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Belphegor the official combat routine - We need you're feedback to improve it!

I'm using the german version

hope this helps

Thanks and Incident too, I cant find any obvious reason for it too ignore the has ally or buff check.

To resolve it for the time being I'm going to add a 30second cooldown timer to both.

Its probably just the delay between pressing the button and either check returning true
 
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Guys DH aint using smoke screen :((((( i want mamoth back :'( come on guys ...
 
Guys DH aint using smoke screen :((((( i want mamoth back :'( come on guys ...

Cast if health is low, wont be adding spam back until we have a config or can scan for your runes.
 
Thanks and Incident too, I cant find any obvious reason for it too ignore the has ally or buff check.

To resolve it for the time being I'm going to add a 30second cooldown timer to both.

Its probably just the delay between pressing the button and either check returning true
Excellent, thank you for the work you put into this.
 
Can you anyhow make confiq which spams smoke screen? we need it badly for ACT III core of A. farm :/
 
line 126 of barb routine

private static WaitTimer _sprintTimer = new WaitTimer(TimeSpan.FromSeconds(5));

causes 2 second delay after sprint ends before it uses sprint again. Changing value to 2 lets it use it again on cd will hasn't been double dipping early.

edit: scratch that make it 3 and remove the requirement to not have the buff so that it will be used every 3 seconds which is the duration of the buff.
 
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Hey how could you turn off that Belphegor is destorying objects and looting corpses and stuff?
 
The new demonbuddy bot with the belphegor combat routine does not use the skill "smoke screen". Smoke screen is a DH combat routine that makes the DH runs faster when he has discipline. Patch 146 was working with the smoke screen routine; however this new one I downloaded this morning does not work. Can you fix it please? As you can imagine, smoke screen gives DH's a 150GPH gain increase when its active.
 
Where do we edit the health percentage at which Belphegor uses a health potion?

40%


waaldodxn
The new demonbuddy bot with the belphegor combat routine does not use the skill "smoke screen". Smoke screen is a DH combat routine that makes the DH runs faster when he has discipline. Patch 146 was working with the smoke screen routine; however this new one I downloaded this morning does not work. Can you fix it please? As you can imagine, smoke screen gives DH's a 150GPH gain increase when its active.

Wont cast until it gets low health, as we can scan for runes yet.​
 
thanks a lot, could you please make it to avoid arcane, poison, fire... when reaching certain amount of health percent?
 
Hey how could you turn off that Belphegor is destorying objects and looting corpses and stuff?
This please! We need it badly :s

We have been putting off features like this because we want a GUI.


As a side note the weather gods are planning on deliver me rain this weekend so i have some spare time on my hands, the idea was adding it then :)
 
With this cc my character doesnt even attack, it just stands still like a dork.
 
Hey Guys,

Here's some feedback. I have a level 35 DH that runs to the middle of a mob and stands there without attacking anything. This is for both queen runs (Farix and Jvidia). I'm attaching my log to see if there's anything that could be changed. I also have my kill/loot radius set to 50 and have tried 40 as well. Thanks for the help!


I guess my log is too long so how would I go about posting the useful information that would help fix this? Thanks.

I removed sentry from my skill set and it seemed to fix it. Interesting.
 
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Hey Guys,

Here's some feedback. I have a level 35 DH that runs to the middle of a mob and stands there without attacking anything. This is for both queen runs (Farix and Jvidia). I'm attaching my log to see if there's anything that could be changed. I also have my kill/loot radius set to 50 and have tried 40 as well. Thanks for the help!


I guess my log is too long so how would I go about posting the useful information that would help fix this? Thanks.

I removed sentry from my skill set and it seemed to fix it. Interesting.

Try to zip it if its too long should be small enough to upload then.
 
We have been putting off features like this because we want a GUI.


As a side note the weather gods are planning on deliver me rain this weekend so i have some spare time on my hands, the idea was adding it then :)

It isn't possible for you to add so that it is changable in the .cs files?
 
