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How come I keep ending up at Adria's hut when I do Sakorth run?

crease123

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I will observe my character doing the runs for about 10 runs or so, and everything will be going fine. I afk for a couple of hours, and always return to find my character hanging around at Adria's hut. Anyone knows what is causing this? What can I do to rectify it?
 
Only time this has ever happened to me is when i die in the cellar and the bot cant make it back to the cellar try upping your DPS so you kill him before he kills you!
 
I've been watching it like a hawk for the last 48 hours, it's not always on death.. but happens a lot. Back to babysitting :/

Like I said in my thread you can read the logs if it helps.
 
I've been watching it like a hawk for the last 48 hours, it's not always on death.. but happens a lot. Back to babysitting :/

Like I said in my thread you can read the logs if it helps.

happened to me depending on profile/class setup its still in its young years I suggest expirmenting around

>>http://www.thebuddyforum.com/demonb...ood-working-barb-config-146-a.html#post584093<<

this is what I found to work best for me with no problems and afkable.

Go take a nap 48 hours? you must be exhausted
 
This is usually caused by you dying to Sarkoth, which I don't know how this is possible, but when you die, the bot likes to go to the hut, cause it feels sad.

Also, getting the version of Unstuck (I think 1.7), makes it to where it just starts a new game, and hopefully you didn't get the checkpoint over by the hut =)
 
I RoR'd you so funny!

I meant off and on obviously.

Anyhow that barb config will not cause issues with other classes?
 
I dunno how Sarkoth can ever kill me. Whenever Im observing, my barb kills Sarkoth with barely a scratch. Now I can see the zombies outside the cellar killing me when the bot is telling my character to TP. But Sarkoth?
 
Also, another bug that I noticed albeit at a less frequent basis. There's no cellar door open, but the character keeps running against it like its trying to enter inside
 
when your toon goes near to stash the checkpoint changes,that the "problem"
 
Well just spent 5 mil upgrading my DPS, I now 2 shot Sarkoth.

Death is not even a remote possibility, as he's dead before he moves/turns around.

So we will see if that was for sure the issue.

when your toon goes near to stash the checkpoint changes,that the "problem"

To stash? Meaning when our character is full and goes to town? I apologize for not fully understanding the statement.
But what I gather you're stating it's something that is being worked on? Or needs to be resolved in our profiles.
 
Yea I believe I get what he means, if you go the other way, the checkpoint saves and ruins it. The obvious issue then is why is it going the other way, or how do we prevent this from happening.
 
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