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ERROR #132 WOW critical error. WHILE running bot.

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makuab

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this has been happening ever since I purchased the bot (about 4 months ago).
honorbuddy runs fine, but (randomly) crashes.
the only way I can recreate it is by running it until it crashes

I've added an image and attatched the wow crash text

NEW DISCOVERY: It is the bot making wow crash, I just started the bot with wow open and wow crashed instantly.
wowcrash.jpg
 

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85100084 is almost always a hardware issue, be it a graphics driver, the graphics card itself, or memory. I'd recommend running a memtest and a graphics card burnin like Furmark for a few hours to see if any errors pop up.

Also, it may just be random occurrences of directX endscene crashing, but I doubt it if its happening that frequently.
 
hmm thats weird.. Ill run those tomorrow and update the thread.
 
This error is actually caused by passing in a bad pointer to the CTM function that HB uses. It's not a DirectX issue. (Or any form of graphics issue)

To be technical; WoW is trying to grab a pointer to the objects descriptor table, and since the object passed in is either old, or bad, it throws an error. (#132 is access violation, as well as the 0xC0000005 HRESULT return value)

WoW was trying to access 0xC3C17F0 (which would be [objPtr + 0x8]), and failed to read it due to an access violation. (Corrupt/invalid memory. Or misprotected memory)

In short; chances are, you were doing something wrong, or there is a bug in HB that allows the active player to be 'dropped'. The only real other explanation, is HB passing in the wrong object for some odd reason. (The function only takes a pointer to the current, active, player)

Make sure you're logged in game before starting HB again. (Just make sure it doesn't crash anymore) This is likely caused by being logged out, or at a loading screen. (Loading screens 'refresh' the entire object manager, which can cause the issue if the list isn't refreshed yet)
 
This has happened to me too. While there is a awesome explanation of what it is, remember that the current stable build of HB isn't "that" stable still. Also,if it is a directx issue,try running wow in opengl.
 
This has happened to me too. While there is a awesome explanation of what it is, remember that the current stable build of HB isn't "that" stable still. Also,if it is a directx issue,try running wow in opengl.

The following is the actual ASM from where the crash is happening:

Code:
.text:005CFB70     ; char __thiscall CGPlayer_C__ClickToMove(WoWPlayer *this, CLICKTOMOVETYPE ctmType, WGUID *guid, Vector3 *pos, float faceAngle)
.text:005CFB70     CGPlayer_C__ClickToMove proc near       ; CODE XREF: CGUnit_C__sub_5D3C50+162p
.text:005CFB70                                             ; CGPlayer_C__CTMFace+59p ...
.text:005CFB70
.text:005CFB70     a2              = Vector3 ptr -18h
.text:005CFB70     var_C           = byte ptr -0Ch
.text:005CFB70     ctmType         = dword ptr  8
.text:005CFB70     guid            = dword ptr  0Ch
.text:005CFB70     pos             = dword ptr  10h
.text:005CFB70     faceAngle       = dword ptr  14h
.text:005CFB70
.text:005CFB70 000                 push    ebp
.text:005CFB71 004                 mov     ebp, esp
.text:005CFB73 004                 sub     esp, 18h
.text:005CFB76 01C                 push    ebx
.text:005CFB77 020                 mov     ebx, ecx
.text:005CFB79 020                 mov     eax, [ebx+8]
.text:005CFB7C 020                 mov     ecx, [eax]
.text:005CFB7E 020                 cmp     ecx, g_activeMover.dwLow
.text:005CFB84 020                 push    esi
.text:005CFB85 024                 jnz     short loc_5CFBE0
.text:005CFB87 024                 mov     edx, [eax+4]
.text:005CFB8A 024                 cmp     edx, g_activeMover.dwHigh
.text:005CFB90 024                 jnz     short loc_5CFBE0
.text:005CFB92 024                 mov     eax, s_ctmClickType
 
I really don't know much behind coding either,with the extent of a little tiny bit of java, but that log obviously points out it a click to move error being performed by HB. This will probably be addressed soon or with the next build perhaps.
 
disable your addons(if you have any)
and clear your wow cache
 
All this tech talk in chat today and now here.. its kind of hawt...

back on topic. Why doesn't this error happen to all of us? Are we not all running .net/wow/hb1.9.2 ? Guess what I am asking is this a simple fix for him, like maybe he needs to reinstall/repair something?

Morga
 
The issue is with the bot itself. Not any config, etc.

Would be nice to know exactly when it crashes, and where.

Basically;

What was the bot doing when it crashed?
Where was it?
Anything else important we need to know?

As a developer (not for HB or GB), people like me need more info than "it crashed and here's the WoW crash log". We can figure out why WoW crashed, but figuring out why the code crashed is a different story.

Note: I'm not an HB/GB dev.
 
The issue is with the bot itself. Not any config, etc.

Would be nice to know exactly when it crashes, and where.

Basically;

What was the bot doing when it crashed?
Where was it?
Anything else important we need to know?

As a developer (not for HB or GB), people like me need more info than "it crashed and here's the WoW crash log". We can figure out why WoW crashed, but figuring out why the code crashed is a different story.

Note: I'm not an HB/GB dev.

What was the bot doing when it crashed? Botting :/ hell if I know, I dont watch them enough
Where was it? In various battlegrounds (something is telling me SotA
Anything else important we need to know? sometimes when I minimize it it makes it seem like it crashes more
 
Rebooting yuour PC, deleting the wow cache seems to help. As Apoc says, we'd need to know when and where it happens. That means we need a HB log.
 
Rebooting yuour PC, deleting the wow cache seems to help. As Apoc says, we'd need to know when and where it happens. That means we need a HB log.

still not working after rebooting and deleting cache..
Im using Win 7 x64 with Honorbuddy 1.923
 

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