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Carguy's Ultimate DH Sarkoth Script (8-16s FULL runs!)

The dying in cellar is the biggest issue with the profile / pathing of DB. Best fix, until i can come up with a solution is just get enough gear to kill sarkoth and not worry about dying. Use templar with healing and get around 20k dps with your DH. shouldn't have any issues.

Works like a charm! I sacrificed 10-15% GF for more dps and I pretty much clear the area with just cluster arrow. Potions also help too.
 
[16:15:39.418 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 33/85 games

So sad~ Absolutely no luck :(
 
One optimization for failed cellar run

I do this in my custom plugins... but in looking at your profile, you could add preparation before the caltrops for TP. This way, you can use hooked spines which increases the slow speed a ton more.

Great work btw, I borrowed a lot of your x,y values :-D
 
Whats your attack range?


And in 1.0.3 they made it so Sarkoth attacks, was one of the "awesome" features they added in.

Kill radius: 30
Loot radius: 15

*EDIT* Using the 12 movement speed profile (currently using 12% MvSd boots)
 
Works Great so far. Thx Carguy. 2x more gph then my monk. :)
 
i found 1.3c is the best right now, for those DH jump into Sarkoth is because the killing radius too low? first i had this problem when i set it as 15, but not at all after I set it at 30
btw, the only problem is my DH tp too early, since the gold and items drops from Sarkoth take about 1-2 sec, even ferrets are not fast enough to pick all the golds
perhaps someone can teach me how to delay the tp for 2 second or move my DH backward for a bit?
 
Im doing atm 560GPH.. with 0ms.. 7 radius.. 325%gf.. i will test if need change more radius..
 
My only problem now is dying when the cellar is not active, to zombies - The caltrop placed is not enough, if the zombies are badly places.

Can you add in a smokescreen after the caltrop, before the teleport? Only when the cellar isn't there ofc. That would be awsome!
 
My only problem now is dying when the cellar is not active, to zombies - The caltrop placed is not enough, if the zombies are badly places.

Can you add in a smokescreen after the caltrop, before the teleport? Only when the cellar isn't there ofc. That would be awsome!

Problem is, at best your smokescreen lasts 1.5 seconds. That's to say a zombie hits you at that second...and they'll already be able to have another swing in before teleport goes off.
 
Seem to be having some trouble with this everynow and then when cellar is up he runs to the well just behind the cellar and just moves back and forth along that little wall, had it happen 3 times so far any Idea how I can avoid this?
 
Can you tell me ur damage, and your skill setup + passive skills please?

Atm I am doing 490k/hour with the skill setup Carguy posted, aswell as the 1.3c 0ms profile.

I'm at 21k dmg without SS; and at 35k with SS. I use the passives Carguy writes in his posts. My gph is lower, due to looting. I am using "Salvage59-60KeepJewelryRares&GFMF&WeaponsThenSellEverythingE lse released " profile, from the link at the first page.
 
Anyone have a fix for the notification errors that randomly pop up? I normally use relogger or notificationokclick but they aren't working
 
Okay, I have only done.. 11 runs so far, but if this keeps up throughout the night expect getting a donation when I get my payment then, it's fucking awesome. Used to use Zoinx script and got about 200-250k/h, with this I am getting around 400k/h, and my GF is lower now due to changing some to get loot radius, disc etc.'

Edit: Oh, just one thing, sometimes when it arrives just outside the cellar it kill all the mobs around it and then enters :P guess it's the bots fault?
 
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