What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Release] Randomised Dungeons and Built in Scheduler

Status
Not open for further replies.
This is happening while using default item loot rules.

The DefaultItemRules have not been changed to reflect the new way to represent Quality.

You need to change the code to the following form:

stat="Quality" value="Rare4"
 
Last edited:
The DefaultItemRules have not been changed to reflect the new way to represent Quality.

Sorry guys, english is not my mother tongue, so i didn?t catch all you wrote, but............

after my char was picking up nothing, not even gold, with the old rules (Stat and Quality),
it is know picking up all things, even normal items (Quality and value), and I have no clue why !?

Here is a copy of my NEW RULE.xml (QualityRule instead of Statrule and Value instead of Quality)
Can you tell me whats wrong, thx in advance

Narzil


<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">

<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Pick up all magic+ items -->
<ItemRule>
<QualityRules>
<Rule value="Magic1" />
</QualityRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 10 -->
<ItemRule itemName="Gold">
<QualityRules>
<Rule stacks="10" />
</QualityRules>
</ItemRule>

</Category>

<Category ruleType="Keep">

<!-- Keep rares and legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Rare and better items!">
<QualityRules>
<Rule value="Rare6" />
</QualityRules>
</ItemRule>

</Category>

<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<QualityRules>
<Rule value="Magic1" />
</QualityRules>
</ItemRule>
</Category>

</Categories>
</ItemRules>
 
Last edited:
You need new loot rules if you are having loot problems; read the patch notes

Thx, I made a fresh install & would expect that the default rules downloaded with the release are working....
 
The DefaultItemRules have not been changed to reflect the new way to represent Quality.

You need to change the code to the following form:

stat="Quality" value="Rare4"


Thanks for that line, chucky egg.
I read that allready, but don?t know exactly what to change now.
I changed it like you can see above, and here now my original that worked perfect !

Please help !


Original :

<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 10 -->
<ItemRule itemName="Gold">
<StatRules>
<Rule stacks="10" />
</StatRules>
</ItemRule>

</Category>

<Category ruleType="Keep">

<!-- Keep rares and legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Rare and better items!">
<StatRules>
<Rule quality="Rare6" />
</StatRules>
</ItemRule>

</Category>

<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>

</Categories>
</ItemRules>
 
Try this:

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
	<Category ruleType="PickUp">

		<!-- Pick up all magic+ items -->
		<ItemRule>
			<StatRules>
				<Rule stat="quality" value="Magic1" />
			</StatRules>
		</ItemRule>

		<!-- Pick up gold, at least in stacks of 10 -->
		<ItemRule itemName="Gold">
			<StatRules>
				<Rule stacks="10" />
			</StatRules>
		</ItemRule>

	</Category>

	<Category ruleType="Keep">

		<!-- Keep rares and legendaries, regardless of stats. -->
		<ItemRule ruleType="Keep" description="Rare and better items!">
			<StatRules>
				<Rule stat="quality" value="Rare6" />
			</StatRules>
		</ItemRule>

	</Category>

	<Category ruleType="Sell">
		<ItemRule description="Sell Everything">
			<StatRules>
				<Rule stat="quality" value="Magic1" />
			</StatRules>
		</ItemRule>
	</Category>

</Categories>
</ItemRules>

That indentation was not that extreme. No idea why it has done that, lol
 
Last edited:
Sick work guys! does it come with any default profiles we can try out or we waiting for someone to develop em?

What he said...I don't see any new profiles or anything, how do you get it to go run random stuff at the moment?
 
cheers dude, will have to baby sit it now, but thats got me picking loot up again, ty.

Pleasure, matey. I hadn't even tried out the new DB yet, so thanks for providing some motivation to get on with it :)

All working nicely :)

Next, figure out how to create my own random dungeon profiles :)
 
It's under settings. You have to turn it on. It seemed to be off by default.

Under the settings tab? I can't find it or the scheduler. Also, when I click settings under profile it does nothing. And when I load the map it doesn't work..

edit: ok I found the scheduler, but I still can't find the Arcane/Desc. settings.
 
