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CLU (Codified Likeness Utility)

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if I'm not mistaken the buff should be on the boss

Yeah, forgot about that, but the timing of the void and the debuff is a bit different.

i.e. heroic: You let the void stand and the debuff is long gone. (But yeah mana shouldnt be an issue at all at this fight imo.)
 
Yeah, forgot about that, but the timing of the void and the debuff is a bit different.

i.e. heroic: You let the void stand and the debuff is long gone. (But yeah mana shouldnt be an issue at all at this fight imo.)
well the boss get the buff before yout mana getting drain so it will be ok to configure the cc to not use it auto when the boss or mob get that buff for boss i think it does not matter since I am sure that ever healer will use his on the 1st one
 
first of all, big thx for this CC. I use it with my Holy priest and it is awesome. Best Holy Priest CC atm i think... but... :)

is it possible to configure Chakra?
% of mana when use Hymn of Hope, Shadowfriend..

Will be realy nice if there are some additional Options.
thx a lot

Edit: omg i DL the current version, there is a Chakra option ;)
 
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first of all, big thx for this CC. I use it with my Holy priest and it is awesome. Best Holy Priest CC atm i think... but... :)

is it possible to configure Chakra?
% of mana when use Hymn of Hope, Shadowfriend..

Will be realy nice if there are some additional Options.
thx a lot

Edit: omg i DL the current version, there is a Chakra option ;)

Shadowfiend < 20% mana OR if lust or heroism active and < 80%

Same for Hymn of Hope.
 
Wulf,

Tried this out for the first time on a few of my characters and got to say I love this CC, well done to you and all the people behind this. So looking forward to updates and one day.... The Monk!
 
Would it be possible, on all healing specs, to make a condition for having the detonation debuff(H: Yor) so our character will only use single target heals?
 
Hi Wulf, great work here - thank you!

I hope you don't mind me making a suggestion for assassination spec rogue?

Once boss is below 35% health it (correctly) starts using backstab, but then routinely envenoms at 2 or 3 combo points.
Is it possible to change that to envenom once you have 5 combo points?

Cheers!!
 
For Light of Dawn on Holy Paladin, would be better to face someone. HolyCow faces the tank. Its good most of the time, but you look stupid sometimes. :P Facing the Sanctuary/Healing Rain target would be best.

Some Arcane Torrent would also be clutch.
 
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I am having problems as enhancement shaman. It just continuously casts flametounge weapon buff. I can *sometimes* get it to work flawlessly. But IDK why it works sometimes and other times doesn't.
 
I am having problems as enhancement shaman. It just continuously casts flametounge weapon buff. I can *sometimes* get it to work flawlessly. But IDK why it works sometimes and other times doesn't.

Need a log to know whats going on exactly.
 
Summon Felguard loop

So I love the CC, but I have one problem with it. If I don't already have my felguard out when I start HB, the CC goes in to an infinite loop of summoning him.

I think it's taking a little bit for HB to realize he's out, so the CC calls summon again.

If I manually walk forward for a second or so after the first summon to prevent the CC from trying again, then it's good.

Happens when I dismount too.

I've attached the log, but it doesn't show too much, just that it's casting the summon spell over and over... Maybe some kind of delay after casting to check again if he's out?
 

Attachments

So I love the CC, but I have one problem with it. If I don't already have my felguard out when I start HB, the CC goes in to an infinite loop of summoning him.

I think it's taking a little bit for HB to realize he's out, so the CC calls summon again.

If I manually walk forward for a second or so after the first summon to prevent the CC from trying again, then it's good.

Happens when I dismount too.

I've attached the log, but it doesn't show too much, just that it's casting the summon spell over and over... Maybe some kind of delay after casting to check again if he's out?
Yeah, I think I mentioned that to wulf a while back. I think it may be a bot issue and not his CC. I'm not sure though. I'm only guessing. I haven't played my warlock in a few weeks since I've been on vacation. Hope it gets fixed though, be it on the bot side or the CC side. It's annoying to have it summon, summon, summon...
 
