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- Jun 12, 2012
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Thanks buddyOk I get your point .. wil look into it

Thanks buddyOk I get your point .. wil look into it
Btw the current profile saver will give the same issues I guess I saved it as a global ... Working on this right nowThanks buddy![]()
[01:27:48.476 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object sender, EventArgs e)
[01:27:48.476 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
Seems to be crashing DB a lot.
Code:[01:27:48.476 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaObject.get_CommonData() at Zeta.Internals.Actors.DiaUnit.get_Level() at Zeta.CommonBot.GameStats.(Object sender, EventArgs e) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at (Object , Object[] ) at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaObject.get_CommonData() at Zeta.Internals.Actors.DiaUnit.get_Level() at Zeta.CommonBot.GameStats.(Object sender, EventArgs e) [01:27:48.476 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaObject.get_CommonData() at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at (Object , Object[] ) at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]! at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.DiaObject.() at Zeta.Internals.Actors.DiaObject.get_ACDGuid() at Zeta.Internals.Actors.DiaObject.get_IsACDBased() at Zeta.Internals.Actors.DiaObject.GetCommonData[T]() at Zeta.Internals.Actors.DiaObject.get_CommonData()
I can't really, it seizes up the DB process.can you be a bit more specific when this actually happens ?
I can't really, it seizes up the DB process.
Yes it happens all the time.Ok what other plugins are you using so I can try to replicate your error..
also does it happen all the time ?
It seems to be pretty random. I'm also using ARelog, btw.What is the time between those DB lockups ? or does it happen right after you start it ?
Nada above it, it just happened randomly. Seemed to happen when you left the game? I'm not 100% sure thoughOk I am running it with the same setup now with the links you gave me ...
btw you posted only the error itself isnt there anything else above it that could be important for me ?![]()
; AntiIlde config file
; Loads on every bot start
LastSavedState = true ; Use last save state when DB gets restarted (loads plugins + profile before exit and)
closeDiablo = true ; also close diablo3 when idle
maxIdleTime = 30 ; max idle time in seconds
maxNoGame = 30 ; max time we are not in game
maxNoLog = 45 ; If we do not recieve any log message during X seconds close DB + D3
maxAntiIdle = 2 ; max times to try anti idle before closing
gameDetection = true ; enable this if you want DB to detect if diablo closed but DB is still open
useGPH = false ; Use GPH checker
minGPH = 250000 ; min GPH we should have
maxLowGphTime = 5 ; max time we can have low gph in minutes
humanTimeout = 10 ; human verifycation will close in x seconds
useBatchKiller = true ; On DB shutdown write a batch file that will kill the process if it fails to close by it self
RestartResetTime = 300 ; Reset restart count after x seconds
Good stuff, hope it can be fixedI found the problem it had to do with the logging monitor I changed something there that caused it to not correctly report last log time causing it to close after 45 seconds
you will find something like this:
[09:31:34.641 D] [AntiIdle v0.6] Last log message > 45
[09:31:34.642 N] [AntiIdle v0.6] Close DB
[09:31:34.647 N] [AntiIdle v0.6] Closing Diablo III:3408
Thanks for your continuous efforts, no need to be sorryyes is easy fix just stupid that I did not test long enough with itsorry