Last edited:
Pleasure, matey. I hadn't even tried out the new DB yet, so thanks for providing some motivation to get on with it :)

All working nicely :)

Next, figure out how to create my own random dungeon profiles :)

Dear ChuckyEgg !

First of all thanks for the help, and after two leveling runs (Queen in hell) it seems that it takes the right items again.
BUT NO GOLD anymore !!

Help again, please, thx
Narzil
 
What he said...I don't see any new profiles or anything, how do you get it to go run random stuff at the moment?

This is the problem with a release people "wait on" and why I wish they didnt even tell no one except devs. The profiles arent here yet, this release allows the community to take advantage of writing profiles capable of doing random dungeons but does not it self do them. You will have to wait for people to be able to write them. It takes time, I am sure when profiles are out you will either A. find them in the profiles section or B. see alot of posts referencing running these profiles. This is a community driven bot and for it to be as effective in its earlier stages it takes time for stuff to get developed. Kick I know is hard at work though taking requests and trying to pick where he is starting on actually making these profiles. I believe in the general tab there is a sticky for his thread on "Random dungeons and YOU". My advice is keep your eyes open there, best bet to find some that will get written, and then people will modify and adjust to there is a fine tuned random dungeon killing machine out.
 
I changed my GOLD PICKUP line in the .xml like that :

<ItemRule itemName="Gold">
<StatRules>
<Rule stat="quality" stacks="10" />
</StatRules>
</ItemRule>

Made two runs and it seems to work perfectly again, too. :D
 
And there is another problem - sorry.

I ran three to four different profiles over the last 2 weeks.
All profiles are with DESTROYING all the OBJECTS around, and OPENING CHESTS.

With the new Deamonbuddy version all my profiles dont destroy or open things any more.

Any ideas, why !?
 
I changed my GOLD PICKUP line in the .xml like that :

<ItemRule itemName="Gold">
<StatRules>
<Rule stat="quality" stacks="10" />
</StatRules>
</ItemRule>

Made two runs and it seems to work perfectly again, too. :D

That's an odd one. Nicely figured out but, strange why stat="Quality" would make any difference.

My code for gold is:

<!-- Pick up gold, at least in stacks of 1 -->
<ItemRule itemName="Gold" stack="1" />
 
And there is another problem - sorry.

I ran three to four different profiles over the last 2 weeks.
All profiles are with DESTROYING all the OBJECTS around, and OPENING CHESTS.

With the new Deamonbuddy version all my profiles dont destroy or open things any more.

Any ideas, why !?

I just noticed that too. Might be a setting somewhere. I'll have a play
 
I just noticed that too. Might be a setting somewhere. I'll have a play

I am playing a Monk and allways used a setting called

BELPHAGOR All in One

For sure there will be a better one out there, but I have no clue where and how to install it, so I use this.
And maybe thats the problem and it does not work correctly with the new DB version.

But it would be nice you could find the problem, thx again,

Narzil
 
And there is another problem - sorry.

I ran three to four different profiles over the last 2 weeks.
All profiles are with DESTROYING all the OBJECTS around, and OPENING CHESTS.

With the new Deamonbuddy version all my profiles dont destroy or open things any more.

Any ideas, why !?

Brilliant, sick of getting stuck and slowing down opening crap.
 
I am playing a Monk and allways used a setting called

BELPHAGOR All in One

For sure there will be a better one out there, but I have no clue where and how to install it, so I use this.
And maybe thats the problem and it does not work correctly with the new DB version.

But it would be nice you could find the problem, thx again,

Narzil

I think it's related to the profile, re quote from the notes for the latest version of DB:

Added settings for DestroyEnvironment (barrels, etc), OpenLootContainers (corpses), and OpenChests (These are currently only available in the XML files. There is no UI functionality for these yet!)

I've got my own profiles, so will have a play with these new commands.
 
Status
Not open for further replies.
Back
Top