Apoc
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- Jan 16, 2010
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This is mainly for Nesox/MaiN and Hawker, so for the rest of you, it shouldn't really matter (unless you're a CC/Plugin developer)
As I've been writing my druid CC, I keep running into giant slabs of missing API. Most of which I can implement on my own (to make it work), but it'd be better off in the core. (Not sure why it's not there already...)
WoWItem:
WoWContainer
WoWMovement
More coming soon... those are just the ones I'd really like for the items since just being able to grab the best, or worst, food/drink is a pain. (Plus, we want to use conjured food first!)
As I've been writing my druid CC, I keep running into giant slabs of missing API. Most of which I can implement on my own (to make it work), but it'd be better off in the core. (Not sure why it's not there already...)
WoWItem:
- Flags - It's not accessible. Which is fine, if you expose properties for each flag. The most notable being the Openable flag (0x4), and the others which can obviously make everyone's lives easier.
- ItemSpell - Part of the item cache struct.
- Enchantments - FOR THE LOVE OF GOD! Shaman's especially would benefit from this.
- Overridden Interact - Items need 'special treatment' for some reason. (Use Lua)
- PickUp - I want to be able to pick up items when I need to. (So I can eventually toss crappy items)
- ItemClass (lots of different stuff for this) - Quickly query for specific types of items, without having to do string-comparisons which are stupidly slow.
- ItemLevel - FFS! This should be there. I don't care if anybody but me uses it, it's invaluable for item comparisons.
- Slot # - Incredibly useful for Lua when messing around with bags and stuff in said bags.
WoWContainer
- BagNumber - The bag index so we can actually... y'know... use it for some Lua calls?
WoWMovement
- Timed Movement - So I can tell it to strafe left/right for x ms.
More coming soon... those are just the ones I'd really like for the items since just being able to grab the best, or worst, food/drink is a pain. (Plus, we want to use conjured food first!)
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