For example: profile tags for exlporing dungeons AND mainly for exploring static areas
Hey kick I tried using the explore dungeon tag on tower of the damned level 1 and level 2 also on rakkis crossing. It seems to bugout naving in certain corners it also tries to attack mobs as melee that it cannot reach for example from a higher/lower ledge where the path to the mob is a walk around. It tries to run directly to said mob in a straight line. I also tried your exact code in act3 from those zones and it is still performing the same behaviour.I already did - in the random profiles and you! thread
please use the search function next time
<ExploreArea questId="" stepId="" boxTolerance="0.45" boxSize="15" until="ExitFound" exitNameHash="" />
<ExploreArea questId="" stepId="" until="ObjectFound" actorId="" boxTolerance="0.45" boxSize="15" />
<ExploreArea boxTolerance="0.45" boxSize="15" until="FullyExplored" leaveWhenExplored="False" />
Hey kick I tried using the explore dungeon tag on tower of the damned level 1 and level 2 also on rakkis crossing. It seems to bugout naving in certain corners it also tries to attack mobs as melee that it cannot reach for example from a higher/lower ledge where the path to the mob is a walk around. It tries to run directly to said mob in a straight line. I also tried your exact code in act3 from those zones and it is still performing the same behaviour.
Currently the explore functionality is not usable, but hopefully it will be in the next few patches.
</If>
<If condition="IsActiveQuestStep(2) and ZetaDia.CurrentWorldId == 71150"> <!-- Outside -->
<MoveTo questId="72801" stepId="2" name="1st Random Dungeon" pathPrecision="10" x="2234.751" y="1800.836" z="6.155691" />
<UseObject questId="72801" x="2234.751" y="1800.836" z="6.155691" actorId="176007" isPortal="True" destinationWorldId="154587" /> />
<WaitTimer questId="72801" stepId="2" waitTime="5000" />
where do i need to add this inuntil="ExitFound"
they changed it this week from until exit found true
:|
</If>
<If condition="IsActiveQuestStep(2) and ZetaDia.CurrentWorldId == 71150"> <!-- Outside -->
<MoveTo questId="72801" stepId="2" name="1st Random Dungeon" pathPrecision="10" x="2234.751" y="1800.836" z="6.155691" />
<UseObject questId="72801" x="2234.751" y="1800.836" z="6.155691" actorId="176007" isPortal="True" destinationWorldId="154587" /> />
<WaitTimer questId="72801" stepId="2" waitTime="5000" />