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New GPH counter, false reading?

kevilay

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Jun 15, 2012
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I noticed they put the GPH counter right in the interface now, it looks nice and is a great idea. But as soon as it leaves game it freezes. That will have a pretty big impact on the final result of the actually GPH. Unless im wrong? Im getting about 550gph on my DH. Seems a bit high.
 
iI think it counts only actual game time ... without relogging and stuff.
 
iI think it counts only actual game time ... without relogging and stuff.

This makes it more accurate since it won't suddenly drop all the time. The longer the game time the more accurate it will be as well (we won't be speed running sarkoth or core forever!)
 
If you look closely you see it takes a bigger drop in gph when you are backinto the game to account for time not spent in game.. at least mine does so it works as intended.
 
As I said in another post, this counter is correct.

Equation:
'Gold Earned / (Current Time - Start Time)'.

I start the bot at 12:00, end it at 12:05. The equation will be 'Gold Earned / (12:05 - 12:00)' so GE / 5. It does NOT go by 'in-game time'. Also, this is the accurate way of measuring GPH.
 
Its correct it stops counting but fixes the gph when it starts counting again so its obviously doing the math just not displaying it while teleporting.
 
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