What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Release] Randomised Dungeons and Built in Scheduler

Status
Not open for further replies.
I find the bot (while doing the explore stuff) gets stuck behind fences (trying to path right through them like they dont exist.) examples in butcher profile from kick when freeing the prisoners remains. it basically can't finish cause it's always pathing into walls and such. heres a log with a lot of random stuff mixed in.

I have been seeing the same thing. The pathing is just not working well.
 
That area where you free the skeletons isn't supported by db yet, it can't nav there atm.
 
i cant download the 199 version because tell me its dangerous when finish the download...
=S never happend that before.
 
i cant download the 199 version because tell me its dangerous when finish the download...
=S never happend that before.

Botting is dangerous.
It's probablly your anti virus or something
 
What the fuck hahahaha...
 

Attachments

  • Untitled.webp
    Untitled.webp
    6.4 KB · Views: 231
Im have a problem with:
1. Bot always run inside the fire and stay until death in halls of agony.
fire1.webp fire2.webp
2. Also, it often just run to the beginning of level and sit here doing nothing.
stuck.webp
3. Sometimes it just insta-leave the game before porting to halls of agony after finishing static part of A1 champ profire. Inactivity time is set for 5 min.
[13:14:58.305 N] ========== Grid segmentation resetting!!! ============
[13:15:08.211 N] Shrine_Global_Fortune-35323 is a shrine with id 1245227.
[13:15:08.211 N] Using shrine Shrine_Global_Fortune-35323 1245227
[13:15:08.804 N] Blacklisted True
[13:16:13.793 N] Interacting with object g_Portal_Square_Orange-37208
[13:16:14.183 N] ========== Grid segmentation resetting!!! ============
[13:18:04.943 N] Using Waypoint Waypoint_Town-38283 Number:1
[13:18:47.547 N] Interacting with object g_Portal_Square_Blue-38870
[13:18:48.436 N] ========== Grid segmentation resetting!!! ============
[13:19:02.414 N] Interacting with object g_Portal_Rectangle_Blue-38904
[13:19:02.898 N] ========== Grid segmentation resetting!!! ============
[13:21:35.578 N] Inactivity timer tripped! Leaving game
[13:21:35.578 N] Leaving game
[13:21:35.593 N] Last run acquired 473 gold.
[13:21:40.601 N] Waiting 16.1 seconds before next game...

Plugins: Giles monster priority changer 1.4.4, Giles Stash replacer 1.8.5, Giles world object handler 1.4.1
 
Yeah i also notice my attack speed has slow down a lot from before and without my attack speed i cant leech the life i need 2 live =(
 
Im have a problem with:
1. Bot always run inside the fire and stay until death in halls of agony.
View attachment 50012View attachment 50013
2. Also, it often just run to the beginning of level and sit here doing nothing.
View attachment 50014
3. Sometimes it just insta-leave the game before porting to halls of agony after finishing static part of A1 champ profire. Inactivity time is set for 5 min.


Plugins: Giles monster priority changer 1.4.4, Giles Stash replacer 1.8.5, Giles world object handler 1.4.1

Ive noticed this as well. After a death, it runs into a corner unable to generate a path back to its corpse.... until you press stop and start again. that fixes it. =\
 
Ive noticed this as well. After a death, it runs into a corner unable to generate a path back to its corpse.... until you press stop and start again. that fixes it. =\

Nah because start and stop will crash the bot. It needs to be fixed in next patch. im thinking of going back to 185
 
id like to report that these 2 sno's are returning a valid moster type, which results in belphegr trying to attack them.
They are these fires that pops randomly from the ground in act 3 The Breached Keep areas.
a3dun_keep_firewall1 = 0x30d3d,
a3dun_keep_firewall2 = 0x30d3e,
Makes me wonder if other snos, like a1dun_leor_firewall1 will get us simmiliar false results.
Would be nice if you blacklisted these, thanks.
 
The reason Random Dungeon Exploration randomly fails.
Code:
[06:56:24.782 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Zeta.Internals.Minimap.get_Markers()
   at Zeta.Internals.Minimap.get_CurrentWorldMarkers()
   at Zeta.CommonBot.Profile.Common.ExploreAreaTag.()
   at Zeta.CommonBot.Profile.Common.ExploreAreaTag.()
   at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
Code:
[23:56:35.134 D] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Zeta.Internals.Minimap.get_Markers()
   at Zeta.Internals.Minimap.get_CurrentWorldMarkers()
   at Demonbuddy.MainWindow.btnDumpMapMarkers_Click(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
 
still no random dungeon profiles?

there's a few... butcher / whimsyshire... i'd keep an eye on kicks thread in profiles area if you want the latest thats where people seem to be posting stuff.

the problem is it's really in too bad a shape to really be useful right now... until some of the navigation issues are worked out
 
Status
Not open for further replies.
Back
Top