I highly doubt it, in fact Im pretty sure they designed it this way to combat botters. Think of it like this:
1. High value drops come from random encounters, requiring a bot to be VERY overgeared to handle, increasing initial investment/risk per bot.
2. Gold inflates so gold farming bots become less and less effective, but has little effect on the average manual player, as they can sell 1 valuable item for millions or tens of millions, putting them back into market power.
Also you have to ask yourself, HOW will they combat it? The only way is to either
A) remove gold from the economy or
B) Artificially make everything else more expensive
If you go with A, the thing is is where is that money? The players. If they want to remove money from the economy they have to take players out of the game (bans or players simply not playing anymore), or they have to increase the cost of playing (i.e repair costs, crafting costs, fees) and that simply wont happen because anytime they go that direction they meet a wall of QQ from the playerbase, so they always go the other direction with it. I know a lot of people that bot like to count their chickens on how much a bot will make them over the rest of the month, and I hate to be a Debbie Downer, but eventually we'll all be making chump change soon, except for those running a fuckton of bots, and even then their return on investment will be significantly reduced.