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Help! Why is my generic combat routine window BLANK??

roflcopter

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Help! Why doesn't my bot attack?? He runs up to mobs and stands there.

As the title says, when i try to set up my combat routines, I have 3 options.

wizcal crit mass wizard - this profile isn't very good because it doesn't have explosive blast.
Blegphor - this seems OK, but there is very little cutomizability. For example, where do I choose which skills go in which slot?
BUT even the GENERIC profile doesn't work. I load it up and the only thing it says is monster attack distance. THERE ARE NO SKILLS LISTED. WHAT GIVES??

Update- figured this one out, apparently, you need to

a) be logged INTO a game to the point where you can cast spells.
b) click the bot start button. you can't see your skills under the generic profile unless you start the bot...


Now my problem is this: the bot wont attack anything. Attack radius is set to 40, all skills set to "when not on cooldown". Bot won't attack a single mob. He just runs up to them and stands still..
 
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Ok so after reading through a bunch of posts, apparently the settings button is all buggy. So i eventually got the settings to pop up.

But that didnt really help because the bot just refuses to attack anything. loot and attack radius are = 40. All skills set to when not on cooldown. Bot wont attack anything. I have Gilles...

any help?
 
Ok so after reading through a bunch of posts, apparently the settings button is all buggy. So i eventually got the settings to pop up.
But that didnt really help because the bot just refuses to attack anything. loot and attack radius are = 40. All skills set to when not on cooldown. Bot wont attack anything. I have Gilles...
any help?

You have me what? :P

What profile/routine are you using?

Can you list what plugins (list them all!) that you are using?
 
I have all your Gilles :D

Stash & Loot Rule Replacer v1.9.7.1
World Object Handler v1.6
Monster Priority Changer v1.5.5.1

and

Profile restarter.

I am attempting to run the Act 2 Champion Farming Profile. I don't believe the profile is the problem, since the bot will TP to the correct area. Its just that once it is in the area, it doesnt cast anything. No primary attacks, no secondary skills, nothing.
 
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the Settings button is not bugged at all

you have to be in game (farming area)
 
Tony, as I had mentioned I got the settings button to work, but the main problem is that the bot just runs up to the mobs and stands there taking hits till he dies.
 
Tony, as I had mentioned I got the settings button to work, but the main problem is that the bot just runs up to the mobs and stands there taking hits till he dies.

Try disabling monster priority changer (after double-checking you haven't set the kill radius too low) - or set the kill radius higher in monster prio... and if you have a barbarian or a monk you could try using my new combat replacer plugin instead (link in sig, still early version but it works pretty well) - just remember if you do use the new combat replacer plugin, DISABLE monster prio changer FIRST (it isn't compatible).
 
Im a Wiz, so I Cant use the super duper combat replacer.

I double checked the kill radius. SEt to 40.

Disabled Monster Priority Changer

The bot still runs up to mobs, stands there and dies. Here is a diagnostic dump:

