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[Release] Demonbuddy with randomised delays

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ha. just tried a 1 day trial of swtor... it was pretty awful. got stuck around lvl 8 never finished to 10. i uninstalled it. :D hb was far superior than any others i've tried so far. shame wow sucks.


SWTOR enjoyed lvling char's by hand, lvl8 alittle early to quit. Play to atleast lvl20 the story alone makes it worth maxing the char.
Problem was endgame pvp and raids were boring, no group finding tools ruined the game for me. ( I think they now have a tool to find groups)

Tempted to return see the changes made havent played in months, but i doubt they have done enough to keep my interest would just start boting lol....
 
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SWTOR enjoyed lvling char's by hand, lvl8 alittle early to quit. Play to atleast lvl20 the story alone makes it worth maxing the char.
Problem was endgame pvp and raids were boring, no group finding tools ruined the game for me. ( I think they now have a tool to find groups)

Tempted to return see the changes made havent played in months, but i doubt they have done enough to keep my interest would just start boting lol....

Naw. i played the game by hand months ago. i went back to test buddywing.... cause 1-10 was supposed to be fully quested. only got to 8 before it freaked out. game isnt worth playing by hand. got so bored of it before.
 
Botting against since being banned and neither bot is stashing essences, they either stay in stash or end up getting sold. Any thoughts?
 
When message pops up - Cannot perform action while party... smth smth
DOESNT CLOSE THE MESSAGE
this makes the bot wait in the main screen with an error message up - doing nothing at all until reset.
happens usually during high ping spikes and its terrible to come back after a few hours seeing him look at that.
 
How about making the navigation a little less strict?
i find him running around then he finds an elite pack runs there kills it, tracks back to the last nav point then runs again through the spot where that pack was.

My idea would be to check after a fight what point is closest +\- 5 from the last one he checked in at.
so the battle took me forward in my nav route in the end its good and should backtrack as it's a waste of time.
also incase he gets off track it will get less stucks as he will know where to continue from.
 
Botting against since being banned and neither bot is stashing essences, they either stay in stash or end up getting sold. Any thoughts?
You need to edit your item rules to tell the bot what to do with them. It used to be hard coded to stash essences and such, but I don't think it is anymore. If you have items in your pack that the bot doesn't know what to do with and leaves them in your pack then it causes a nasty side effect that makes your bot believe it has those inventory slots open after it stashes when it doesn't so the next time your bag gets full, you sit there and try to pick up an item over and over.
 
How about making the navigation a little less strict?
i find him running around then he finds an elite pack runs there kills it, tracks back to the last nav point then runs again through the spot where that pack was.

My idea would be to check after a fight what point is closest +\- 5 from the last one he checked in at.
so the battle took me forward in my nav route in the end its good and should backtrack as it's a waste of time.
also incase he gets off track it will get less stucks as he will know where to continue from.
That's more or less the profile creators fault.
Coming from Honorbuddy, it was hard for me to get used to the fact that I don't need a way point every 2-3 seconds of movement. In fact, in Demonbuddy, the fewer the better and you can space them out to be a little longer than the full distance of the minimap locations. It's fairly good about going around corners and up and around stairs too but a lot of profile creators code their scripts to use a way point anytime your character changes the direction they are travelling. It makes the profiles a lot smoother as far as movements go, but it also causes this side effect of making the bot run back and forth every time it exits combat.

That said, a detection of some sort that tells the bot not to worry about going back for a way point it's passed wouldn't suck.
 
The bot gets stuck occasionally if your inventory becomes full in an area where you cannot teleport. This rarely happens but does occasionally in act 1 when you kill some of the initial zombies. It's not a huge deal but would be an easy fix.
 
That's more or less the profile creators fault.
Coming from Honorbuddy, it was hard for me to get used to the fact that I don't need a way point every 2-3 seconds of movement. In fact, in Demonbuddy, the fewer the better and you can space them out to be a little longer than the full distance of the minimap locations. It's fairly good about going around corners and up and around stairs too but a lot of profile creators code their scripts to use a way point anytime your character changes the direction they are travelling. It makes the profiles a lot smoother as far as movements go, but it also causes this side effect of making the bot run back and forth every time it exits combat.

That said, a detection of some sort that tells the bot not to worry about going back for a way point it's passed wouldn't suck.

regardless of the number of waypoints used, you can almost get rid of entirely the backtracking by using a pathprecision of 15
 
Any word on updates? they are taking a break or something?

was wondering about this myself.
I am not botting until the patch arrives, since I will feel much more safer. (Already hit by a 4 account Sarkoth ban)
Full act clears will be sick.
 
didn't read the 10 pages yet but anyone get a bug where I cant seem to update the item rule set:S?
 
Bug report:

Bot does not repair and stucks at vendor if he has less money that required for rep
 
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