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[Plugin] Giles Stash & Loot Rule Replacer

Wow that settings box looks amazing, awesome work giles!
Can't believe you have had no programming background either, I've dabbled with crappy memory editing programs and pascal language before (mainly just cut and copying other people's codes) but ive looked into the coding for DB plugins and its quite complex.

Also maybe another idea if it isn't too hard. Maybe a input box for the price for db to sell a item (e.g if a item vendor price < 800, vendor, else sell)
Since the price of ess has dropped to such a low number.
 
Wow that settings box looks amazing, awesome work giles!
Can't believe you have had no programming background either, I've dabbled with crappy memory editing programs and pascal language before (mainly just cut and copying other people's codes) but ive looked into the coding for DB plugins and its quite complex.

Also maybe another idea if it isn't too hard. Maybe a input box for the price for db to sell a item (e.g if a item vendor price < 800, vendor, else sell)
Since the price of ess has dropped to such a low number.

He said something along the lines that currently DB does not read vendor price info from d3 so there is no way currently to implement something like that.
 
Also maybe another idea if it isn't too hard. Maybe a input box for the price for db to sell a item (e.g if a item vendor price < 800, vendor, else sell)
Since the price of ess has dropped to such a low number.
Wanted to but not currently possible with the item data DemonBuddy provides :( So just adding that new "Salvage or Sell" option which will either sell everything or salvage everything (well actually, it'll only salvage things that give inferno mats, but you know what I mean :P). I'm personally going to have mine on "Sell" instead of Salvage once I've finished the new version, since craft mats are so low-priced. Going to disable picking up craft tomes too, and only pickup emeralds (at least they still sell for a bit!). Market is really dropping out on a lot of things lately!
 
giles how can i make the agb to not pick up gems ? is there anyway?
 
Wanted to but not currently possible with the item data DemonBuddy provides :( So just adding that new "Salvage or Sell" option which will either sell everything or salvage everything (well actually, it'll only salvage things that give inferno mats, but you know what I mean :P). I'm personally going to have mine on "Sell" instead of Salvage once I've finished the new version, since craft mats are so low-priced. Going to disable picking up craft tomes too, and only pickup emeralds (at least they still sell for a bit!). Market is really dropping out on a lot of things lately!

Tomes are incredibly fast sell at 500-550 gold, so I don't see any reason to disable them really, if you are going to pickup gold piles of 300, why not pickup a book that equals gold pile 550? =) Gems are a bit on the other side, because they are around 150-250 for non-emerald ones, and that means if you don't go for 250 gold pile, you shouldn't go for those gems either. Selling rather than savlaging is a good decision, I've been doing that for quite awhile now, even when mats were around 1200 it still averaged out in the same gold per item (since the price of a random blue/yellow is around 1200-1500ish) but wasn't worth the hassle of selling essenses and having slots filled with them. Now, when essenses are this low - selling is the only option.

Also kudos on that config window, now it looks much more flexible and I see no reason why not to use it myself.
 
Giles im running this with DebuffsEvasion, recently noticed that if the battle ends and there is an affix to run away from - even if i see the items inside my screen - it won't pick them up.
i manually take him back closer to the items and he starts a pickup run.
thing is this can cause a massive item loss.

question is if its possible to record where he left items he didn't pickup and once battle over go pickup.
 
Giles im running this with DebuffsEvasion, recently noticed that if the battle ends and there is an affix to run away from - even if i see the items inside my screen - it won't pick them up.
i manually take him back closer to the items and he starts a pickup run.
thing is this can cause a massive item loss.

question is if its possible to record where he left items he didn't pickup and once battle over go pickup.

I'm having the same problem, but i'm not sure if it is caused by DebuffsEvasion since i turn off DebuffsEvasion the same thing happens too. It might be related to the combat routine or the profile we are using.
 
when an elite down and items drop, normally this will happen:
the bot moves to one item and pick up >> bot moves a couple of yards towards the next waypoint >> it moves back to the second item and pick up >> it moves another couple of yards towards the next waypoint >> it comes back again for the third item >> and so on. If the bot has unluckily moved too far away from the item which should be looted(about 20 yards), it will never come back, even it is a rare lv63 crossbow :(
can't the bot just take a pause of the original profile when anything drops, loot everything at one step and then start moving to the next waypoint?
 
when an elite down and items drop, normally this will happen:
the bot moves to one item and pick up >> bot moves a couple of yards towards the next waypoint >> it moves back to the second item and pick up >> it moves another couple of yards towards the next waypoint >> it comes back again for the third item >> and so on. If the bot has unluckily moved too far away from the item which should be looted(about 20 yards), it will never come back, even it is a rare lv63 crossbow :(
can't the bot just take a pause of the original profile when anything drops, loot everything at one step and then start moving to the next waypoint?

