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Fixed Mesh Issues (Archives - DO NOT DELETE)

Fixed by Natfoth July 17 2012

Need the elevator in The Mechanar instance added to mesh.

Transport Type: Elevator
Tile: TempestKeepFactory
GameObject Id: 183788
Location when resting at the bottom: <0,0,0>
Location when resting at the top: <8.742277E-13, -1E-05, 25.43577>
Player wait/exit spot at bottom: <248.6114, 52.36416, 0.2290135>
Player wait/exit spot at top: <265.7578, 52.01247, 25.64683>
Player board spot at bottom. <257.019, 52.3995, 0.2461777>
Player board spot at top. <257.019, 52.39949, 25.67912>
 
Fixed by Natfoth July 17 2012

Location: Mechanar instance in the room below elevator around location

<200.6231, 38.29926, -0.006302372>
Tile: TempestKeepFactory

The barricade of transparent blocks as shown in screenshot needs to be removed from mesh.
 

Attachments

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Fixed by Natfoth July 17 2012

Need 2 jump points added inside the instance Azjol-Nerub, Tile Azjol_Uppercity


Jump point 1: - at the place where player jumps off the web.
Start Location = <515.1695, 552.1555, 668.778>
End Location = <507.1093, 550.4124, 654.3383>

Jump point 2: - at the place where player jumps down through a hole in floor and falls a long way down and lands in water.
Start Location = <525.872, 550.4369, 645.5797>
End Location = <534.2928, 554.142, 282.7511>
Exit From Water Location = <547.933, 495.1391, 288.6779> - note it would be a good idea to make sure the water area is also meshed so bot can get to exit point.
 

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CVBQ6.jpg


<CustomBehavior File="FlyTo" X="6414.642" Y="2366.467" Z="467.788" />
Tile 27,19 and tile 27,20




Bot does not know about the 3 piles of wood, and trys to run through them.

I flew out here and forgot that this toon didn't have argent tourny's this far. Please load up HBConsole1.7 and PM me the gamobjects file - Kick

Thanks to Laria - the tiles have been remeshed with new gameobjects
 
Last edited by a moderator:
Fixed by Natfoth July 17 2012

Location: Gun'drak instance - I need the rotating center bridge at Location = <1757.955, 743.9366, 119.0975> and Location = <1789.862, 743.5832, 119.0975> meshed as if it's open at all times.

[3:21:23 PM:995] Loading GunDrak_30_28
[3:21:24 PM:084] Loading GunDrak_30_29
[3:22:19 PM:294] Changed tilemap to GunDrak, Tiled: True
 

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Code:
Thrones Of Tides, Tilemap = AbyssalMaw_Interior, Location = <-295.3066, 794.5776, 260.0999>
Bot gets stuck behind object at location, see screenshot.

Kick added 'Strange Fountain' seashell and remeshed tile AbyssalMaw_Interior 30,32
 

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Need the elevator in Throne of tides added to mesh.
Code:
Transport Type: Elevator
Tile: AbyssalMaw_Interior
GameObject Id: 207209
Location when resting at the bottom: <-215.2937, 806.2046, 253.7109>
Location when resting at the top: <-215.2937, 806.2046, 791.1983>
Player wait/exit spot at bottom: <-252.8892, 808.4686, 258.7985>
Player wait/exit spot at top: <-186.2363, 803.0603, 796.6603>
Player board spot at bottom. <-217.0751, 805.2832, 262.3475>
Player board spot at top. <-217.0751, 805.2832, 799.8349>

The ele is there and the bot see's it, but it gets on/off immediately. Will have to have another dev take a look at it - Kick

Update: still not fixed - but it was added to dungeonbuddy / instancebuddy cores
 
Last edited by a moderator:
Stop moving in Oggrimar

Hello kick, my char wont move from this position. its happens after i'm using heartstone to go back to oggrimar. after that, when i start honorbuddy again, my char wont go anywhere except that place.

screeshot :
Screenshot2.webp
 

Attachments

Wailing caverns

Tank runs against wall while using dungeonbuddy


[17:30:27:448] Could not generate full path from {-166.4294, -94.46175, -68.75366} to {-117.2339, -27.81972, -28.65132} (time used: 1 milliseconds)

Kick see's nothing wrong here
I'll need a log please

How To Attach A Log [Kick]
 

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It won't p/u quests.

[1:14:38 PM:338] Could not create user mesh directory! Path cannot be the empty string or all whitespace.
[1:14:38 PM:338] Could not generate path from {-789.893, 2629.878, 107.673} to {-597.1862, 2912.035, 59.21376} (time used: 0 milliseconds) @ FindStartPoly

I went from the updated HB to the pre-updated one. Cause i kept getting framerate issues everytime my toons attacked a mob. I disabled the Framelock as instructed and it stayed the same. what do i do!?

exactly how my logs look on everything
 
[03:29:33:083] Loading Kalimdor_40_29
[03:29:33:314] Loading Kalimdor_40_28
[03:29:41:091] Loading Kalimdor_40_27
[03:29:41:228] Could not generate path from {1573.078, -4436.381, 16.05418} to {2278.03, -4420.79, 111.7495} (time used: 0 milliseconds) @ FindEndPoly

In Org city trying to use Kicks 12-58 Profile

thanks
 
Fixed by Natfoth July 17 2012


Location: Grim Batol -642.263062, -358.8738, 270.216858

[4:05:22 PM:613] Loading GrimBatolDungeon_32_33
[4:05:39 PM:249] Loading GrimBatolDungeon_32_32

Checking if this location can be navigated to causes HB to hang.
The flare in 1st attached screenshot marks the location. Location is in the air so likely no mesh there but shouldn't cause HB to hang. DungeonBuddy 'Followers' will sometimes test a point in this general location when following tank around the corner and this is causing them to hang.

