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[Wizard] [Class Specific] [Inferno ]Sarkoth Run Profile. Modified from Farix's

Lord...any ideas why my bot wont protect himself on failed runs? Cast TP - stands there and gets pounded while the Templar makes a valiant but worthless attempt at heals..
 
Lord...any ideas why my bot wont protect himself on failed runs? Cast TP - stands there and gets pounded while the Templar makes a valiant but worthless attempt at heals..

Cause there is no routine to do that in the plugin which we are using. The plugin which is working correctly for Wizards is a old version of Icool which we had modified. The new version of Icools is working crazy with the wizard profile.
So close your eyes when you see it dying. Hehe.
 
well now i the bot doesnt do a cellar check and on failed runs just keeps trying to get into a cellar that doesnt exist, after latest update. Or leaves when there is a cellar.
 
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well i stopped trying to read thru first post lol, its kind of big and just check version numbers now, but thank for tip answers my question.
 
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Anyways to add in plugin or profile to allow wizard to activate Archon and kill the mobs outside the cellar in the event when the cellar is close and mobs outside interrupt the TP to town.
 
I am using .151 and its running great expect for 1 thing. Sometimes it thinks that cellar is open, eventhough its not. It tries to walk into closed cellar and keeps running near entrance
 
Well it basically does what 1.4b but without using EMC. That plugin will be great once they work out all the issues but in the meantime what I sent you should work perfectly.

Not for the 1.4b of Icool. :)
 
Well it basically does what 1.4b but without using EMC. That plugin will be great once they work out all the issues but in the meantime what I sent you should work perfectly.

Can you send me that again please? I get around 40 PMs per day so I might had to delete it. :D
 
Also, did anyone try the 160 version of DB with the profile and instructions on the first post?
 
Anyways to add in plugin or profile to allow wizard to activate Archon and kill the mobs outside the cellar in the event when the cellar is close and mobs outside interrupt the TP to town.

The most recent version of Icools plugin does that but it is not working well wizard profile and the new version of DB. Causing a lot of issues.

Had to sacrifice count of deaths to have a stable profile which is AFKable.
 
I was telling about the Icools plugin.

Check the third post on the first page. I have posted a test profile with EMC Behaviors. Use it with certain version of DB and let me know how it works. I am in office so cannot test it. I just wrote here in office and posted. :)

Trying it atm.

Cons:
Atm the log looks like this:
Code:
[19:58:55.243 N] [EMCBehaviors]: AutoHealthPoti : Heroic Health Potion not found.
[19:58:55.383 N] [EMCBehaviors]: AutoHealthPoti : Using health potion
[19:58:55.384 N] [EMCBehaviors]: AutoHealthPoti : Heroic Health Potion not found.

Its wierd since I got 100 % hp at all the time and are using mythic health potion. It also waist a couple of seconds in the start checking the cropse at the start which never grants any loot.

It also doesnt use magic weapon or familar and also first use energy armor after the teleport.

The defend thingy doesnt seem to work at all. I just had 1 time where there was a mob around 10 yd away where it just stood still and didnt even try teleporting or anything at all


Pros:

When in the cellar it teleports directly after having looted everything, doesnt have to move to any extra point.
 

Attachments

I am having an issue with this 1.05 version. Bot runs faster and smoother then ever , hitting nearly 520 k/ h on a wizard of mine.
Wormhole does 4 perfect jumps , number of deaths is near to none.
Problem however comes when he is about to stash the goods or repair himself.
After tping to the town bot idles near the tp without any movement. Game resets just causes him to do the same. Only remedy is to reset the bot hard way, Did you come across such error before.
 
i using now 1.60 and works fine with the profile 3TPS (with the other when enter game go out automaticaly and no works) i edited the code of the wormhole for do 4teleport and works fine in the profile 3tps

<!-- Thanks to Farix for the teleport co-oridnates -->
<Profile>
<!-- Script Name -->
<Name> The-Lord's Wizard Sarkoth Run v1.04</Name>
<!-- Game Parameter -->
<GameParams quest="72095" step="51" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
<!-- Script Sequence -->
<Order>
<!-- Start Teleport Sequence -->
<UsePower questId="1" powerId="168344" x="1996.303" y="2619.778" z="28.88061" name="Teleport 1" />
<!--Wormholes-->
<UsePower questId="1" powerId="168344" x="2011.124" y="2588.094" z="27.1" name="Wormhole 1" />
<UsePower questId="1" powerId="168344" x="2027.838" y="2557.342" z="27.1" name="Wormhole 2" />
<UsePower questId="1" powerId="168344" x="2047.976" y="2528.716" z="27.1" name="Final possible wormhole" />
<MoveTo questId="1" x="2047.976" y="2528.716" z="27.1" name-="Ensure cellar check" />
<!--<MoveTo questId="1" x="2047.976" y="2528.716" z="27.1" name-="Ensure cellar check" /> -->
<!-- Check for the Cellar -->
<If condition="ActorExistsAt(176007, 2067.5, 2480, 27.10001, 15)">
<!-- use Energy Armor Skill for some defence on the way the portal -->
<UsePower questId="1" powerId="86991" name="Energy Armor" />
<!-- Use Magic Weapon Skill -->
<UsePower questId="1" powerId="76108" name="Magic Weapon" />
<MoveTo questId="1" x="2080.594" y="2489.223" z="27.1" name="Go to Cellar" />
<MoveTo questId="1" x="2067.5" y="2480" z="27.10001" name="Go to Cellar" />
<UsePower questId="1" powerId="99120" name="Familiar" />
<!-- Interact with cellar -->
<UseObject questId="1" x="2067.5" y="2480" z="27.10001" actorId="176007" InteractRange="20" isPortal="True" destinationWorldId="106746" />
<!-- Use Familiar -->
<UsePower questId="1" powerId="99120" name="Familiar" />
<!-- Cast Archon -->
<UsePower questId="1" powerId="134872" name="Archon" />
<!-- Move to kill Sarkoth and collect Loot -->
<MoveTo questId="1" x="116.0212" y="98.54294" z="0.1000001" />
</If>
<UseTownPortal questId="1" />
<!-- Report Writing -->
<WriteReport />
<!-- Leave Game -->
<LeaveGame reason="Run is finished. Lets do it again!" />
</Order>
<!-- Monster Kill and Looy Pick Params -->
<KillMonsters> True </KillMonsters>
<PickupLoot> True </PickupLoot>

</Profile>
 
I am having an issue with this 1.05 version. Bot runs faster and smoother then ever , hitting nearly 520 k/ h on a wizard of mine.
Wormhole does 4 perfect jumps , number of deaths is near to none.
Problem however comes when he is about to stash the goods or repair himself.
After tping to the town bot idles near the tp without any movement. Game resets just causes him to do the same. Only remedy is to reset the bot hard way, Did you come across such error before.

Bot issues. Stashing is not perfected on DB. You will see a lot of reports in the forums. Just put it to only loot legendary and stash it.... or disable gems pick and keep first page empty of stash
 
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