Would it be possible, on all healing specs, to make a condition for having the detonation debuff(H: Yor) so our character will only use single target heals?

I can exclude players that have Deep Corruption - Spell - World of Warcraft (leave it with me I will see what I can do.)

Once boss is below 35% health it (correctly) starts using backstab, but then routinely envenoms at 2 or 3 combo points.
Is it possible to change that to envenom once you have 5 combo points?

Hi Soulbound13, CLU is following the simulationcraft rotation priority to cast Envenom whereby:

ComboPoints >= 4 && Target Dosnt have Debuff Envenom
ComboPoints >= 4 && CurrentEnergy > 90
ComboPoints >= 2 && TargetDebuffTimeLeft("Slice and Dice").TotalSeconds < 3

So its possible that slice and dice is falling off or you do not have the energy?


For Light of Dawn on Holy Paladin, would be better to face someone. HolyCow faces the tank. Its good most of the time, but you look stupid sometimes. :P Facing the Sanctuary/Healing Rain target would be best.

Some Arcane Torrent would also be clutch.


Thanks Ama, will implement your suggestions :D

I am having problems as enhancement shaman. It just continuously casts flametounge weapon buff. I can *sometimes* get it to work flawlessly. But IDK why it works sometimes and other times doesn't.

Thanks for reporting I will investigate....I seem to remember a change Stormchasing made that I implemented for the flametounge weapon buff :eek:

So I love the CC, but I have one problem with it. If I don't already have my felguard out when I start HB, the CC goes in to an infinite loop of summoning him.

I think it's taking a little bit for HB to realize he's out, so the CC calls summon again.

If I manually walk forward for a second or so after the first summon to prevent the CC from trying again, then it's good.

Happens when I dismount too.

I've attached the log, but it doesn't show too much, just that it's casting the summon spell over and over... Maybe some kind of delay after casting to check again if he's out?

Hi SandDude, happens because of Summoning Disorientation - Spell - World of Warcraft

I will fix it shortly :D EDIT FIXED UPDATE FROM SVN
 
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I am having problems as enhancement shaman. It just continuously casts flametounge weapon buff. I can *sometimes* get it to work flawlessly. But IDK why it works sometimes and other times doesn't.

Hi Likes2Bot, I cannot seem to replicate this problem...could you attach a log when it occour's next.
 
For Light of Dawn on Holy Paladin, would be better to face someone. HolyCow faces the tank. Its good most of the time, but you look stupid sometimes. :P Facing the Sanctuary/Healing Rain target would be best.

Some Arcane Torrent would also be clutch.

Holy Paladin will now face the appropriate target for light of dawn...try and stay within 30f of the biggest group to help it out. Update from SVN.
 
Hey Im playing Enh Shaman as a main and I dont get this problem:/ the only strange thing is sometimes when combat start it use Earth Elemental totem for no reason and fast put another earth totem =)
 
Hey Im playing Enh Shaman as a main and I dont get this problem:/ the only strange thing is sometimes when combat start it use Earth Elemental totem for no reason and fast put another earth totem =)

Did u updated to the current revision?
This issue should be fixed 2 weeks ago or so. Patch was provided and as far as i know (and as far as i remember i did test it) Wulf had applied the patch for this.

Both elementals are fired at the beginning of a boss fight (earth and fire) and are replaced with their default totems (Strength and Searing i think) after one of the elementals fade. (this will clip one second of the 2nd elementals lifetime, but i thought this would be no issue)
 
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well I updated all days via svn so dunno :/
Could u please set the Debug-Log (Class GUI) to true and do a short fight against a Raiding Training Dummy
The Elementals should be fired both, after call of the elements (call all totems).
After this they should remain for 2 mins.
If this is not the case (if CLU replaces the Elementals instant with new totems) provide the log here and i'll take a look.
 
ok, gonna make a fresh install with last version and try in a few minutes :D

Edit: fresh instal working well tyvm :D
 
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