GilesSmith
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Got quite a few posts to reply to, find it less spammy sticking them all in one post as usual;

2) Are you using the "test" version 1.6.1 posted here in post #130 of this thread? If not, would you be willing to start using that one instead, and see if the scores seem better to you using the default limits of 70k/15kl/13.5k? I'd love some people to try v1.6.1 and then give me specific feedback on stat combos/stat amounts/item slots you find that still have too much or too little score. The new version really does prevent some of the "trash" that was still filtering through as I've given a bit more intelligence to the scoring.
3) I'd rather spend effort just perfecting the scoring mechanism really, you salvage and sell so many items that having logs for them could get huge, but I'll think about it!

Note: I do not know if his plugin works with latest DB, check his thread first.
I'll definitely expand the plugin a bit more in the coming week, I also have plans to replace DB's behavior tree for the actual picking up of items and decision on doing a town-run or not (which is my current focus and may be done in a day or two), to remove bugs and allow me to remove the need for a loot file altogether!
Yeah 1136 blue 2-handed would be trashed - it really isn't worth anything at all. If I search for 2 handers with max buyout 10k gold there's still weapons with almost 1200 dps being listed!Came home and looking in buddystats it seems to have sold a lvl63 blue with 1136dps (I am using the lvl61 blue rules because I am still trying to get gear and gold so I don't mind the little cash the vendoring gives me), would of liked to of kept that and seen what it was, I'll try figure how to keep all lvl63 stuff regardless, that will suit my current leveling needs.
All the stuff it did stash I have up for auction now, I'll see how it all goes.
G
1) There is an option in the config to keep potions instead of stash them, you could have just used that - but the plugin does support protected bag slots so protecting the bag slots will also work just as well!Thanks for the plugin, using it for a bit now. Some problems with it:
1) Stashes the potions (I do set to pick em up, but I would like the plugin to leave it in the backpack for the bot to use). Hopefully it is fixed by setting a protected bag slot in general options as I did 20 minutes ago.
2) I've upped the default "leave items" score a bit as it stashed pretty ridiculous items (I doubt they would even sell, but I haven't checked so far so I might be wrong, will report later)
3) Would love some better log as to which items it is selling, better then just "Sold [item name]" in the window. Does this plugin answer for this or is it base DB sell algorithm? Anyway any input on how to set this point up would be appreciated.

2) Are you using the "test" version 1.6.1 posted here in post #130 of this thread? If not, would you be willing to start using that one instead, and see if the scores seem better to you using the default limits of 70k/15kl/13.5k? I'd love some people to try v1.6.1 and then give me specific feedback on stat combos/stat amounts/item slots you find that still have too much or too little score. The new version really does prevent some of the "trash" that was still filtering through as I've given a bit more intelligence to the scoring.
3) I'd rather spend effort just perfecting the scoring mechanism really, you salvage and sell so many items that having logs for them could get huge, but I'll think about it!
Yes! But you will need to edit the .xml loot rule files and edit any of the English text to the appropriate Russian text. But the actual plugin does not need changing and will work on any language versiondoes it work for Russian client ?

I'm thinking about adding support for this built in, but right now there is a plugin which is compatible with mine so it's not high priority - you can just use this plugin here. My plugin will auto-stash anything that gets left unidentifiedgreat plugin gile, love your work. one quick question, is it possible to not have the character ID the items and stash them unid'ed? thanks!

Giles any way you could add a few extra features, don't know if it would be possible but would be cool if you could:
Tick boxes similar to health potions for :
- Looting Flawless Square Gems (each colour tick box would be awsome, atm greens are the only ones worth out),
- Looting patterns,
- Looting Tomes,
- Idenitfy level 63's (Similar to thorines plugin, is down atm, but if you could incorporate it would be awsome, stashes 63's + all ring/amulents 60+ without identifying),
I'll definitely expand the plugin a bit more in the coming week, I also have plans to replace DB's behavior tree for the actual picking up of items and decision on doing a town-run or not (which is my current focus and may be done in a day or two), to remove bugs and allow me to remove the need for a loot file altogether!
