you guys re-write Singular... please add in most or all of this stuff:

Potions % - this doesn't work at all... Apoc made a plugin called DrinkPotions that is a smart one - it's in my svn

Rogues - we need a pickpocket function, but smarter


logic:
pickpocket yes
always stealth
pickpocket
don't kill unless agro'd
distraction - if we can't distract w/in 2 casts (ie: los issues in small rooms) ... then don't distract again
blacklist mobs - let us blacklist mobs for a duration (default 2 mins when pickpocket is enabled)

1) pickpocketing options - pickpocket everything w/in pulldistance radius
2) go to hotspot and then pickpocket from that hotspot
3) go to hotspot and then pickpocket w/in pulldistance radius
or even a pickpocket only cc is cool too w/ minor attacking stuff
more options: vanish on combat yes / no (if avail ofc)
There's a plugin called PickBuddy that kind of does something OK, but it acts retarded

imo the best thing is to go to set hotspot and pick from that hotspot / runto (profile based). make sure we have an adequate blacklist after pickpocketing

chars that can heal - heal instead of /afk waiting for hp
chars that can regain mana via a spell.. use that instead of /afk waiting for mana

STUCK IN COMBAT BULLSHIT... please please please fix this crap. Easily testable in the first few quests of any Tauren
Fpsware's cc's work great for this... if we're in combat - it kills shit around it, if no shit around - it goes about it's business instead of sitting there and afk'ing out like a retard

DK deathgrip - default off

pulling when in stealth... i don't know how melee are going to 'shoot' since shoot requires a ranged wpn, so we'll have to body pull some mobs that float above the ground. Please add in logic for mobs that are above the ground and are hostile (as neutral's won't attack you unless attacked). If mop gives shoot w/o a ranged wpn (ie: throw a rock or something instead) - then please add logic for that. I've had to disable a few quests bc the hb shipped cc (singular) as melee can't handle some very easy quests that require you to shoot a damn harpy that's 20 ft off of the ground and you run around like a retard in stealth

I want as many options as possible to enable / disable spells (literally, all of them). Most classes have SHIT for user config w/o the user manually going into the code itself and changing it! Druids got some love after I bitched for a while bc you guys had feral charge like 5 or 6 times in the cc and no option to properly disable it!
keep our default logic and most common options - then below that... I want a T/F for each spell. (keep most true by default). This will help a lot for users that need to farm, archbuddy, raid, etc and don't want to use fear, don't want to use this, but use this instead... etc

ie:
Use Spells:
Feral Charge (Cat) T/F
Feral Charge (Bear) T/F
Pull with FF T/F
Mangle T/F
Maul T/F
Swipe T/F
Swipe # >= <drop down list of #'s>

etc

Users not being able to *easily* configure Singular is crap. I would also like a 'use stealth T/F' on feral druids and rogues. disabling this was a huge pita, since stealth slowed down questing dramatically. stealth is great - if we have a great cc that plays a rogue like a player... but singular doesn't do that, it gets into combat... uses 1 stealth spell and then uses all pure combat spells and rarely cc's stuff

CC'ing - we need various options to CC adds, or aoe adds (ie: fan of knives for rogues if in group - if not... blind, gouge, etc) - even when not in a group/dungeon/raid. I know various things were used in dungeons, and some solo

I know a lot of this will take a while... but we need it. We need stuff that is easily configurable - make a version 3 or 4 or 5 ... but please do it. People will whine less if you give them more options.

Or what would also be cool is preset config's like Mordd used to have. You can change stuff on the fly or even load pre-configured stuff... it worked great for his pally cc


***Note***
Please do not think i'm just ranting and bitching... these are needed changes. Please implement them before MoP goes live
 
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When you guys re-write Singular... please add in most or all of this stuff:

...

Couldnt put it any better, Kick covers pretty much every single reason why i dont use singular and used FPSWARE for leveling and other cc's for raiding/PVP. However since he's developing privatly now singular needs a total rewrite to make up for this loss as singular has just never made the cut.
 