I have a serious problem with Balphegor while doing Sarkoth runs, instead of focusing on Sarkoth until he is dead the bot wastes sometimes hatred on the little adds (or something else). Since I don't have that much gear, when this happens Sarkoth takes way too long and gets me killed because I have not enough hatred to use my main nuke.

Another problem, Demon hunter goes way to close to Sarkoth, I tried various Kill Ranges but the bot walks towards Sarkoth always after using the first ClusterArrow, no mather the distance.

Log attached. Both problems occur on the run in the log.

Below I have a portion of the log where both problems occur and I did some comments on it.

Code:
[00:19:46.143 V] Using power Walk clickPos:<120.093, 151.7398, 0.1000006> worldDynamicId:1999568897 targetACDGuid:-1
[B][00:19:46.412 V] Kicking in barricade Table_Empty_trOut_Cellar-390[/B] [COLOR=#b22222][B](Maybe remove kicking barricades while doing Sarkoth? No point in doing this...)[/B][/COLOR]
[00:19:46.412 V] Using power DemonHunter_HungeringArrow clickPos:<0, 0, 0> worldDynamicId:1999568897 targetACDGuid:2027487485
[00:19:46.412 V] Using power Walk clickPos:<120.093, 151.7398, 0.1000006> worldDynamicId:1999568897 targetACDGuid:-1
[00:19:46.862 D] Navigator.Clear
[00:19:46.981 D] Replaced hook [ProfileOrderBehavior_Hook] 0e312a04-0376-44ef-8b21-c7ea69130d70
[00:19:46.997 D] Generating path to UNKNOWN - <119.1644, 108.9403, 0.1000006>
[00:19:47.010 D] Raycast path generated.
[00:19:47.010 D] Generated path to <119.1644, 108.9403, 0.1000006> () with 1 hops.
[00:19:47.010 V] Using power Walk clickPos:<119.1644, 108.9403, 0.1000006> worldDynamicId:1999568897 targetACDGuid:-1
[B][00:19:47.922 V] Using power DemonHunter_ClusterArrow clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:[U]2028011522[/U][/B] [COLOR=#b22222][B](1st Cluster Arrow wasted on another target besides Sarkoth)[/B][/COLOR]
[00:19:47.923 V] Using power: DemonHunter_ClusterArrow
[00:19:48.547 D] Navigator.Clear
[00:19:48.547 D] Generating path to Target Position - <125, 90.5, 6.103516E-05>
[00:19:48.547 D] Raycast path generated.
[00:19:48.547 D] Generated path to <125, 90.5, 6.103516E-05> (Target Position) with 1 hops.
[B][00:19:48.547 V] Using power Walk clickPos:<125, 90.5, 6.103516E-05> worldDynamicId:1999568897 targetACDGuid:-1  [COLOR=#b22222](Like I said above, after using the first Cluster Arrow it gets close to Sarkoth without any reason)[/COLOR][/B]
[B][00:19:48.714 V] Using power DemonHunter_ClusterArrow clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:[U]2028404977[/U] [/B][COLOR=#b22222][B](2nd Cluster Arrow wasted on another target besides Sarkoth)[/B][/COLOR] 
[00:19:48.714 V] Using power: DemonHunter_ClusterArrow
[00:19:48.860 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[00:19:49.224 D] Fast
[00:19:49.225 D] Unique
[B][00:19:49.227 V] QuillDemon_A_Unique_LootHoarderLeader-407 Is a Unique Mob [COLOR=#b22222](After using two Cluster Arrows and almost without any hatred left the bot recognizes Sarkoth!!!)[/COLOR][/B]
[B][00:19:49.227 V] Using power DemonHunter_ClusterArrow clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:[U]2028601582[/U][/B] [B][COLOR=#b22222](3rd and last Cluster Arrow used (since I don't have more Hatred). This time it was used on Sarkoth!)[/COLOR][/B]
[00:19:49.228 V] Using power: DemonHunter_ClusterArrow
 

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