[09:56:05.923 N] Player died, Resetting caches.
[09:56:05.927 N] Player died, Resetting caches.
[09:56:05.928 N] Player died, Resetting caches.
[09:56:05.932 N] Clicked revive button
[09:56:07.444 N] Stopping the bot.
[09:56:07.459 N] Bot Thread Ended. Was this requested?
[09:57:48.697 D] Start/Stop Button Clicked!
[09:57:48.728 D] Forcing profile reload.
[09:57:49.033 N] Loaded profile [A2 - Inferno] Champion-Hunting w/ Death Support: Desolate Sands
[09:57:49.033 D] Starting bot Order Bot
[09:57:49.033 D] Added new hook [OutOfGame] b75e26f5-faa9-4ede-babb-c7165f503f7e
[09:57:49.033 D] Added new hook [Death] b106a425-a88f-43a3-8e94-3a3727df4b44
[09:57:49.033 D] Added new hook [RoutineBuffs] 3e264d23-1a23-478e-96bc-d327ca029c98
[09:57:49.034 D] Added new hook [RoutineCombat] 64829575-1f92-4d94-9377-4dc3e99c5af3
[09:57:49.034 D] Added new hook [Combat] a4607501-7656-4ccd-9e1e-2054bd5ac210
[09:57:49.034 D] Added new hook [IdentifyItems] 6df21119-70bb-4d12-a4bb-d241eb5778fe
[09:57:49.034 D] Added new hook [StashItems] 0c6e9817-da6d-4b53-847f-0c79b062476f
[09:57:49.034 D] Added new hook [SellAndRepair] 9cdecf7b-a46a-4638-a04e-c1fa53234946
[09:57:49.034 D] Added new hook [SalvageItems] c282cacd-1ce2-46bf-9eb4-4744f5e46d0e
[09:57:49.034 D] Added new hook [VendorRun] bb9a06b7-510f-40ff-92cd-c1aab7bc16dc
[09:57:49.034 D] Added new hook [Loot] 55b43273-86f5-4713-af25-b9187efc492e
[09:57:49.034 D] Replaced hook [BotBehavior] 0a0cde8d-65e7-4576-8dbd-2d0ca66ddf1d
[09:57:49.034 N] [GilesStashReplacer 1.9.7] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[09:57:49.034 D] Spooling up bot thread.
[09:57:49.034 D] Bot thread started.
[09:57:49.099 D] Replaced hook [ProfileOrderBehavior_Hook] a2afb18c-a7d8-4b3d-93ef-3160c7b77fd0
[09:57:49.100 N] Player died
[09:57:49.100 N] Player died, Resetting caches.
[09:57:49.100 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
* *at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
* *at Zeta.CommonBot.ProfileOrderManager.()
* *at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
* *--- End of inner exception stack trace ---
* *at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
* *at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
* *at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
* *at System.Delegate.DynamicInvokeImpl(Object[] args)
* *at (Object , Object[] )
* *at Zeta.CommonBot.GameEvents.(Delegate d, Object[] args) --> System.NullReferenceException: Object reference not set to an instance of an object.
* *at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
* *at Zeta.CommonBot.ProfileOrderManager.()
* *at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
[09:57:49.100 N] Player died, Resetting caches.
[09:57:49.100 N] Player died, Resetting caches.
[09:57:49.101 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
at Zeta.CommonBot.ProfileOrderManager.()
at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.GameEvents.(Delegate d, Object[] args) --> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
at Zeta.CommonBot.ProfileOrderManager.()
at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
[09:57:49.101 N] Player died, Resetting caches.
[09:57:49.101 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
at Zeta.CommonBot.ProfileOrderManager.()
at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.GameEvents.(Delegate d, Object[] args) --> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
at Zeta.CommonBot.ProfileOrderManager.()
at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
[09:57:49.101 N] Player died, Resetting caches.
[09:57:49.101 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
at Zeta.CommonBot.ProfileOrderManager.()
at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.GameEvents.(Delegate d, Object[] args) --> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(ProfileBehavior b)
at Zeta.CommonBot.ProfileOrderManager.()
at Zeta.CommonBot.ProfileOrderManager.(Object sender, EventArgs e)
[09:57:49.102 N] Clicked revive button
[09:57:52.593 N] Loaded profile [A2 - Inferno] Champion-Hunting w/ Death Support: Desolate Sands
[09:57:52.593 N] [Profile Restarter]-> 2 profile resets, until the game is reloaded.
[09:57:52.595 D] Navigator.Clear
[09:57:52.659 D] Replaced hook [ProfileOrderBehavior_Hook] 4ab1ecf8-b1b1-46c0-ba47-f6a73a68b85b
[09:57:52.666 V] Using power Wizard_EnergyArmor clickPos:<1715.382, 4042.917, 53.33457> worldDynamicId:1999568897 targetACDGuid:2021982403
[09:57:56.289 D] [WorldObjectHandler] Blacklisting a world object [PlayerHeadstone-363] because it was an unknown object type.
[09:57:56.289 V] Blacklisting 78B0001D for 00:10:00
[09:58:00.891 D] Start/Stop Button Clicked!
 
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Also, I should point out that the bot does not seem to have any trouble either navigating via waypoints or looting the items that I drop on the ground. The problem is just attacking/casting spells.

is this the problem??
[09:57:49.101 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.

what does it mean,.
 
All I can tell is that "something" is seriously screwed up, but I'm pretty sure you already knew that :P

Tried with a completely clean fresh install of DemonBuddy into a new, empty folder (not over-writing the old one)?

Running as administrator? Got the necessary .net files all installed and updated?

Just total guesses clutching at straws here ^^
 
Ok figured it out!

Prismatic armor was set to use when not on cooldown, and apparently that completedly locked out the use of all other skills.

Thanks for eveyone's help.
 
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