It took me some time and money to get my monk ready for this. Before I was on Champ Farm Act1
stats 1H Dagger (865 DPS) + Stormshield:
dex 2174
vit 784
AS 1.62
Crit chance 5
Crit dam 50
block chance 40
dodge chance: 42
all res 1074
max life 28k
life per hit 1046
life steal: 2,5%
dps 22k
skills
mantra evasion => hard target
mystic ally => Earth
breath of heaven => blazing wrath
Serenity => peacefull response
fist of thunder => thunderclap
sweeping wind => blade storm
MF unbuffed on Paragon 28: 178
passives
beacon of Ytar
one with everything
seize the initiative
Normally I am not dying on this setup, but some champ packs are pretty nasty (esp. lots of Arcane on small stairs/space)
Time for run: around 1:15 hour. Need more DPS then it should take less time.
Skills
Deadly reach ~ keen eye
Blinding Flash ~ Searing Light
Serenity ~ ascension
breath of heaven ~ blazing wrath
Sweeping Wind ~ cyclone (must have if you have high crit % imo)
Mantra of healing ~ time of need
Passive
Transcendence
Seize the intitatve
one with everything
duel wield monk - 0 deaths a hour (unless he gets unlucky with a random stuck)
89k dps
6% life steal
1100 all res
40k health
500 crit damage
40 crit chance
Monk - Game Guide - Diablo III
Dunno why so many use sword+board, dual wield monk is the way to go!
Do you even need LoH? When my monk crits the life steal gives way more than the life on hit.
duel wield monk - 0 deaths a hour (unless he gets unlucky with a random stuck)
89k dps
6% life steal
1100 all res
40k health
500 crit damage
40 crit chance
Monk - Game Guide - Diablo III
duel wield monk - 0 deaths a hour (unless he gets unlucky with a random stuck)
89k dps
6% life steal
1100 all res
40k health
500 crit damage
40 crit chance
Monk - Game Guide - Diablo III