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[Plugin] Giles Stash & Loot Rule Replacer

I know that the lootrule for goldstack pickup is usually apart of the loot rules correct?

My bot is picking up ALL gold and I can't find any options anywhere to change that. I am using latest version with .xml replacer.
Along with your latest combat replacer.

Download the World Object Replacer plugin (the link is in Giles' signature) and change it there.
 
v1.9.7.3 uploaded:
-- Fixed some of the item pickup errors and timeouts (should especially help if you use my newest combat replacer plugin with the "backtracking path after combat" feature, to pickup loot on the way back).
-- Changed max-stat values on two-handers to account for the new (much higher) stats two-handers can go to.
-- Act 2 will now use the new vendor near the town portal for selling and repairing.

took you 1hr 56 mins, slacker :)

Thanks for the update, always appreciated. hate to think of the stuff that has been vendored today while I am at work though, arrrggghhh.

G
 
took you 1hr 56 mins, slacker :)
Thanks for the update, always appreciated. hate to think of the stuff that has been vendored today while I am at work though, arrrggghhh.
G

You won't have vendored anything that should have been kept - rather the opposite - stashed stuff that had over-old-max stats cos stash replacer was like "WTF THIS HAS AMAZING STR IT'S OVER THE MAX WTF!" and gave it a huge score, the update just makes it go "270 str on a 2-hander? Meh!". So don't worry too much! :D But be prepared to throw out some 2-handers in your stash that might be rubbish :P
 
What he said, 2 hours instead of your estimated 1.... Unacceptable :)

Btw, did you account for changes in stats for offhands? (They are a lot higher now)
 
You won't have vendored anything that should have been kept - rather the opposite - stashed stuff that had over-old-max stats cos stash replacer was like "WTF THIS HAS AMAZING STR IT'S OVER THE MAX WTF!" and gave it a huge score, the update just makes it go "270 str on a 2-hander? Meh!". So don't worry too much! :D But be prepared to throw out some 2-handers in your stash that might be rubbish :P

Gotcha, hope my bags had enough room :)

G
 
What he said, 2 hours instead of your estimated 1.... Unacceptable :)

Btw, did you account for changes in stats for offhands? (They are a lot higher now)

No... didn't spot they had changed, thought it was only 2-handers. Somebody PM me this info so I remember to do it when I wake up tomorrow, but for now, since the EU servers have gone down for 4 hours maintenance with minus 5 minutes warning (a twitter post on a random Blizzard CS account 5 mins after they went offline, thanks Blizzard for the warning!), I'm going to sleep :P
 
The new versions still has problems picking up loot if the monster leaves a bomb after dying. It tends to just ignore that area and leaves (even if the bomb has exploded).
 
Hey Giles!

First off, thank you for making my life so much easier by making this plugin. I just started using it today and was curious about If it will stash items in all three tabs of the stash? I was afk and when i got back to my comp I read this

19:29:13.094 N] ####################################################
[19:29:47.548 N] [GilesStashReplacer 1.9.7.1] No more space to pickup a 2-slot item, now running town-run routine.
[19:29:53.478 N] ========== Grid segmentation resetting!!! ============
[19:30:59.382 N] ========== Grid segmentation resetting!!! ============
[22:24:44.435 N] ========== Grid segmentation resetting!!! ============
[22:24:44.435 N] Inactivity timer tripped! Leaving game
[22:24:44.435 N] Leaving game
[22:24:44.445 N] Last run acquired 10061 gold.
[22:24:49.107 N] Stopping the bot.
[22:24:49.445 N] Bot Thread Ended. Was this requested?

If you notice from the time stamps my bot was down for a couple of hours while i was afk. this was probably due to how buggy the new db release is, but I was curious about "No more space to pickup a 2-slot item, now running town-run routine." The first tab of my stash was full but the other two and my on character inventory were pretty much empty. Should the loot plugin keep stashing until all stash space is full? Thanks for your help.
 
Hey Giles!

