<Category ruleType="Keep">
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<!-- Magic Weapons should have at least 300 DPS -->
<Rule stat="DPS" minValue="300" quality="Magic1" />
<!-- Rare weapons should have at least 300 considering they provide extra stats most of the time. -->
<Rule stat="DPS" minValue="300" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
<StatRules>
<Rule stat="DPS" minValue="300" quality="Magic1" />
<Rule stat="DPS" minValue="300" quality="Rare4" />
</StatRules>
</ItemRule>
You are correct. Weapons are not kept this way, actually I tested it myself yesterday. Removing the one of the two weapon qualities fixes it.Is it just me or is keeping weapons by DPS not working?
For testing I changed the DPS values in DefaultItemRules.xml to what you see below, but it would still sell every Weapon even the ones above 300 DPS. I wish this would be working, since Sarkoth can drop high DPS ilvl63 weapons now and i would hate to miss one of those.
Code:<Category ruleType="Keep"> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons"> <StatRules> <!-- Magic Weapons should have at least 300 DPS --> <Rule stat="DPS" minValue="300" quality="Magic1" /> <!-- Rare weapons should have at least 300 considering they provide extra stats most of the time. --> <Rule stat="DPS" minValue="300" quality="Rare4" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons"> <StatRules> <Rule stat="DPS" minValue="300" quality="Magic1" /> <Rule stat="DPS" minValue="300" quality="Rare4" /> </StatRules> </ItemRule>
<Category ruleType="Keep">
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="DPS" minValue="300" quality="Magic1" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
<StatRules>
<Rule stat="DPS" minValue="300" quality="Magic1" />
</StatRules>
</ItemRule>
This ^Any ETA on a new release to fix the sticking out side the cellar
any ETA to make it an actual AFKable bot?
2014.
After 20-30 runs I get disconnected in town. I'm not identifying anything bcause I only collect gold.
And the bot doesn't repair.
WHY THE FUCK DO PLUGINS CRASH THE GAME?
I can't bot without the plugins.
Can you please make the bot to destroy also the big cones from Azmodan Core run? They have better gold then stashes even. Or any way to enable this? Thank you.
Can you please make the bot to destroy also the big cones from Azmodan Core run? They have better gold then stashes even. Or any way to enable this? Thank you.