byobodybag
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- Jul 11, 2012
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QFT.v1.5.5 uploaded:
-- Fixed slowdowns a number of users had with the new caching system with a new "sticky-target" system when providing cached data.
-- Now even faster than before (including for the above mentioned users!).
-- No longer tries to target poison trees, withermoths etc. that have not yet sprung from the ground (and so are not yet attackable).
-- More monsters added to blacklist and priority lists, to make combat a bit smoother throughout all acts.
-- Changed target weighting & selection system, to make it easier to really customize/tweak things in future (and help speed it up a little).
Ran this for a couple of hours during testphase and it definitely has improved the combat. Now, if I can only get this stupid bot to move when it hits the center of the arcane sentry that'd be great. Kinda noticed that's where most deaths are coming from.
The belphegor avoidance system doesn't seem to be optimized? Oh well... great job here Giles! You should be a part of the Buddy team!
