Is there a way to make this sell non stashed items instead of salvaging? Seems to make more sense after essence price dropped so low.
For those waiting for an update, might be another day or so. But new upcoming version now has custom vendor/sell code, quick option to sell junk instead of salvage (with junklogs working for selling), faster item looting, more error-checking and logging for people who have lots of DemonBuddy memory reading issues, and salvage and sell code will no longer needs any loot-rules at all - it will intelligently select what to salvage or sell based on your options. Also the config window is receiving an overhaul to give people even more customisation:
![]()
I hope to have version 1.7.1 released within the next 24-36 hours![]()
is it possible to use this with the russian language version?
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Giles Stash Replacer Plugin Rules - ONLY USE WITH PLUGIN ENABLED" useRoundedValues="false">
<!-- These loot rules are really for people that don't use World Object Handler to disable/ignore item pickup rules -->
<Priority />
<Categories>
<Category ruleType="PickUp">
<ItemRule itemName="*" />
</Category>
</Categories>
</ItemRules>
HAHA this is possibly the funniest post ive see so farhey Radonic, hopefully the new version will fix the pick items issue. I've been running your A1 profile with giles stash plugin for days, the bot missed at least 30% of the lv61+loot on the ground. It's like there's a conflict between your profile and his plugin. Everytime when an elite is down and load of items dropped, your profile said "run to the next waypoint!", and his plugin said "go back and loot!". And normally, you win XD
Hi guys, new version coming out soon, just going to test it on all my bots for the next 2-3 hours or so and make sure everything looks ok and make any adjustments needed first. All those new filter options I posted a screenshot of last night will be in, there will be a new rules-file attached to 1st post which I will paste below so you can see how "important" loot-rules are with the next versionThere is also less errors for those that had a few pickup problems (should solve a lot of the problems), item pickup is faster when lots of items drop at once, blue items with one stat (near max or max GF/MF/life-on-hit) will get good score to be filtered, and a few other little things. Not long now!
Edit: Forgot. here's all you'll need for loot-rules in the upcoming version, though you can always use your own custom-loot-rules instead if you don't want to use the plugin's filters
(yes, that's it, and even that's not even needed if you use world object handler to ignore item filtering!)Code:<?xml version="1.0" encoding="utf-8" ?> <ItemRules name="Giles Stash Replacer Plugin Rules - ONLY USE WITH PLUGIN ENABLED" useRoundedValues="false"> <!-- These loot rules are really for people that don't use World Object Handler to disable/ignore item pickup rules --> <Priority /> <Categories> <Category ruleType="PickUp"> <ItemRule itemName="*" /> </Category> </Categories> </ItemRules>