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Gates in Scholomance

amg01

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I am working on a profile/mesh for Scholo since I'm tired of farming it by hand. I was wondering, how would I implement the method used in SOTA to use a portal, on a gate here in Scholo?

I see on SOTA it actually pathes to the portal then clicks a few times on the ground and then the portal is click.

Remember, I'm asking for a single click OR two clicks at most, no real wait time. The toon can move, much like it does in SOTA. Any suggestions here?

I have the pathing working alright to everywhere BUT a main door - but you know, its not all of Scholo but enough to say me some time.

Thanks in advance.
 
it has to be done via a plug in, in fact the whole thing would need to be scripted by one, but once its done, you should be able to fully automate everything. from clicking the gates to leaving the instance, resetting, and going back in. if your using HB2, or whatever, send me a pm, on the forms, maybe we can make something that can do that, once its done, it should be easy to adapt it to other instances. so it would be an interesting project. (like i need more projects but....) drop me a line.
 
it has to be done via a plug in, in fact the whole thing would need to be scripted by one, but once its done, you should be able to fully automate everything. from clicking the gates to leaving the instance, resetting, and going back in. if your using HB2, or whatever, send me a pm, on the forms, maybe we can make something that can do that, once its done, it should be easy to adapt it to other instances. so it would be an interesting project. (like i need more projects but....) drop me a line.
looking forward for something like that,very interesting
 
I've made a few profiles now for instances to save time farming the Insane title - I should probably go ahead and learn making such for HB2. I'll need a day or two to read. Thanks
 
looking forward for something like that,very interesting

Forgive me if im wrong Tony, but MaiN hasn't meshed instances for HB2 so we cant do much with the idea unless its hb1 only.
 
baron runs would be amazing....very interested to see how this thread plays out
 
It would be crazy if HB1 (or HB2 if instances would be meshed) can do instances. I saw yesterday the a** bot can do it too and few other chinese ones also. Will be a great option.
 
i believe you can still force a click to move event in instances even if the profiles themselves or the navigation aren't working.
 
Forgive me if im wrong Tony, but MaiN hasn't meshed instances for HB2 so we cant do much with the idea unless its hb1 only.

This is what I thought, but if HB2 is capable of reading profiles and navigating similar to HB1 then there are a few instances are are relatively flat that might work. For example, a baron run *could* be doable given the layout.
 
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