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Belphegor Test Release

How can I adjust the distance at which my Demon Hunter attacks? I tried playing around with the kill radius setting but he still does not maintain enough distance from monsters. He is playing more like melee style and is dying more than he should be.
 
How can I adjust the distance at which my Demon Hunter attacks? I tried playing around with the kill radius setting but he still does not maintain enough distance from monsters and is dying more than need be.
Kiteing is next on my todo list, so stay tuned for updates.
 
Cool. Great job BTW. Most people don't appreciate how much time people put into these things.
 
Any chance you can add a configurable delay for buffs? Such that they don't come back up instantly after going down? Possibly an option to have them wait till the next time combat starts and only spam it while in combat?
 
Seems like overpower cast range is wrong.. It seems to be using it at 12y insted of 9y
 
Seems like overpower cast range is wrong.. It seems to be using it at 12y insted of 9y

Thats to account for the mobs hitbox & your attack range.
 
Well I see my toon constantly missing overpower and revenge because it tries to use it at 12y isnted of 9y
 
Hey Nuok/Super, while WotB is active, could the bot not avoid frozen since it does not freeze the toon? Hate to spend my WotB time running from things I don't need to...
 
Hey Nuok, could u remake the tempest rush use for monks? Its such an good add for fast farming champions...

Atm he tends to only move when he has enough spirit for using it, would be nice if instead he used a spirit check allowing us to keep spirit for battle engage and also when not enough spirit walks normal... perhaps a compare with "cur x.y" and "tar x.y" to even tune it better(making he doesn't use it when mobs near or small walk range distance)...

ty :)
 
Hey Nuok, could u remake the tempest rush use for monks? Its such an good add for fast farming champions...

Atm he tends to only move when he has enough spirit for using it, would be nice if instead he used a spirit check allowing us to keep spirit for battle engage and also when not enough spirit walks normal... perhaps a compare with "cur x.y" and "tar x.y" to even tune it better(making he doesn't use it when mobs near or small walk range distance)...

ty :)

Gonna check it, last time I checked it was working but that was some DB releases ago.
 
Hey Nuok/Super, while WotB is active, could the bot not avoid frozen since it does not freeze the toon? Hate to spend my WotB time running from things I don't need to...

Disableing avoidance of frozen only will introduce class specific logic to the avoidance behavior, that's something I don't want to so, but disableing avoidance at all when WotB is up would not be a problem for me.
 
Disableing avoidance of frozen only will introduce class specific logic to the avoidance behavior, that's something I don't want to so, but disableing avoidance at all when WotB is up would not be a problem for me.
Think I'd be okay with that. They're pretty much in 'i win' mode with WotB up, so I'd rather the bot stay and fight than move away.
 
Version 215 now comes with Demonbuddy 1.0.880.204.
 
From the release notes of .204:

Added settings for maximum range to every class, is used for avoidance and pulling.

I imagine that is what you are looking for.
 
naw naw i just deleted my post.. i was lookin for attacking range .. but i just look at the new settings .. and yes finally !! this will somewhat create kiting .. maybe combined with avoidance range.. i think lol
 
naw naw i just deleted my post.. i was lookin for attacking range .. but i just look at the new settings .. and yes finally !! this will somewhat create kiting .. maybe combined with avoidance range.. i think lol
That setting won't do any kiteing, when the mobs have time to get close they will still hit you as the char will stand still while fighting for now.
 
posted this in the sticky also.. just want people to see this. thanks

Is there a way to trigger the bot to just hold down to left click once it starts attacking a monster? i think most bot is having the problem of attacking and pausing then attacking again. If there's a plugin or combat routine where it will just hold down the button on attack it will be great. This way there would be no pause and it will just kill the monster it is facing.

Thanks
 
My DH seems a little smarter today. Keeping his distance a bit more, still thinks he is a barb up close though :p
 
The destructible doors in the Keep Depths aren't being broken anymore. Also, it still breaks the doors in other areas.

Im not sure if the over riding of the character settings was a hard coded event in the bot itself or if it was Belphegor, but I figured I'd start here.
 
I think this is a better method of casting sweeping wind in the monk routine.
Code:
  new SelfCast(SNOPower.Monk_SweepingWind, 
	   require => !ZetaDia.Me.HasBuff(SNOPower.Monk_SweepingWind)
                          && Unit.IsEliteInRange(16f)
                          || Clusters.GetClusterCount(ZetaDia.Me, CombatTargeting.Instance.LastObjects, ClusterType.Radius, 12f) >= 3),

The current way spends a lot of spirit in not so useful scenarios.
 
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