This is also happening to me for every elite/champ. Items drop and it takes about 3 passes to collect everything
 
Another thing I have noticed is if you hold ctrl down (to manually look at an item lvl) while the bot is running it starts the countdown for leaving the game. If you cancel it does not matter because the bottom has detected it and stops. I don't know if this is a bug or safety feature of DB?
 
This is also happening to me for every elite/champ. Items drop and it takes about 3 passes to collect everything

That should be massively sped up in the next version :)

Giles im running this with DebuffsEvasion, recently noticed that if the battle ends and there is an affix to run away from - even if i see the items inside my screen - it won't pick them up.
i manually take him back closer to the items and he starts a pickup run.
thing is this can cause a massive item loss.
question is if its possible to record where he left items he didn't pickup and once battle over go pickup.
If a plugin is forcing a move command away from something, then it won't loot or attack or anything - with or without my plugin. I would assume DebuffsEvasion just force-moves until a particular distance has been reached, or it disabled looting and attacking flags for the profile - either way, it's preventing/disabling both attacking and looting. You'd have to ask the creator of that plugin to still allow looting to take place.

Another thing I have noticed is if you hold ctrl down (to manually look at an item lvl) while the bot is running it starts the countdown for leaving the game. If you cancel it does not matter because the bottom has detected it and stops. I don't know if this is a bug or safety feature of DB?

I've never seen this - and I hold ctrl down a lot to double-check the item levels etc. of things on the ground while the bot is running. You might have some odd hotkey setup? :P No idea, never heard of this, but it's obviously to do with DB itself, not my plugin! :D
 
If a plugin is forcing a move command away from something, then it won't loot or attack or anything - with or without my plugin. I would assume DebuffsEvasion just force-moves until a particular distance has been reached, or it disabled looting and attacking flags for the profile - either way, it's preventing/disabling both attacking and looting. You'd have to ask the creator of that plugin to still allow looting to take place.

Well it moves you up to 15feet away from a dmg spell, thing is im not talking just about that but also if it runs off after minions after killing the big guy - it will end up leaving the promised drops on the ground.
 
Giles i dont know if its a common problem but i just saw my char not loot lvl63 archon greaves, is it a problem from my side? DB? or the plugin? i'm set so it loot every lvl61+ ( basicly using default plugin as it comes)
 
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Giles i dont know if its a common problem but i just saw my char not loot lvl63 archon greaves, is it a problem from my side? DB? or the plugin? i'm set so it loot every lvl61+ ( basicly using default plugin as it comes)
If this is rare (ie it "usually" gets ilvl 63 rares) - then it's not the plugin. It's DemonBuddy's memory reading issues. I'm doing all I can in the next version to try to cache data and limit how often DemonBuddy tries to re-read memory, but ultimately these problems will always crop up until DemonBuddy improves/fixes their memory reading issues/changes how it works and caches data internally rather than constantly trying to re-read the same data over and over.
 
I will get a log of this error, but i will report here anyway now, happened 3 times now, and all times fresh start from db the wizard hat lvl 61 or 62 (only rare) im not sure, is stucking the toon in front of stash, i got this error then change to diagnostic mode and saw it was over and over trying to stash it, and was the only item this happened so far :)
 
Very good in general, but can exceptions be made for certain blue items? (20% GF rings) sell for 1.5m and other max MF/GF stuff are also valuable.
 
It seems it wont save when i change the ilvl setting. All other changes it will remember, but ilvl is "stuck" on 61.
 
Another thing I have noticed is if you hold ctrl down (to manually look at an item lvl) while the bot is running it starts the countdown for leaving the game. If you cancel it does not matter because the bottom has detected it and stops. I don't know if this is a bug or safety feature of DB?

I have been getting this as well, usually when I personally interfer with DB's pathing though and move the char. back to check items, not sure if it's got to do with this plugin though.
 
Anyone else missing gold piles quite often with 1.7 and disable loot rule filtering checked on wolrdobjecthandler?
 
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