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Couldnt put it any better, Kick covers pretty much every single reason why i dont use singular and used FPSWARE for leveling and other cc's for raiding/PVP. However since he's developing privatly now singular needs a total rewrite to make up for this loss as singular has just never made the cut.
It's just a list... and thanks for that heart warming information I will add it to my heart warming list
 
Addition to Kick's comments for the stuck in combat annoyance, a lot of classes have a get-out-of-combat ability such as Feign Death, Vanish, or a Night Elf's Shadowmeld. Maybe another helper for dropaggro abilities?
 
It would be nice to have a pretty UI with Radial buttons to simply make your class play more like you. All the custom CC's have it.
 
For warrior lowbies, Strike no longer exists as an ability since 5.04, we get Heroic Strike instead.
 
Bug with Demo lock and buff spells

What Class are you?:WARLOCK
What Spec are you?: DEMONOLOGY
What 'context' is the bot in? (Instance, BG, Normal):NORMAL
What level are you?:85
What revision of Singular are you using?:2.5.6185.407 (REV 653)
Have you made any modifications to Singar?:NO then YES
Are you using a branched build, or the trunk build? (Only viable for developers):NO IDEA
What version of Honorbuddy are you using?: DEV BUILD 2.5.6158.407

Please provide an explanation of the bug. The more detail, the easier it will be to resolve.
CC starts as normal, summons felguard, but infinite loop upon casting fel armor (changed in patch from active spell to passive buff). cannot continue as there is no option in the interface to disable fel armor buff. bot does not continue from this point... gathering on a warlock cannot be done without modification to this CC.


** edit** opened the *common.cs in the lock folder, and removed the section of casting fel armor, restarted HB and took off running smoothly GB2 running smooth as baby's bottom and killing as intended,

will let run for a few hours and gather up some whiptail and get back later to report my findings.
Attach your log to your post!

So far so good, few hours of gb2 running strong, can't post a log just yet but will when i get home
 

Attachments

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When you guys re-write Singular... please add in most or all of this stuff:

Potions % - this doesn't work at all... Apoc made a plugin called DrinkPotions that is a smart one - it's in my svn

Rogues - we need a pickpocket function, but smarter


logic:
pickpocket yes
always stealth
pickpocket
don't kill unless agro'd
distraction - if we can't distract w/in 2 casts (ie: los issues in small rooms) ... then don't distract again
blacklist mobs - let us blacklist mobs for a duration (default 2 mins when pickpocket is enabled)

1) pickpocketing options - pickpocket everything w/in pulldistance radius
2) go to hotspot and then pickpocket from that hotspot
3) go to hotspot and then pickpocket w/in pulldistance radius
or even a pickpocket only cc is cool too w/ minor attacking stuff
more options: vanish on combat yes / no (if avail ofc)
There's a plugin called PickBuddy that kind of does something OK, but it acts retarded

imo the best thing is to go to set hotspot and pick from that hotspot / runto (profile based). make sure we have an adequate blacklist after pickpocketing

chars that can heal - heal instead of /afk waiting for hp
chars that can regain mana via a spell.. use that instead of /afk waiting for mana

STUCK IN COMBAT BULLSHIT... please please please fix this crap. Easily testable in the first few quests of any Tauren
Fpsware's cc's work great for this... if we're in combat - it kills shit around it, if no shit around - it goes about it's business instead of sitting there and afk'ing out like a retard

DK deathgrip - default off

pulling when in stealth... i don't know how melee are going to 'shoot' since shoot requires a ranged wpn, so we'll have to body pull some mobs that float above the ground. Please add in logic for mobs that are above the ground and are hostile (as neutral's won't attack you unless attacked). If mop gives shoot w/o a ranged wpn (ie: throw a rock or something instead) - then please add logic for that. I've had to disable a few quests bc the hb shipped cc (singular) as melee can't handle some very easy quests that require you to shoot a damn harpy that's 20 ft off of the ground and you run around like a retard in stealth

