thanks so much for your help.................................................................................................................................................................................................................................................................................................
I write computer software for a living, I've done multiple plugins for demon buddy. I am not stupid when it comes to this kind of stuff. I wouldn't be posting this if there was a problem on my end.
Jmac, I'm having looting issues too. Right now I'm running only 1 plugin: Rad's profile manager.
Check your logs for something that looks like this:
[14:49:31.782 D] System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Internals.Actors.DiaUnit.get_HitpointsCurrentPct()
at GilesCombatReplacer.GilesCombatReplacer.GilesCombatOverlord(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
After that point, looting has stopped (in my previous trials.) But those were with Rad's Profile Manager and GilesCombatReplacer. Now I'm just running Belphegor. High lvl loot rules, btw, but this isn't a loot rule problem because it functions up until that error happens. I will update pending this test run.