What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Game Mode???

Nebuchad

New Member
Joined
Jul 3, 2012
Messages
33
Reaction score
0
Hey i want to ask if there will any day an implemention of the "new" game mode?

Everytime i got an attack mode my tank drives there where in normal mode is the enemy base ant stay there moving around a bit while the real combat it on the total other side of the map so it takes not long that people start accusing me using a bot and report me!

Another big Prob with that is that so its often the case that i am the last tank so that 14 other are watching me?

i hoped that the gamemode change would be implemented in TL after that update but nothing happens

Can somebody tell me if it ever will be?

Sry 4 that but i am not so interesed in getting banned a ~200? Acc -.-
 
Last edited:
Hey i want to ask if there will any day an implemention of the "new" game mode?

Everytime i got an attack mode my tank drives there where in normal mode is the enemy base ant stay there moving around a bit while the real combat it on the total other side of the map so it takes not long that people start accusing me using a bot and report me!

Another big Prob with that is that so its often the case that i am the last tank so that 14 other are watching me?

i hoped that the gamemode change would be implemented in TL after that update but nothing happens

Can somebody tell me if it ever will be?

Sry 4 that but i am not so interesed in getting banned a ~200€ Acc -.-

It's in the pipeline yes.
 
Wondering if this will fix the issues on Assault Maps. For example right now on Malinovoka in an Assault game. He just runs back and forth at the 3 spawn points. This after the latest update still. So teammates are screaming I'm a bot.

Can you comment if this will be fixed?
 
It won't ever get fixed. They've already made their money and stopped caring about the bot. This is an extremely simple fix that would take under 10 combined work hours, and it's gone on months without a fix. They clearly don't plan on updating this bot.
 
It won't ever get fixed. They've already made their money and stopped caring about the bot. They clearly don't plan on updating this bot.

i dont remember you being on our dev team so the info you are sharing here is your personal opinion


This is an extremely simple fix that would take under 10 combined work hours, and it's gone on months without a fix.

if you think you can do it faster,show us your way or you can even do it for us
 
Tony.


Seems everytime I'm on defense in the Prokhorovka map in Assaut game mode, the tank try's to drive off the cliff. Has happened every time on that map.
 
Tony.


Seems everytime I'm on defense in the Prokhorovka map in Assaut game mode, the tank try's to drive off the cliff. Has happened every time on that map.

That's because there's no way to reliably tell the game mode as of writing. Normal Prokhorovka or Assault Prokhorovka, it's all treated the same..
 
cant you make the waypoint go to the two spawns so the bot allways dies on those maps?
 
to devs , simple tip (well simple teoretical tip :D ) , in HB bg mode your guy will go to biggest fight, biggest friendly group , closest fight, closest friendly group, flags etc... as i teste TL i come to conclusion that is missing those subroutines.
As about the tank getting in some maps because he think there is a road where actually is a cliff... that is TL job to follow terrain ... somehow to keep moving at 5 yards from any obstacle.
 
Is there any date when the game mode support could be ready? What does you stop from supporting it? You said the game engine does not support this. Do you really use directly the game engine to code the bot??
 
Is there any date when the game mode support could be ready? What does you stop from supporting it? You said the game engine does not support this. Do you really use directly the game engine to code the bot??

The problem is the bot have no way of detecting which game mode is being used.
 
He has to be able to read the tank location (x,y). Therefore it should at least be possible to differ some game mode depending on the starting position.
 
Is there any date when the game mode support could be ready? What does you stop from supporting it? You said the game engine does not support this. Do you really use directly the game engine to code the bot??

Of course, how else would we do it?

He has to be able to read the tank location (x,y). Therefore it should at least be possible to differ some game mode depending on the starting position.
The problem is the bot have no way of detecting which game mode is being used.

We are able to read the coordinates, but that doesn't matter. The map names are the same, which means the navigator is going to load up the regular waypoints for the map regardless.
 
Of course, how else would we do it?




We are able to read the coordinates, but that doesn't matter. The map names are the same, which means the navigator is going to load up the regular waypoints for the map regardless.


are there anyway for the bot to recognize were it starts, if so, if i starts on "X" it wont go on "Y" waypoints cuz that are for standard battle and only use "Z" waypoints cuz they are for assault, if u understand what I mean :P
 
Of course, how else would we do it?




We are able to read the coordinates, but that doesn't matter. The map names are the same, which means the navigator is going to load up the regular waypoints for the map regardless.

So you are not able to load the navigation after the game started? So I would suggest to make the navigation table dynamic, changeable at any time.
 
We are able to read the coordinates, but that doesn't matter. The map names are the same, which means the navigator is going to load up the regular waypoints for the map regardless.

When I read this, I think you only have to make the navigator load up the waypoints depending on the starting position AND the map name, not only the map name, right?
 
Back
Top