I want as many options as possible to enable / disable spells (literally, all of them). Most classes have SHIT for user config w/o the user manually going into the code itself and changing it! Druids got some love after I bitched for a while bc you guys had feral charge like 5 or 6 times in the cc and no option to properly disable it!
keep our default logic and most common options - then below that... I want a T/F for each spell. (keep most true by default). This will help a lot for users that need to farm, archbuddy, raid, etc and don't want to use fear, don't want to use this, but use this instead... etc

ie:
Use Spells:
Feral Charge (Cat) T/F
Feral Charge (Bear) T/F
Pull with FF T/F
Mangle T/F
Maul T/F
Swipe T/F
Swipe # >= <drop down list of #'s>

etc

Users not being able to *easily* configure Singular is crap. I would also like a 'use stealth T/F' on feral druids and rogues. disabling this was a huge pita, since stealth slowed down questing dramatically. stealth is great - if we have a great cc that plays a rogue like a player... but singular doesn't do that, it gets into combat... uses 1 stealth spell and then uses all pure combat spells and rarely cc's stuff

CC'ing - we need various options to CC adds, or aoe adds (ie: fan of knives for rogues if in group - if not... blind, gouge, etc) - even when not in a group/dungeon/raid. I know various things were used in dungeons, and some solo

I know a lot of this will take a while... but we need it. We need stuff that is easily configurable - make a version 3 or 4 or 5 ... but please do it. People will whine less if you give them more options.

Or what would also be cool is preset config's like Mordd used to have. You can change stuff on the fly or even load pre-configured stuff... it worked great for his pally cc


***Note***
Please do not think i'm just ranting and bitching... these are needed changes. Please implement them before MoP goes live

Couldnt put it any better, Kick covers pretty much every single reason why i dont use singular and used FPSWARE for leveling and other cc's for raiding/PVP. However since he's developing privatly now singular needs a total rewrite to make up for this loss as singular has just never made the cut.

Where can I take a look at this FPSWARE you 2 are talking about ?
 
Why all of a sudden has singular stopped working for dk's. All there is is a common section with 3 of my skills. The entire class is gone



Edit: It was!, Working fine yesterday until the first update of hb. Then it went down hill. please help.



I also see this, [Singular] Starting Singular v2.5.6157.406[Singular] Determining talent spec.
[Singular] TalentManager - looks like a DeathKnightBlood
[Singular] Current spec is Death Knight Blood
[Singular] Building method list
[Singular] Added 207 methods
[Singular] Matched CreateDeathKnightBloodNormalCombat to behavior Combat for Death Knight Death Knight Blood with priority 0
[Singular] Matched CreateDeathKnightNormalAndPvPPull to behavior Pull for Death Knight Death Knight Blood with priority 0
[Singular] Using default rest behavior.
[Singular] Matched CreateDeathKnightPreCombatBuffs to behavior PreCombatBuffs for Death Knight Death Knight Blood with priority 0
[Singular] Behaviors created!


There used to be like 412 methods the first time I saw. Now there is 207. It's a bit annoying to have the class a few hours then not have it anymore. Its like all 3 classes are wiped.
 
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Why all of a sudden has singular stopped working for dk's. All there is is a common section with 3 of my skills. The entire class is gone



Edit: It was!, Working fine yesterday until the first update of hb. Then it went down hill. please help.

Try CLU until it works.
 
Have not done extensive testing, but my 82 Guardian Druid annoyingly casts catform, moonfire, catform, moonfire until its out of mana...

I'd love to use CLU, but that just stands there and does nothing.

All is updated via SVN.

Otherwise, HB ran the profile flawlessly for over 1 hour, completed the circuit multiple times.

Edit: I'm using Gatherbuddy2, no additional plugins.
 
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Have not done extensive testing, but my 82 Guardian Druid annoyingly casts catform, moonfire, catform, moonfire until its out of mana...

I'd love to use CLU, but that just stands there and does nothing.

All is updated via SVN.

Otherwise, HB ran the profile flawlessly for over 1 hour, completed the circuit multiple times.

Edit: I'm using Gatherbuddy2, no additional plugins.

Having the same issue, hopefully gets a fix. :)
 
Latest build of Singular, gotten from Natforth:

Using 398 BM Hunter

SimulationCraft 504-12 BM HUnter = 34084 dps : All Buff's/Debuff's disabled, spec-ed out of Iron Hawk and into Spirit Bond to keep Simcraft from crashing

My dps on non heroic dummy (Heroic Dummy is now level 93) with no buffs = 41k initial burst, maintaining 33.2k
 
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