Just subscribed to the service a few days ago and it works just as expected: my tank is capable of meandering about the map auto-aiming at enemies, sometimes even killing them outright. Does it damn well with a churchill. I think hiding the settings is annoying but I'm overall satisfied.
I would however like to suggest some features for future releases, not because I'm whining, but because I care about the product and would like to see it improve.
Have an option of deploying fire extinguishers if available.
Have the tank angle itself towards the target it's shooting at.
Have tanks mind the reload time.
Different settings for each tank in the tank queue.
Add more options to the queue stack alongside the queue priority.
Anyhow, I hope you can at least take a look at these and perhaps comment on their feasibility and/or if they're already in the works. I'm new here, so I don't know the if these are ludicrous or if making suggestions is utmost heresy.
I would however like to suggest some features for future releases, not because I'm whining, but because I care about the product and would like to see it improve.
Have an option of deploying fire extinguishers if available.
This is perhaps the one thing a bot can do better than a human. It can react immediately to a fire and put it out quickly. There can be other criteria, like don't use it if health is below 20%, but as a start, a simple yes/no option will suffice. A player can simply give fire extinguishers to tanks that they'd like to see survive a bit longer in the game at the expensive of losing credits. Perhaps this can be a basis for usage of consumables like the med kit or repair kit, but those actually require a modicum of judgement from the player. Though it's always a good bet to fix the gun and heal the gunner.
Have the tank angle itself towards the target it's shooting at.
All tanks in game have more armor in the front, so it's annoying to see the bot shooting at a target directly behind it without turning the chassis around to face the enemy. I don't code, but it sounds like an easy fix, just turn the chassis to match the turret angle, perhaps with a delay so that it isn't constantly trying to do it.
Have tanks mind the reload time.
Have tanks, especially those with long reload times, move about when reloading. This would be especially helpful with French drum round tanks, and tanks mounted with large HE short guns. I'm not asking for tanks to seek cover or anything when reloading, that's probably more than the bot can do. What I'm asking is for the tank to simply engage a move command after firing if the reload is over some arbitrary limit, maybe something like 4 seconds. This will increase it's survivability simply because it's non-stationary.
Different settings for each tank in the tank queue.
It would be wonderful if one could tag different targeting to each tank in the queue (which is normally less than 4 anyhow) so that each tank can perform on one's strengths.
Add more options to the queue stack alongside the queue priority.
With the current queue priority TL will basically only cycle through two tanks. This can cause massive credit loses if you're trying to grind a high-tier tank, even if the other tank is a good premium, especially if it's set to do it all night. What would be nice is to tell TL to go through a specific order of tanks, so it can go through several credit-maker tanks before it runs a round in a high-tier credit loser. For example: M4 => Pz4 => T34 => AMX 12t => IS-8 (obvious credit loser). Another boon for a system like this is that it can cycle through all non-elited tanks to grab all your daily doubles.
Anyhow, I hope you can at least take a look at these and perhaps comment on their feasibility and/or if they're already in the works. I'm new here, so I don't know the if these are ludicrous or if making suggestions is utmost heresy.
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