First off, thank you for making my life so much easier by making this plugin. I just started using it today and was curious about If it will stash items in all three tabs of the stash? I was afk and when i got back to my comp I read this

19:29:13.094 N] ####################################################
[19:29:47.548 N] [GilesStashReplacer 1.9.7.1] No more space to pickup a 2-slot item, now running town-run routine.
[19:29:53.478 N] ========== Grid segmentation resetting!!! ============
[19:30:59.382 N] ========== Grid segmentation resetting!!! ============
[22:24:44.435 N] ========== Grid segmentation resetting!!! ============
[22:24:44.435 N] Inactivity timer tripped! Leaving game
[22:24:44.435 N] Leaving game
[22:24:44.445 N] Last run acquired 10061 gold.
[22:24:49.107 N] Stopping the bot.
[22:24:49.445 N] Bot Thread Ended. Was this requested?

If you notice from the time stamps my bot was down for a couple of hours while i was afk. this was probably due to how buggy the new db release is, but I was curious about "No more space to pickup a 2-slot item, now running town-run routine." The first tab of my stash was full but the other two and my on character inventory were pretty much empty. Should the loot plugin keep stashing until all stash space is full? Thanks for your help.

yes it should, well at least thats whats happening on mine. If you want to protect certain page of the stash from being filled remember to set it in the settings tab of DB, it'll allow you to stop stashing in those selected pages
 
pick up every item. with db 220,1.9.7.3 gilesstashreplacer
 
Last edited:
pick up every item. with db 220,1.9.7.3 gilesstashreplacer

Means you have hit one of the common problems. Go back to post #1, and go through compatibility and common problems sections, and follow all the instructions and things to try.

If, and only if, you do all of that you still have problems - post again and confirm everything you've tried so far, confirm what world object handler and stash replacer config settings you have, what loot-rules you are using, whether or not you are using any reloggers, whether you have tried a fresh clean install in a new blank folder, whether you have tried moving your DB directory to root, what folder the stash replacer .cs file is in, whether or not you have tried loading DB after Diablo 3 has been logged in, and list all the plugins you are using :)
 
hi giles,
unfortunately i have similar problem with picking up white trash items, i think i did all the things listed but maybe i skipped something, i also searched few first and few last pages (im 95% sure the solution is somethere in this topic but 100+ pages is just to overwhelming :) )
so to specify whats the problem:
i run your addon on english client on win7x64 just fine, he picks up, evaluates, shashes etc - all its supposed to do
i also run your addon on russin client in win7x86 - now the problem is - it can evaluate everything properly when it has an item in bag but it cant filter loot for some reason - picks up everything as it goes (it can be solved by putting and modyfying loot rules in russian, so db handles picking up but your addon config is just so much more handy), if u can point me to the solution, id be grateful :)
 
The new versions still has problems picking up loot if the monster leaves a bomb after dying. It tends to just ignore that area and leaves (even if the bomb has exploded).

+2, i have been watching my Barbie farming act 2, and most of the time when it tries to dodge molten after the elite is dead, it will ignore the loots dropped and continues going to next waypoint.
 
crash error

[16:28:16.374 D] [GilesStashReplacer 1.9.7.3] GSError: Minor/temporary glitch in the matrix, was a random null exception reading an item on the ground [GetFirstLootObject-1]
[16:28:16.390 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[16:29:48.867 N] Stopping the bot.
[16:29:48.867 D] CurrentBot.Stop()
[16:29:48.867 D] Navigator.Clear()
[16:29:48.867 D] Navigator.Clear
[16:29:48.867 D] TreeHooks.Instance.ClearAll()
[16:29:48.867 D] OnStop event
[16:29:48.867 D] OnStop Event Invoking
[16:29:48.867 D] Forcing closed all current windows.
[16:29:48.882 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses)
at Zeta.ZetaDia.get_CurrentWorldId()
at Zeta.ZetaDia.get_IsInGame()
at Zeta.CommonBot.BotMain.()
[16:29:48.882 N] Bot Thread Ended. Was this requested?
 
Giles, I'm noticing with the new bot (217, 220) that it's missing a lot of drops even when I manually guide the bot back to the drop, it doesn't pick it up and runs off anyways. I have turned autotracking off in the combat replacer but it didn't help. I have to manually pick it up (61-63s). Is there any dump/log would help you diagnose?
 
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