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Demonbuddy and CPU usage

kaime

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I've noticed that a single bot attached to D3 consumes more resources than the client itself (4% for Diablo, 6% for DB on average for me)
Can someone explain why? Is there a way to decrease it, or devs can optimize and clean the code for better performance?
 
Because you're looking at computer usage of a game that is not functioning compared to the computer usage of a game that is functioning at a higher level. More going on = more CPU usage...... this is pretty much common sense I'd assume so I am not sure how to break it down any other way for you to understand.
 
Because you're looking at computer usage of a game that is not functioning compared to the computer usage of a game that is functioning at a higher level. More going on = more CPU usage...... this is pretty much common sense I'd assume so I am not sure how to break it down any other way for you to understand.

Uhm.. did you even read his original post? He's talking about Demonbuddy cpu usage vs Diablo 3 usage. He's saying demonbuddy is taking more cpu than the actual game (thats doing graphics processing)... It seems a little wonky to pretty much anybody.
 
Because you're looking at computer usage of a game that is not functioning compared to the computer usage of a game that is functioning at a higher level. More going on = more CPU usage...... this is pretty much common sense I'd assume so I am not sure how to break it down any other way for you to understand.

I don't understand what are you talking about. You can't minimize diablo client for bot to work thus running in a background it still consumes as much % as it would if you play it normally.
 
My fault - I thought he meant the CPU usage on the game went up when DB was attached and running.

DB is a huge resource hog - its been discussed before. I preferred IB because it did not increase CPU usage after injection.

At first I thought IB was the main reason a lot of people were getting banned but it appears equal amount of DB users are being banned daily - I feel that both bots are equally as safe now lol.
 
I've noticed that a single bot attached to D3 consumes more resources than the client itself (4% for Diablo, 6% for DB on average for me)
Can someone explain why? Is there a way to decrease it, or devs can optimize and clean the code for better performance?
Yeah, mine DB also takes more CPU resources then Diablo 3 itself, on average it takes 1.5/2x times more.
 
It's eating resources like monkey eat banana.

Most of the act 3 profiles lags my diablo client to death (30+ monsters on screen)
 
try turning off logging if you don't need it

It doesn't help at all, or the difference is so tiny you won't notice.
BTW I am currently running 7 client+bots on various profiles/plugins/lootrules from AGB to Core and each and every bot consume the same % of CPU and memory.
So I can definitely say that profiles/plugins does not affect the performance.

I would be really glad if any of the DEVs elaborate a bit on this matter.
Can we expect any improvements in the future?
 
It doesn't help at all, or the difference is so tiny you won't notice.
BTW I am currently running 7 client+bots on various profiles/plugins/lootrules from AGB to Core and each and every bot consume the same % of CPU and memory.
So I can definitely say that profiles/plugins does not affect the performance.

I would be really glad if any of the DEVs elaborate a bit on this matter.
Can we expect any improvements in the future?
Let's get our bot to run random dungeons first ;>
 
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