Edit: Mesh issue in Grim Batol is widespread. the mentioned location is just one example.
 

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If you die inside DS, no corpse run possible, we double checked the entrance coords:

[13:39:51:706] Loading Kalimdor_40_48
[13:39:51:803] Loading Kalimdor_40_47
[13:39:51:933] Could not generate path from {-8557.234, -4470.853, -213.4834} to {-8263.087, -4513.621, -219.7801} (time used: 4 milliseconds) @ FindEndPoly
[13:39:52:142] Could not generate path from {-8557.234, -4470.853, -213.4834} to {-8263.087, -4513.621, -219.7801} (time used: 0 milliseconds) @ FindEndPoly
 
If you die inside DS, no corpse run possible, we double checked the entrance coords:

[13:39:51:706] Loading Kalimdor_40_48
[13:39:51:803] Loading Kalimdor_40_47
[13:39:51:933] Could not generate path from {-8557.234, -4470.853, -213.4834} to {-8263.087, -4513.621, -219.7801} (time used: 4 milliseconds) @ FindEndPoly
[13:39:52:142] Could not generate path from {-8557.234, -4470.853, -213.4834} to {-8263.087, -4513.621, -219.7801} (time used: 0 milliseconds) @ FindEndPoly

This should be fixed now, let us know if it is not.
 
silverwind refuge, ashenvale - horde side

I get stuck inside of this house and idk why (well, right outside on the railing i think)

<RunTo X="2152.02" Y="-1107.322" Z="99.64471" />
<RunTo X="2158.367" Y="-1188.962" Z="93.73314" />
<CustomBehavior File="MyCTM" X="2075.384" Y="-1190.809" Z="100.9865" />
<PickUp QuestName="Simmer Down Now" QuestId="25" GiverName="Captain Tarkan" GiverId="34559" X="2075.384" Y="-1190.809" Z="100.9865" />
<CustomBehavior File="MyCTM" X="2158.367" Y="-1188.962" Z="93.73314" />

edit:
it's actually reported here as well:
http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post500209

Fixed by Natfoth July 20
 
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The whole Rated Battleground Eye of the Storm is not working ..

[02:02:43:317] Starting the bot!
[02:02:43:505] Received error code from mesh server when attempting to get tile map for EyeoftheStorm2.0: File not found
[02:02:43:540] Failed to get tile map for EyeoftheStorm2.0!
[02:02:43:542] Tilemap is null!
[02:02:43:542] System.NullReferenceException: Tilemap is null!
ved #QH.#SH.SetMap(String name)
ved Tripper.Navigation.WowNavigator.ChangeMap(String mapName)
ved Styx.Logic.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
ved Styx.Logic.Profiles.ProfileManager.LoadNew(String path)
ved Styx.Logic.BehaviorTree.TreeRoot.Start()
ved Honorbuddy.MainWindow.Start()
[02:02:43:542] Stop called!
Code:
[02:05:55:680] Received error code from mesh server when attempting to get tile map for EyeoftheStorm2.0: File not found
[02:05:55:718] Failed to get tile map for EyeoftheStorm2.0!
 
The whole Rated Battleground Eye of the Storm is not working ..


Code:
[02:05:55:680] Received error code from mesh server when attempting to get tile map for EyeoftheStorm2.0: File not found
[02:05:55:718] Failed to get tile map for EyeoftheStorm2.0!

I will take a look at this, doing a bunch more fixes tonight so will try and include this.

edit:
EyeoftheStorm2.0 is defiantly in place and you should be able to download it. did it do that even with a restart?
 
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- Remeshed Shattrath City and have added over 160+ fixes to the city, should work much better now.
- Remeshed the Draenei Starting area
- Remeshed the Stormwind Bridges
- Remeshed Gnomeragon Instance
- Fixed a few Razor Hill Issues
- Fixed a few Ashenvale Issues
- Fixed a few BC issues with objects
- Fixed a few LK issues
- Fixed the bridges in DragonBlight
- Fixed a few areas in Tanaris
- Added mailboxes to SplinterTree



- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post360885
- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post369576
- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post401746
- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post405136
- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post410198
- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post412653
- Fixed http://www.thebuddyforum.com/honorb...rrors-problems-post-them-here.html#post421374
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-2.html#post422284
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-2.html#post443017
- Fixed http://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-problems-post-them-here-2.html#post450075
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-2.html#post468415
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-2.html#post473223
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-2.html#post473955


//Dungeons

- Rewrote Blackfathom Deeps

- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-8.html#post540640
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post536583
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post536590
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post537390
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post537603
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post538206
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post538998
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post539300
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post539799
- Fixed http://www.thebuddyforum.com/honorb...ors-problems-post-them-here-7.html#post539842



I will continue to fix the mesh issues and I hope you guys keep reporting as many mesh issues as you can with a Hotspot, a picture, and the navigational log. I am working from the start of the thread to the end but I am working as fast as I can to get these issues resolved for you guys.
 
Fixed by Natfoth July 20 2012

<Hotspot X="140.3449" Y="2675.77" Z="85.43989" />
horde bc @ thrallmar - there is a pole that is here a lot... sometimes it's not here, but i need it blackspotted
 

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Terrokar Forest @ Refugee Caravan

<Hotspot X="-2862.029" Y="5038.383" Z="-20.11472" /> // Bottom Right Caravan
<Hotspot X="-2803.442" Y="5090.026" Z="-11.47615" /> // Top Left Caravan

Natfoth and Kick Fixed July 21
 

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