kkthnxbb
Member
- Joined
- Dec 11, 2011
- Messages
- 106
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Are you sure you actually enabled the plugin called WizardFastRuns?
fuck not, thanks mate , they run smoothly now

Are you sure you actually enabled the plugin called WizardFastRuns?
Latest version doesn't restart teleport back to town if interrupted. The older versions would restart the teleport sequence back to town if you moved or if archon wears off during teleport immediately. Now on the off times that the bot pops archon too early outside the cellar it wears off during my teleport sequence canceling it and I have to wait the full 10 seconds to leave game instead of it instant re-teleporting.
mines gets stuck at am empty cellar
I'm back I just drop by for my report, It's been running for 8hrs..
DB 160
Profile:
[.160Profile]WizardFastRuns v4
Plugins:
EMCBehaviors
MaxGame
msfix
TestInv
WizardFastRuns
For v1.05 Icools Sarkoth Helper Modified
Loot Rules:
Worth It - No Trash v11 - Minimal
GF 258%, MS 25%, DPS 15,K HP 27K, PR 21
before I was gaining 300+ GPH
using this profile & plugins posted above, boost my gph to 400GPH
cellar open - 19s ~ 21s sometime I hit 18s
cellar closed - 6s ~ 9s sometimes if there's a mob with in the radius will take 10s ~ 12s
cellar open
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cellar closed
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I edit the WizardFastRuns I made it 0 before it was 5, what I noticed before I change it to 0 every time Cellar Found/Open and If there's a mob with in 5 radius the character will attack by changing it to 0 it never attacks anymore, and what I observed even I already make it 0 sometimes if cellar found it will porting and enable the combat to 35..I also edit combat if cellar not found to 30.
[08:06:56.425 N] [WizardFastRuns v1.4] Disabling combat during wormhole
[08:06:57.491 N] [WizardFastRuns v1.4] Cellar found, enabling combat and loot at 0yd range
[08:10:51.241 N] [WizardFastRuns v1.4] Disabling combat during wormhole
[08:10:52.315 N] [WizardFastRuns v1.4] Porting, enabling combat at 30yd range
what I like most is the 4 times perfect teleport its consistent, and also when cellar found It will buff so fast before entering the cellar, so far everything works fine no stuck. bot been running for 8hrs.
my only concern is when the cellar found supposed to be enabling combat to 0, but sometimes it will enable to 30.
my suggestion: Is it possible to disable the combat when cellar found/open?
Thanks![]()