You could hange that 6 to 20 and try it out imo and post your findings i guesdHI jsut wondering if this is a mistake? My knowledge is pretty much zero but looking at this logically it says
if (Me.CurrentTarget.HealthPercent <= 6 && Me.IsCasting && Me.CastingSpell.Name == "Steady Shot" && Me.CurrentCastTimeLeft.TotalMilliseconds > 500 && !SpellManager.Spells["Kill Shot"].Cooldown)
So If my current targets % is less than equal to 6 ?! and i'm casting steadyshot and it has greater than 500ms to go and kill shot is not on cooldown then cast killshot ?
Should it really be 6%? Should it not be 20%?
@falldown
When you ripped out the MM portion of the CC did you do any rotation alterations to SV? The rotations feel different now. They seem to be slower and more clunky. I don't know how to explain it. It's like I'm waiting longer for focus recharges, and the shots seem different. Before you took out MM and had both SV/MM in the CC, the SV portion seemed to flow really well, and I seemed to have almost unlimited focus. It also seems like the older version was giving me bigger dps numbers. I very well could be wrong. Just an observation. My iLevel has gone from 372 to 383 since then, so that might be it as well? I just don't know. I can't really put my finger on what it is. Just seems like there's an awful lot more of the auto-shots, and focus rebuilding is slower now. Spec hasn't changed at all. Sorry if I'm making no sense at all. It's just that the CC feels different now somehow.
Serpent Sting and Hunter's mark are now only applied to Elite targets above lvl 84 who have more than 300k health
Ah, strange. Well, I wasn't complaining or anything. Using your CC and the SV spec I've been blasting through things. Been complimented so many times on DPS numbers in normal DS and 5-mans. So, in no way was I complaining. I was just curious because it just seemed different. And, I think the reason is the Hunter's Mark and Serpent Sting change. I look at my target and I'm used to seeing those two things up all the time. Sometimes I apply them manually.There were no major changes,
That was one of the changes but I've noticed that it doesn't apply them always when I want them to even though it should... really annoying. But I don't know why the rotation would be slower, MM is probably a faster rotation anyway, especially if you use arcane shot as your main DPS attack. Survival has more cooldown and high focus shots so it probably seems a little slower.
What do you guys think about a beast mastery PvP CC? I may have been working on one for myself and if there's a lot of interest I could tweak it for other races as well and release it. It's a lot more suitable for Arenas as well as BG's.
what do you guys think about a beast mastery pvp cc? I may have been working on one for myself and if there's a lot of interest i could tweak it for other races as well and release it. It's a lot more suitable for arenas as well as bg's.
YES A BM SPEC PLEASE... i currently use the Outdated but still working rinusBM with LazRai. Its good at keeping the pet aggro'd but rubbish at dps.. rollout like 11-15k dps on a 393ilvl pve. yet its capable of a lot more... Nothing as high as Surv though.
Is he supposed to "clip" explosive shot?
I haven't played hunter since WotlK, but then if you used another ES on a procc before 0.5 sec it overlapped, and cause you to lose a tick = less dps.
When I procc he casts the 2nd ES at 0.6-0.7, and other at 0.9 - 1.1 sec.
Anyone knows?![]()